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You are here: FFG Forums /  Board and Card Games /  Tannhauser

Tannhauser
The Army of the Union vs. the Reich's Obscura Korps in the Great War, circa 1949!
Moderator: ffgjafferGeckoInquisitor AresThe Spaniard Topics: 940 | Posts: 6377
Zorka 's magnifier clarification
by aegean
Published on 28 August 2011 - 07:34:46
Page 2 of 2 (20 messages) « First page... 1 2
Reply #16 | Published on 16 December 2012 - 04:46:28

I have never played with the revised rules and that's why I remember that in the first French edition of the rules, Zor'ka had this possibility.

So now, with the actual rules, she must come to a circle adjacent to a target in order to attack ? This is very restrictive…

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

Reply #17 | Published on 16 December 2012 - 06:04:19

Zor'ka can also attack if a Voivode is adjacent to the target, so you have more options. If you use Zor'ka's Command pack, you can even move a Voivode immediately before Zor'ka attacks, denying your opponent the chance to destroy the Voivode or avoid the attack.

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

Reply #18 | Published on 16 December 2012 - 23:35:45

Here are the french clarifications of the 1st rules:

 

"Attaque directe:

Zor'ka frappe une case adjacente vide située sur son Pathfinding. Elle ne désigne pas de cible et l'attaque se propage à l'ensemble du Pathfinding. Si Zor'ka n'a pas de case adjacente libre mais qu'un Voïvode lui est adjacent et sur le même Pathfinding, elle peut frapper sur le Voïvode. Le résultat est le même.

Attaque indirecte: (par relais)

Zor'ka a également la possibilité d'envoyer une décharge en passant par un Voïvode où qu'il se trouve sur la carte. Pour cela Zor'ka n'a pas besoin de frapper le sol, il lui suffit de désigner le Voïvode qui servira de relais. Dans ce cas la décharge se fera uniquement sur les cases adjacentes au Voïvode désigné et les figurines touchées ne subissent pas le malus de Physique. Cette attaque constitue la Phase d'Action de Zor'ka, et non du Voïvode. Il est donc tout à fait possible de choisir comme relais un Voïvode qui a déjà été joué ce Tour-ci."

 

The indirect attack via a Voïvod seems to be the same as v2 of the rules : the attack reaches all adjacent circles around it  

The direct attack was IMO better and more simple: Zor'ka hits the ground on an empty adjacent circle, no need to have a target. The attack spreads on all the circles of the same Path, hitting foes and allies. I found it more logical and coherent with the character.

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

Reply #19 | Published on 16 December 2012 - 23:41:51

I guess the designers from FFG found the direct attack too powerful ?

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

Reply #20 | Published on 17 December 2012 - 07:34:45

Sorry, it's been to long since I actually had to read French, so I'm unable to comment on that. But the attack really seems to be powerful. The new rules make Zor'ka's attack more easy to control as it requires a target and only works within 3 circles, but it's also easier to control for the player controlling Zor'ka because it's easier for him to keep his other characters away from the blast.

Dear FFG, please don't stop the Tannhäuser line completely! Maybe just step down the release of new product to two (maybe one) characters per year just to keep players interested. Maybe release mercenary characters that would be useful for every faction thus every player. Maybe release a pack containing all the existing bonus tokens but no miniature. Anything, please!

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