| Register Now | |
| My Points | |
| My Games | |
| Page 6 of 7 (102 messages) | « First page... 4 5 6 7 ...Last page » |


Harbourmaster at Talisman Island - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!
Sometimes I even update my Facebook page for the site!
Hello to everyone and each of You,
Well, so many brilliant ideas as to ye further expansions :] I myself "am" equipped in full <all expansions> Polish revision of the 2nd ed. of 'Talisman' game.
I embraced the "am" with double quotes due to the sad fact that am trying to retrieve it, while left it @my former house I do not live currently - it is still there. Well coming to the gist. That Polish rev was unique - had one expansion no other edition had ;> - the cave <ref.: http://talisman.clift.org/sam/expansions/Polish/index.htm>
As for this one I would definitely like to see it in the 4th ed. revised. Same with the city <RE-DONE>. IMO it would be great to have like the 'legacy' version of the city applicable to the 4th ed. as well at least the possibility. In fact there were many great ideas of what and how to do 'the city' expansion already presented in this topic. Speaking in the terms of deprecated <due to being way over-powered> characters as sheriff or archmage I would keep them as 'optional' for all those sentimental who yet remember 2nd ed. ;)
The sewers as additional level of the city sounds great too. I would like to see one in the re-deployed city's expansion. Technical solution is definitely up to the FFG but I would make the sewers also optional so attachable to the attachable city attachment-board :]
As to its legaciness - it would be great to have the old 'city' cards drawn only in the city <sentiment> but containg the new FFG's spicy ones including and not limited to lets say additional city-quest cards.
What about some additional levels of the dungeon - leading directly to the city's sewers? It could explain the skavens' invasion ;)
As to ye other ideas presented - I find also expanding cemetery and/or tower a very good idea. On the other hand I think that such tinies as tavern or village do not deserve an expansion including additional board(s), while, the runes - absolutely contrary.
The other thing to conquer than crown of command would be naught but beneficial - or making the crown of command just an intermediate quest to something BIGGER.
There are two 'legacy' expansion not yet covered by me which are: 'Timescape' and 'Dragons'. I would refer to them - nice to have - nice to play with the Dragons considered as the nicer one ;>
Inspite of my already showing my sentimental approach to the old revision - I would definitely see something brand new. When and if only some idea would come to my mind I shan't hesitate to 'publish' it on this forum.
With my best wishes
Tomasz
Without Signature
I like the idea for a new city expansion, and another opposite it like the old forrest expansion board.
I was thinking with the size of the boards you could put in a sewer portion to the city with some kind of sludge monster, or Rat monster at the end, or robber barron who makes his home in an "unused area of the sewers(possably even combine the two the ratkin robber barron).
I have seen some posts about having a sewer on the cityboard.
I also thought you could have a tiered board city above held up by removable clip on posts and board sewer below. If the board was held high enough you should be able to look in and read the sewer, or set the city to the side while people are playing in the sewer. Like the old city board there would be spots to visit vendors and a possability of becomingthe sherif, dealing with thievesand pickpockets. If people like the tiered board idea, could pave the way for a second level to the dungeon, or even a Sky palace over the highland. Mabee for the last one do a forrest above with a dragon cave below. all tiered boards would have spots to switch to the other board of course. I also like the idea of having the sewer come out onto the main board in multiple points.
I have seen posts about possably having dueling crowns of command, could be a way to introduce mutiple places to win from with duels from mutiple end areas. (one player reaches the crown of command from the dragon tower while another gets the staff of lightning from the sky palace and battle ensues between the two from their respective locations (crown of command never leaves the dragon tower(also if the dragon tower is put in as a tiered board) and the staff of lightning holder never leaves the room where it is kept). A third player could get a treasure to fight with while deap in the 2nd layer of the dungeon.
If the City will be released, i hope it will contain some retro cards from the mainboard, like: Taxation, Halloween, Judge, secret door, etc
Maybe a band of zombies, or the 2th edition vampire would be nice too
A nice set of characters for the City would be:
-Barbarian( drinking in a bar
-Pirate
-Swordsman
-Witch doctor
-Conjurer
-Soldier
-Spy
__________________
Or maybe a Ninja, Saracen,Martial artist, inquisitor, samurai for the fans
New characters are always welcome of course
But Barbarian and pirate, are on top of the list for a city expansion..
I highly doubt seeing Saracen in Talisman 4th Ed., especially knowing what happened to Slaver from 2nd Ed. Dungeon.
Check Talisman Island!
Nemomon said:
I highly doubt seeing Saracen in Talisman 4th Ed., especially knowing what happened to Slaver from 2nd Ed. Dungeon.
Is the Saracen protected by Games workshop? same as the slaver then?
Velhart said:
Nemomon said:
I highly doubt seeing Saracen in Talisman 4th Ed., especially knowing what happened to Slaver from 2nd Ed. Dungeon.
Is the Saracen protected by Games workshop? same as the slaver then?
No, it is not. 2nd Slaver was renamed to 4th Ed. Dungeon Keeper. This proofs that nevest Talisman wants to avoid controversial words. Considering how Saracen's abilities are centered in slavery, it is unlikely that we will ever see it again. Not to mention about the name of "Saracen" itself, I think Talisman will want to avoid Muslim connections.
But personally I would want to see it someday, personally I don't have weird thoughts when hearing Slavery or Saracen words.
Check Talisman Island!
Nemomon said:
Velhart said:
Nemomon said:
I highly doubt seeing Saracen in Talisman 4th Ed., especially knowing what happened to Slaver from 2nd Ed. Dungeon.
Is the Saracen protected by Games workshop? same as the slaver then?
No, it is not. 2nd Slaver was renamed to 4th Ed. Dungeon Keeper. This proofs that nevest Talisman wants to avoid controversial words. Considering how Saracen's abilities are centered in slavery, it is unlikely that we will ever see it again. Not to mention about the name of "Saracen" itself, I think Talisman will want to avoid Muslim connections.
But personally I would want to see it someday, personally I don't have weird thoughts when hearing Slavery or Saracen words.
Me neither, but it's not a problem for me, if it will not be released.
I don't care for that character actually
Well I am currently designing a "Saracen" character which I will post on here when I finish it. And yes, there will be some slavery involved in the character. It is not being racist in anyway, especially as I have two mixed race children from a black mother. I am very much politically INCORRECT and proud of it!
Ell.
Elliott Eastoe
www.ukgamesexpo.co.uk/bookevents.php
Talisman at UK Games Expo 25th-27th May
dl.dropbox.com/u/9409455/Mephisto%20Character%20Cards%20Revised%20Edition.pdf
Mephisto Character Cards (English Revised Edition)
It's rather interesting if one knows a little of the religious side of slavery. During the times of crusades, Christians could not take Christians as slaves; same for Muslims in most cases. But it was sanction by either "church" as acceptable to enslave prisoner "infidels" from the other side.
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
CONTACT (via F.D. secured web form)
What do you all think if characters could buy ability's in the city 
FFG could make purchase cards of them
The idea came from someone here on the forums.
Hmm...
Depends. How much I love Master Lever cards from 2nd Ed. City, same much I hate Master Level cards from 3rd Ed.
While 2nd Ed Master Level cards were giving few new abilities, so even if certain Character already had spellcasting ability, he also was able to get additional abilities. So the challenge for getting them was available to every Character
In 3nd Ed. That abilities were very weak, and basically only High Mage was worth some efforts.
As for the abilities itself, once I had a similar idea of this. Actually I was beating Castlevania: Aria of Sorrow game, where it was all about getting souls from enemies, and these souls were increasing character's stats (of course Castlevania series is completely about something different - killing once again Dracula). And I was thinking about making an expansion that after killing certain Enemy You have some chances (roll a die) of getting its souls - so getting random ability.
My good friend - Draugnimir - also had another idea. He made a lot of abilities but divided them among Characters. In other words, every Character had additional 4 adequate to his class special abilities and during the game that Character was able to gain them.
Personally however I would want to see a pack of 50+ abilities, maybe even as PoD product, with a rule that You may gain them somehow (roll "6" after killing an Enemy or buy from Enchantress for a 5 gold each &c). Eventually PoD like Draugnimir did - every pack could give us some abilities to just new released Characters.
Check Talisman Island!
Anyway, Talisman 4th edition revised is already using such a idea, by adding objects to the game, that has the same ability skills from other characters.
I think that it will not hurt, to add those skills to purchase cards in the city.
I would give all my money for it in the game
Imagine, that i can buy the orb of knowledge in the city for 6/7 gold, that would be nice
PS: i hope that the Master level characters are not included in the new City expansion.
I would see the problem somewhere else.
Object yes - but Orb of Knowledge was available even in 1st Ed. of Talisman 
There is a lot of Objects/Followers who have a great special ability (-ties) but getting them is almost impossible. For example Anointed Robe from Dungeon. Great object but it is 1 Object among 128 cards.
I think that cards such as:

also could be welcome.
Check Talisman Island!
| Page 6 of 7 (102 messages) | « First page... 4 5 6 7 ...Last page » |