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Characters:
Leprechaun
Necromancer
Ogre Chieftain
Warlock
Alternative Endings:
Crown and Sceptre
Ice Queen
Warlock Quests
Spells:
Obliterate
Freeze
Marked for Glory
Vortex
Time Steal (x2)
Path of Destiny (x2)
Toadify! (x2)
Black Ice
Energize (x2)
Brainwave (x2)
Metamorph
Bolster (x2)
Syphon Strength
Hydra Spell
Adventure Cards:
Event -
Planeswalker
Snow Drifts
Howl of the Wendigo
Fate Bound
Ragnarok
Divine Protection
Ymir's Glow
Enemy Animal -
Pack of Wolves (S2)
Winter Wolf (S1)
Ice Bear (S2)
Icecap Elk (S1)
Enemy Dragon -
Frost Drake (S7)
Eastern Dragon (S6,C6)
Enemy Monster -
Sky Screecher (S2)
Griffon (S5)
Yeti (S4)
Basilisk (S2)
Glory Seeker (S3) (x2)
Snow Goblin (S1) (x2)
Frost Giant (S6)
Enemy Cultist -
Cryomancer (C3)
Enemy Elemental -
Ice Elemental (C7)
Enemy Spirit -
Apparition (C1) (x2)
Barrow Wight (C1)
Trickster (C2)
Lich (C4)
Rimespawn (C1)
Chillbane (C6)
Shiver Nymph (C2)
Medusa (C5)
Chill Wraith (C2) (x2)
Stranger -
Pedlar (x2)
Pegasus
Centaur
Dwarf Smith
Talismonger
Goblin Sapper
Lore Master
Object -
Poisoned Dagger
Helm of Warding
Mirror Shield
Astrolabe
False Grail
Lucky Charm (x2)
Royal Decree
Treasure Map (x2)
Tresure Chest (x2)
Bag of Gold (X5)
Two Bags of Gold (X2)
Magic Object -
Frostbite
Ancient Artefact
Winged Boots
Bag of Carrying
Book of Wizardry
Celestial Bauble
Ice Fang
Horn of Summoning
Chalice of Shadow
Follower -
Herbalist
Porter (x2)
Champion
Hieromartyr
Place -
Altar
Transmutor
Mystic Portal
Ice Queen's Palace
Lake of Visions (x2)
Arcane Archive (x2)
Warlock Quests:
Deliver (Discard) One Weapon
Pray At The Temple
Visit The Enchantress
Deliver (Discard) A Seven Point Trophy
Give Another Character One Gold
Roll One Die To Accept A Quest
Gain One Craft
Visit The Mystic
Lost Your Next Two Turns
Gain One Strength
Kill One Monster
Deliver (Discard) One Armour
Kill One Spirit
Visit The Tavern
Defeat The Sentinel
Lose One Life
Lose One Strength
Kill One Animal
Visit The Black Knight
Deliver (Discard) Two Followers
Lose One Craft
Kill One Dragon
Deliver (Discard) Two Objects
Visit The Alchemist
Harbourmaster at Talisman Island - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!
Sometimes I even update my Facebook page for the site!
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talismanisland said:
PC version of the old Chinese Dragon
! Nerfed version though, as in, allowing the character to choose which stat to use?
A dirty mind is its own reward.
Dam said:
talismanisland said:
PC version of the old Chinese Dragon
! Nerfed version though, as in, allowing the character to choose which stat to use?
As more You are older, You are more malicious 
Check Talisman Island!
If your Strength is lower than your Craft, you must fight in battle. Otherwise you must fight in psychic combat.
Harbourmaster at Talisman Island - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!
Sometimes I even update my Facebook page for the site!
talismanisland said:
If your Strength is lower than your Craft, you must fight in battle. Otherwise you must fight in psychic combat.
Cool! Too bad Cerberus/Lord of the Pit are still there for cherry-picking (Lord of Darkness is fine as is).
A dirty mind is its own reward.
Thanks Jon... but how strange that there are no Place cards. (EDIT: OOPS sorry, I missed them later in the list.) Looks like another mix of old and new cards. Some of the new ones hint at a connection to Quests (aside from some already discussed on the forum); those won't interest me and mine much, as we don't use commercial quest cards anymore. But can you give me a read out on the Peddler(s), as it may pertain to another topic about Purchase cards and where to buy them. I'd like to know if they are much the same as the old 2E/3E versions.
One of my crew who lives afar has ordered the expansion, so I'll get to play test it some time next month.
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
CONTACT (via F.D. secured web form)
A Pedlar has set up his stall here. You may buy available items at these prices: Sword 1G Water Bottle 1G Axe 2G Raft 1G Helmet 1G Mule 2G Shield 2G Spell 2G Then roll 1 die and move him that many spaces clockwise around the board.
Harbourmaster at Talisman Island - Fourteen magical years & counting!! - Chock full of Talisman goodness! Igigwe!
Sometimes I even update my Facebook page for the site!
Thanks Jon, for giving us the card checklist 
And what do i see... ( We finally have MEDUSA 
-
Oke... let's get to the point..
I see some enemies that are from the mountain expansion, so i really wonder if we get a Mountain expansion, or if those enemies will be included too, to that expansion( if it will come in the future..?
Spells:
Vortex: Maybe that this is similar to mini vortex?
Syphon strength : maybe similar to Syphon?
Adventure cards:
Howl Of the Wendigo ( from Mountain expansion
Winter Wolf str 1 ( almost similar to Snow Wolf str 2 from mountain expansion
Frost Drake str 7 ( similar to Ice Dragon str 7 ( from mountain expansion
Eastern Dragon ( almost similar to the Wyvern ( from mountain expansion
Griffon ( from Mountain expansion
Yetti ( from mountain expansion
Glory seeker ( maybe a dwarf replace for the chaos dwarf from mountains..? ( but with new text)
Medusa ( from mountain expansion
Ice Queen Palace( From mountain expansion)
-
Altar !!! from the dungeon ? 
talismanisland said:
A Pedlar has set up his stall here. You may buy available items at these prices: Sword 1G Water Bottle 1G Axe 2G Raft 1G Helmet 1G Mule 2G Shield 2G Spell 2G Then roll 1 die and move him that many spaces clockwise around the board.
Umm, okay... I don't remember the 2E version off hand... but isn't that a lot of stuff for one little peddler.
On the other hand, it is one (or rather two) more cards that will help put Purchase cards into play. That should make some of those rich adventurers happy. 
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
CONTACT (via F.D. secured web form)
JCHendee said:
talismanisland said:
A Pedlar has set up his stall here. You may buy available items at these prices: Sword 1G Water Bottle 1G Axe 2G Raft 1G Helmet 1G Mule 2G Shield 2G Spell 2G Then roll 1 die and move him that many spaces clockwise around the board.
Umm, okay... I don't remember the 2E version off hand... but isn't that a lot of stuff for one little peddler.
On the other hand, it is one (or rather two) more cards that will help put Purchase cards into play. That should make some of those rich adventurers happy. 
The most interesting thing is that he sells spells and mules
And..the rare water bottles of course..
Something that rich adventures are looking forward too, because they are not interested in all those other things..
Let's go spend something..
I was just looking over the quests again and trying to see which ones shared something in common and where the quest led to. Some have a destination and some are open. Some are trades, and some aren't. I was just curious as to the proportions. I don't have the Reaper quest handy for comparison, and of course I haven't seen these new ones firsthand (yet) for any extra details.
Some of them appear to be duplications of other quests with an added detail. For example, "Visit the Enchantress" requires visiting the City, though any previous one for the City I believe (?) was open-ended as to who you chose to visit there. Likely the same on the Village and the "Visit the Mystic." Are there other connected, mirrored quests like these in the list as well?
The reason I'm wondering has to do with the Warlock's Quest endgame... there's a small loophole. If someone draws two quests that are completed by visiting the same space, and only one forces choosing an option to face a particular persona there, that's a definite edge. TWO QUEST FINISHED AT THE SAME TIME. With drawing 4 Quests at the beginning of the game, the chances of drawing match ups aren't big, but still viable. Are there other potential match ups as well, when considering all commercial Quests released so far?
Oh, there is one long shot twist as well. Imagine someone having the quest to take one life from another adventurer... and the target happens to have the "Lose 1 Life" quest. 
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
CONTACT (via F.D. secured web form)
JCHendee said:
Some of them appear to be duplications of other quests with an added detail. For example, "Visit the Enchantress" requires visiting the City, though any previous one for the City I believe (?) was open-ended as to who you chose to visit there. Likely the same on the Village and the "Visit the Mystic." Are there other connected, mirrored quests like these in the list as well?
The reason I'm wondering has to do with the Warlock's Quest endgame... there's a small loophole. If someone draws two quests that are completed by visiting the same space, and only one forces choosing an option to face a particular persona there, that's a definite edge. TWO QUEST FINISHED AT THE SAME TIME. With drawing 4 Quests at the beginning of the game, the chances of drawing match ups aren't big, but still viable. Are there other potential match ups as well, when considering all commercial Quests released so far?
Oh, there is one long shot twist as well. Imagine someone having the quest to take one life from another adventurer... and the target happens to have the "Lose 1 Life" quest. 
It doesn't work this way. I asked in a previous topic if Quests such as "Travel to the City/Cursed Glade" require encountering the space. They don't. They are completed when you land on the space.
If you complete a quest you are teleported back to Warlock's Cave, so it is not possible to complete two quests at the same time. If you have both "Travel to the City" and "Visit the Enchantress" you may choose which one you complete first (or maybe you're forced to complete the first, because landing on the space happens before you encounter the space and the rule is you must complete a quest if you're able to). Then, you have to travel all the way back to the City to complete the second one.
A wizard is never too late. Nor is he early. He arrives precisely when he means to.
The_Warlock said:
JCHendee said:
Some of them appear to be duplications of other quests with an added detail. For example, "Visit the Enchantress" requires visiting the City, though any previous one for the City I believe (?) was open-ended as to who you chose to visit there. Likely the same on the Village and the "Visit the Mystic." Are there other connected, mirrored quests like these in the list as well?
The reason I'm wondering has to do with the Warlock's Quest endgame... there's a small loophole. If someone draws two quests that are completed by visiting the same space, and only one forces choosing an option to face a particular persona there, that's a definite edge. TWO QUEST FINISHED AT THE SAME TIME. With drawing 4 Quests at the beginning of the game, the chances of drawing match ups aren't big, but still viable. Are there other potential match ups as well, when considering all commercial Quests released so far?
Oh, there is one long shot twist as well. Imagine someone having the quest to take one life from another adventurer... and the target happens to have the "Lose 1 Life" quest. 
It doesn't work this way. I asked in a previous topic if Quests such as "Travel to the City/Cursed Glade" require encountering the space. They don't. They are completed when you land on the space.
If you complete a quest you are teleported back to Warlock's Cave, so it is not possible to complete two quests at the same time. If you have both "Travel to the City" and "Visit the Enchantress" you may choose which one you complete first (or maybe you're forced to complete the first, because landing on the space happens before you encounter the space and the rule is you must complete a quest if you're able to). Then, you have to travel all the way back to the City to complete the second one.
I agree with Warlock.
Travel to the City would be the first one, and as soon you are landing there... POOF, you are going back 
Maybe you need a Horse for this 
The Warlock teleports you the instant you are able to complete a quest, so you would have no chance to encounter the Enchantress in the stated example. The Warlock is not a patient man! 
Without signature
Got it! Probably didn't make sense to me because our group nerfed that teleport thing quite a while back. But thanks guys.
And yet still, there's some very similar quests (so-called) now building up. And the take a life, lose a life slim combo still exists.
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
CONTACT (via F.D. secured web form)
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