So it's been awhile since this topic was started and now Highlands is out.
I would like to see more purchase options, bring back some of the older normal items already mentioned... and yes Dam I like bows and archery, let's bring them back. (And watch the assassin run like the little babe he is...LOL)
I would like to see the Ninja come back and this is a good set for him/her to "appear" in. The Witch Hunter and/or Inquisitor would be be a good one for this set as well. A modified Pirate would also be nice.
Please, please, please don't let Character upgrades/prestige characters come back.... blah!
More Stranger/Event cards would also be good.... between Dungeon and Highlands there are more than enough encounters to go around.
ML characters are OK if they are handled in the 3rd Ed way (A minor boost) In 2nd Ed they were way too powerful. ML characters would also allow the return of Recruiter, Way of the Lotus, Champion of Chaos and Herald.
Rune Street (Outside the Mage Guild) - a target for all those Rune Gates would be nice.
Bow and Arrows - a bit awkward for my tastes. Probably best suited to the Forest expansion. (Can I hear the strains of Robin Hood) Perhaps giving them limitted usage might work.
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Just 1. ML Characters like they are in 2nd Edition. Yes, maybe they were powered (and half of them almost impossible to acquire) but also every one had an equal chance to became one. The Magia from Magiczny Miecz featured some cards that allows its user to "dethrone" one Character from ML position, and take his/her position. Funny, that two Conspiracy cards had one gametext, and different images.
Speaking of Magiczny Miecz, it also had some other good cards, like: Iron Letter which allow to ignore City Watch and Warrant cards ; two different Money-Bags (one with 4 gold, and one with 6 gold) with a risk of ending in Donjon (3-6 on D6). Prince's Privilege - for a 1 gold we are granting another Character visiting Donjon (and it has higher priority than Iron Letter) ; Praying Card - we can choose a result of High Temple without rolling a die. Watchman - event card, whenever another Character is breaking the Law in the City, we can send him this City Watch (S: 10), Gremlin - follower, at the start of the turn of another Character, we can move that Character in any direction and number of spaces we want (max 6).
Check Talisman Island!
I got to thinking the assin starts in the city, as does the philosopher
may be some squres will be linked to charicters who start there
an assasin guild ( pay gold for removing lives off other charicters)
a university ( pay gold for a libary type roll, increase craft)
Any more wishes?
My idea's from the other city topics...
Buying followers who add their strength to yours, or can heal 1 life, or fate and will never leave your side.
weapons that can add a +2 to your strength.
Objects that can boost strength for craft type characters for a decent price.
Potions(thrinkets) who doubles your strength or craft value, or heal your life.
spellbooks(thrinkets) for a decent price. you can gain a spell whenever you want.
Magical armour. roll a 4,5,6 and you don't lose a life in battle or psychic combat
Warhorse armour: If you lose a life, roll a 4,5,6 and the warhorse stay at your side.
Bow shop: buy bows at a decent price. It can shoot a arrow up to 3 spaces away at the start of your turn. roll 1 die and at your craft to kill a enemy.no trophy)
Academy( increase your strength or craft for 3 gold etc
sleep potion(thrinket): use the potion if you encounter a character. the character is put to sleep and you can steal a object. he must miss 1 turn.