Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...
You are here: FFG Forums /  Board and Card Games /  Talisman

Talisman
Enter a mythic world of dragons and sorcery!
Moderator: ffgjafferGeckoThe Spaniard Topics: 1276 | Posts: 16369
It's mine!!!
Published on 10 December 2008 - 21:03:13

A frined just picked it up for me from London.  Should be playing it in a few hours!

 

Geoff

Sin firma

Page 1 of 3 (41 messages) 1 2 3 ...Last page »
Reply #1 | Published on 10 December 2008 - 09:03:22
2
8

Awesome and Congrats! Let is know how it goes.

Do not let what you cannot do interfer with what you CAN do.

Reply #2 | Published on 10 December 2008 - 11:21:17
2
46

You are aware that failure to produce a full review will result in us throwing you into the Black Void? :D

Reply #3 | Published on 10 December 2008 - 14:53:01

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

Sin firma

Reply #4 | Published on 10 December 2008 - 15:28:06
2
11

Cidervampire said:

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

Excellent! So there are new cards, and yes we did need a few more craft cards in the deck in my honest opinion.

Also, what do you mean by only 8 bags of gold?

Snake Loaf™ | Your worst enemies stab you in the back, but your best friends stab you in the front. - Oscar Wilde

Reply #5 | Published on 10 December 2008 - 15:31:03
2
8

SubElement said:

Cidervampire said:

 

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

 

 

Excellent! So there are new cards, and yes we did need a few more craft cards in the deck in my honest opinion.

Also, what do you mean by only 8 bags of gold?

 

I can only assume he means 8 bag of gold cards as opposed to 13

Do not let what you cannot do interfer with what you CAN do.

Reply #6 | Published on 10 December 2008 - 15:32:55
2
11

Brando said:

I can only assume he means 8 bag of gold cards as opposed to 13

Oh, duh... So glaringly obvious now you said it... I dunno, we did find ourselves getting a ton of gold during games, we'll see how it plays I suppose.

Snake Loaf™ | Your worst enemies stab you in the back, but your best friends stab you in the front. - Oscar Wilde

Reply #7 | Published on 10 December 2008 - 16:12:29
1
3

I actually prefer the reduction in gold.. there was too much of it anyway. Less chance of getting healed :D

Im not cool enough for a signature

Reply #8 | Published on 10 December 2008 - 16:36:57

I've probably missed a few but the changes in Adventure cards that I spotted are:

Cross - works on all spirits but you can't keep them as trophies

Poltergeist and the Witch are followers.

Serpent is an animal

Siren only works on that region, no characters are immune

Witch - a roll of a 6 allows you to replinish all your fate points

the Enchanter, Fairy and Phantom allow you to choose to gain a fate.

Gnome also allows you to evade in the hills

Pixie also lets you evade in the woods

A roll of 2 in the Shire gives you a fate point

 

The only change in spells that I spotted was that if you cast immobility on a character it has to be before they move.

I like the way they have brought more keywords into the rules such as clearly labeling Weapons, adding the word Attack to cover Battle (rather than combat) and psychic combat., creatures to cover anything other than characters that attacks you.  This allows rules and cards to more clearly reference things. The only one I think they made a goof with is Armour.  It was fair enough putting shields and helmets into the armour category to repesents objects that can save your life but they have also called Armour Armour rather than calling it a suit of armour.  This may cause a bit confusion as to whether a card means Armour as in Armour or Armour as in the category.

Geoff

 

 

Sin firma

Reply #9 | Published on 10 December 2008 - 18:57:56
5
24

Thanks for the preview and commentary... though it does make me grumble a bit more in waiting on my delayed Upgrade. Seriously though, thanks for the detailed peek!

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #10 | Published on 10 December 2008 - 20:55:11
2
4

Cidervampire said:

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

I also like less Gold. 10% of the BI desk  was gold. Way to much.

More Craft's are good. but only a 2 and a 1? Surely they could have been a 3 and 4? 

 

Without signature

Reply #11 | Published on 10 December 2008 - 22:13:33
2
8

akuma508 said:

Geoff

 

 

I also like less Gold. 10% of the BI desk  was gold. Way to much.

More Craft's are good. but only a 2 and a 1? Surely they could have been a 3 and 4? 

 

Maybe they felt bad for the poor Troll! In seriousness though my guess is it was more about being able to level up on craft with the correct change and hence not waste as much from the few craft creatures available.

Do not let what you cannot do interfer with what you CAN do.

Reply #12 | Published on 10 December 2008 - 22:38:12
1
2

Picked up my copy today. I notice that the Raiders now only take your Gold, and not any Objects.

 
Reply #13 | Published on 10 December 2008 - 23:03:14
1
2

My storage tray has an odd attribute. There are eight slots for Adventure card-sized cards, but six of them have "ledges" that significantly decrease the depth available for holding cards. What is the purpose of this?

 
Reply #14 | Published on 10 December 2008 - 23:06:25
1
3

Raiders just taking your gold... not so excited about that change

Im not cool enough for a signature

Reply #15 | Published on 11 December 2008 - 01:55:43
2
11

Cidervampire said:

Poltergeist and the Witch are followers.

The only change in spells that I spotted was that if you cast immobility on a character it has to be before they move.

Geoff

 

Wow they are some pretty big changes. So if I put it correctly when a character dies, the Poltergeist and Witch now stay on the board and don't go back to the deck, they can be mesmerised (if you want to?) and you can sacrifice them to the vampires?

Also, you can't cast Immobility on a character to end a combat?

Gentlegamer said:

Picked up my copy today. I notice that the Raiders now only take your Gold, and not any Objects.

That's a big one for us. Everyone FEARED the deck bigtime until raiders was popped out. That was an almost instant death card.

Snake Loaf™ | Your worst enemies stab you in the back, but your best friends stab you in the front. - Oscar Wilde

Page 1 of 3 (41 messages) 1 2 3 ...Last page »
You are here: FFG Forums /  Board and Card Games /  Talisman

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS