Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferFFGMarkGeckoThe Spaniard Topics: 1264 | Posts: 16297
More Alternate Endings (Support Page)
by Frog
Published on 04 November 2009 - 06:10:31
Page 5 of 5 (74 messages) « First page... 2 3 4 5
Reply #61 | Published on 12 November 2009 - 09:59:11
2
186

Yes it was changed. I posted about that at the top of Page 3 of this thread.

It was always supposed to be a straight copy of the original Crown, but had that typo.

Harbourmaster at Talisman Island  - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!  

Sometimes I even update my Facebook page for the site!

Reply #62 | Published on 13 November 2009 - 15:34:50
2
8

Maybe I am mistaken but shouldn't the Danse Macbre ending have one of those stars in the corner to indicate that it cannot be a hidden ending? I supose you could use it as a hidden ending, but would miss out on the -1 effect for reaper rolls the entire game until someone reached the COC.

Do not let what you cannot do interfer with what you CAN do.

Reply #63 | Published on 13 November 2009 - 16:29:08

Brando said:

Maybe I am mistaken but shouldn't the Danse Macbre ending have one of those stars in the corner to indicate that it cannot be a hidden ending? I supose you could use it as a hidden ending, but would miss out on the -1 effect for reaper rolls the entire game until someone reached the COC.

No, Danse Macabre must be a hidden ending.

If it has a star, then the reaper is too dangerous in the whole game. Many players will die then...

Reply #64 | Published on 13 November 2009 - 18:27:41
2
186

The "-1 effect" is only in force after the Danse Macabre Ending has been discovered.

Harbourmaster at Talisman Island  - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!  

Sometimes I even update my Facebook page for the site!

Reply #65 | Published on 13 November 2009 - 18:48:49

Danse Macabre says: "...he must send the Grim Reaper to visit any character in any region."  Does this include the Inner Region?  The standard rules would say no, but does the alternate ending override?

Without Signature

Reply #66 | Published on 13 November 2009 - 21:35:33

Velhart said:

 

No, Danse Macabre must be a hidden ending.

If it has a star, then the reaper is too dangerous in the whole game. Many players will die then...

 

 

Just curious, where in the rules does it say that this one has to be hidden only? I kind of like that the -1 for Death rolls is in effect all game. It's only more dangerous if you go within 6 spaces of Death. You just need to be more cautious around him in games with Danse Macabre, is all.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #67 | Published on 13 November 2009 - 21:33:48

talismanisland said:

 

The "-1 effect" is only in force after the Danse Macabre Ending has been discovered.

 

 

Or the whole game, if you are playing the 'Revealed Variant', right? I'm confused now after Velhart's post. I re-read the rules and they seem pretty straight forward.

 twitter.com/Mattr0polis

Hi! Anyone play games near Erie, PA?

 

Reply #68 | Published on 14 November 2009 - 06:43:22

zogfhyr said:

Danse Macabre says: "...he must send the Grim Reaper to visit any character in any region."  Does this include the Inner Region?  The standard rules would say no, but does the alternate ending override?

I think this is another case of special ability (ending card) overriding basic rules, where Reaper can and cannot be in this case.

A dirty mind is its own reward.

Reply #69 | Published on 14 November 2009 - 08:09:14

Mattr0polis said:

 

Velhart said:

 

No, Danse Macabre must be a hidden ending.

If it has a star, then the reaper is too dangerous in the whole game. Many players will die then...

 

 

Just curious, where in the rules does it say that this one has to be hidden only? I kind of like that the -1 for Death rolls is in effect all game. It's only more dangerous if you go within 6 spaces of Death. You just need to be more cautious around him in games with Danse Macabre, is all.

 

 

Hi Matropolis,

My reply for Brando, was indeed a bit confused..

You can use Danse Macabre also for a hidden ending, but you can also play it as a reveal variant off course.(so no sun icon is needed)

The Reaper will become pretty dangerous because of the -1 rolls..

A deadly game

PS: i think that Jon means that Danse Macabre is in effect as soon you discover it, so..with revealed variant, it is alreadty discovered at the beginning of the game.

Reply #70 | Published on 14 November 2009 - 08:19:50

zogfhyr said:

Danse Macabre says: "...he must send the Grim Reaper to visit any character in any region."  Does this include the Inner Region?  The standard rules would say no, but does the alternate ending override?

No, i receive the answer from John Goodenough(about Danse macabre), that the Grim Reaper can never be moved into the Inner Region, even with the: there has been a mistake result..

This means that the player who use DD can not hurt people with the Reaper, who are in the Inner Region

Reply #71 | Published on 24 November 2009 - 07:40:33

Velhart said:

 

 

 

No, i receive the answer from John Goodenough (about Danse macabre), that the Grim Reaper can never be moved into the Inner Region, even with the: there has been a mistake result..

This means that the player who use DD can not hurt people with the Reaper, who are in the Inner Region

 

 

Are you sure You've interpreted him correctly?  The FAQ is clear that you cannot move The Reaper to the inner region when a five is rolled, but Danse Macabre very specifically states "in any region".  If this is not correct, it needs an update or a FAQ entry.  Note that the current FAQ doesn't really apply to Danse Macabre as the FAQ uses the term 'teleports'.  The reaper teleports on a roll of five, but with Danse Macabre he does not teleport - you simply send him.

Incidentally, the FAQ states he can never be teleported to the inner region.  If he is already sent there via Danse Macabre, there is no rule saying he can't teleport within the inner region.  The only official rules we have are:

  • The Reaper can't cross the Portal of Power
  • The Reaper can't teleport to the inner region.

Danse Macabre has loopholes to circumvent these rules. 

Even if John was crystal clear, I can't just read your e-mail to the other people I play with!  If it's not published somewhere publicly accessible, it's not an official rule I think.  Maybe when the FAQ is updated to include Frostmarch this will be addressed.

Well we're at it, we could use a rule for rolling a five when all your opponents are in the inner region.  Do you skip it, re-roll, or teleport him to yourself (also a re-roll).

 

Reply #72 | Published on 24 November 2009 - 08:28:20

crimhead said:

Velhart said:

 

 

 

No, i receive the answer from John Goodenough (about Danse macabre), that the Grim Reaper can never be moved into the Inner Region, even with the: there has been a mistake result..

This means that the player who use DD can not hurt people with the Reaper, who are in the Inner Region

 

 

Are you sure You've interpreted him correctly?  The FAQ is clear that you cannot move The Reaper to the inner region when a five is rolled, but Danse Macabre very specifically states "in any region".  If this is not correct, it needs an update or a FAQ entry.  Note that the current FAQ doesn't really apply to Danse Macabre as the FAQ uses the term 'teleports'.  The reaper teleports on a roll of five, but with Danse Macabre he does not teleport - you simply send him.

Incidentally, the FAQ states he can never be teleported to the inner region.  If he is already sent there via Danse Macabre, there is no rule saying he can't teleport within the inner region.  The only official rules we have are:

  • The Reaper can't cross the Portal of Power
  • The Reaper can't teleport to the inner region.

Danse Macabre has loopholes to circumvent these rules. 

Even if John was crystal clear, I can't just read your e-mail to the other people I play with!  If it's not published somewhere publicly accessible, it's not an official rule I think.  Maybe when the FAQ is updated to include Frostmarch this will be addressed.

Well we're at it, we could use a rule for rolling a five when all your opponents are in the inner region.  Do you skip it, re-roll, or teleport him to yourself (also a re-roll).

 

Hi Crimhead.

I shall copy my mail here, but i see that i have also made a mistake in my question about sending and teleporting on the grim reaper chart, but the question is still about the Danse Macabre.

oke here it goes

I have another question about the bonus ending Danse Macabre.

If a player use the reaper with the Danse Macabre ending, and he  send the reaper to a other player, can that other player( if he  rolls a 6-1=5) send the reaper back to the player who is standing at  the end in the Inner space. Does the ending overides the rule that the reaper cannot go into  the inner region)

A: The Reaper can never be moved into the Inner Region even with the "There has been a mistake" result.

-

As you see, my question is actually about the Danse Macabre, but now that you mention about teleporting and sending, i have the feeling that John has not answer the question about the danse macabre ending.

I have send another question to John, but did not receive a answer.

 

 

 

Reply #73 | Published on 25 November 2009 - 05:04:06

Just to note, Danse Macabre states: "...he must send the Grim Reaper to visit any character in any region", while by contrast the FAQ for moving the Reaper from the Treasure Chamber specifies: "...he must immediately move to any space in any Region (except the Inner Region)..."

As currently worded, it really looks like you can send him to any region (with Danse Macabre).  If John tells you otherwise he should change the wording to match, but I'd be surprised if the distinction was accidental - what else are you supposed to do there (CoC) when your last opponent is in the inner region, just wait?

 

Did you ask him the protocol for rolling a five when your only opponents are in the inner region?
 

Reply #74 | Published on 25 November 2009 - 06:10:31

crimhead said:

Just to note, Danse Macabre states: "...he must send the Grim Reaper to visit any character in any region", while by contrast the FAQ for moving the Reaper from the Treasure Chamber specifies: "...he must immediately move to any space in any Region (except the Inner Region)..."

As currently worded, it really looks like you can send him to any region (with Danse Macabre).  If John tells you otherwise he should change the wording to match, but I'd be surprised if the distinction was accidental - what else are you supposed to do there (CoC) when your last opponent is in the inner region, just wait?

 

Did you ask him the protocol for rolling a five when your only opponents are in the inner region?
 

Hi Crimhead,

I have ask John in the following mail (that  i have already send to him) about, if  a player can use the DD to send the reaper to someone who is standing in the inner region.

But i did not receive a answer yet, and it's 2 weeks ago when i have send it to him..

Page 5 of 5 (74 messages) « First page... 2 3 4 5
You are here: FFG Forums /  Board and Card Games /  Talisman

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS