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You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1264 | Posts: 16299
Pandora's Box
by Velhart
Published on 16 February 2010 - 10:51:27
Page 4 of 4 (50 messages) « First page... 2 3 4
Reply #46 | Published on 10 May 2012 - 08:39:06

 

Pandora's Box.

 

Which character can survive the horror of the Pandora's Box:)

 

Characters don't fight each other on the Crown of Command space, which is replaced by the Pandora's Box card.

If they are starting their turn on this space, then they must roll a die. 

During that turn, when they are drawing adventure cards, then they are immune for the effects of the Pandora''s Box card.

Characters become weaker and weaker until they don't have the strength or craft anymore to fight the horror that comes out the Pandora's Box.

 

Reply #47 | Published on 29 October 2012 - 15:21:35

Nice, but wouldn't the characters be able to grow stronger  with all the Enemies they kill?

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Reply #48 | Published on 04 November 2012 - 08:12:10
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24

It would seem much simpler to me to state that the character with the box may play any card against any other characters or discard it.  It implies that the box holder cannot keep any card or benefit from it; the intention is to hinder or harm other characters. Stipulations by card type would not be necessary, since the box holder is seeking to kill all other characters. In such an approach, it might also be better to simply have 6 cards drawn each time… or draw as many as there are players who began the game… plus one.  As to card types, the strategies are obvious.

  • Enemies: multiple ones could be grouped according to type and played against one character to attempt taking a life. Characters on a particular space where they have failed to defeat one or more Enemies before are a good strategy, since playing new enemies there means those still on the space regroup with the new ones played.
  • Events: those that affect all characters in a Region are obvious; those that affect all characters in the land should not affect the character with the box so long as it is one the CoC. This is a standard ruling that can be found in other AltEnds.
  • [Magic] Objects: these would mostly be discarded, as there is mostly no point to playing them on another character; same for Magic Objects. In being discarded, this is hidden randomizing of a standard count draw of cards, so rolling a number of cards to draw is not needed.
  • Places: conditional; and must be encountered by the character when played upon its space.
  • Strangers: as for Places. 

These rules also adapt well for when / if team play (Aligned or otherwise) is used for the night… without the need of an FAQ or additional conditions listed elsewhere. The box holder is free to play or discard any card as it sees fit, so in team play it can choose to give beneficial cards to a team member… or even play weak Enemies against a team member to boost it.

So in other words, this leans a bit to the original Pandora's box… but without the Spell nonsense that had nothing to do with that actual legend/myth.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
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Reply #49 | Published on 04 November 2012 - 17:23:30

zealot12 said:

 

Nice, but wouldn't the characters be able to grow stronger  with all the Enemies they kill?

 

 

It´s true that it is possible to grow stronger if they defeat some enemies, but the idea is to make the characters weaker by using curse cards(objects) and illness cards( stranger&places) etc

I have not use this ending in my games yet. It was just a idea.

Reply #50 | Published on 19 December 2012 - 10:51:26
1
0

in 2ed talisman and pandora's box, on your turn you would draw x cards and x spells, , during your turn, you could encounter any of these card yourself to self buff , or hold them over to anouther players turn, when you could play them after they moved, if you still have any card left at the start of your next turn all card and spells are discarded and draw x more. also you could play all spells on any players turn over riding the one spell per player rule.

 

 

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