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These are the low-res versions of two maps, I will be uploading more soon:
CEMETERY - (Print size: 84x80 cms)

CASTLE - (Print size: 84x80 cms)

We made some special rule for the castle map: the exclamation signs mean that you can be shot from the towers. But you can only access to the towers from the interior of the castle, and, of course, no melee combat is allowed if you are in the ground level. I hope this makes sense 
"We must suffer to free our pain"
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elyeti said:
We made some special rule for the castle map: the exclamation signs mean that you can be shot from the towers. But you can only access to the towers from the interior of the castle, and, of course, no melee combat is allowed if you are in the ground level. I hope this makes sense 
Nice work! Also, interesting idea to incorporate the third dimension into LoS from the towers. If youc an provide links to higher res versions of these maps, I'd be very interested to see them. =)
MP3 killed the radio star
Steve-O said:
elyeti said:
We made some special rule for the castle map: the exclamation signs mean that you can be shot from the towers. But you can only access to the towers from the interior of the castle, and, of course, no melee combat is allowed if you are in the ground level. I hope this makes sense 
Nice work! Also, interesting idea to incorporate the third dimension into LoS from the towers. If youc an provide links to higher res versions of these maps, I'd be very interested to see them. =)
Will do!
I need to correct a couple of details first: we have not printed out these two yet.
"We must suffer to free our pain"
Download links for the three maps above:
Castle
http://www.megaupload.com/?d=VK11PZ0V
Cemetery
http://www.megaupload.com/?d=0F8UJZIB
Egyptian temple
http://www.megaupload.com/?d=ETNVVS71
"We must suffer to free our pain"
These look beautiful! Are you planning to make any others? I'll definately use these maps.
Digerdoden said:
These look beautiful! Are you planning to make any others? I'll definately use these maps.
I will be uploading some more when I have the time :)
Right now I am designing a new map called "Nostromo"... 
"We must suffer to free our pain"
F-ing sweet!
Please add these files over at the 'geek. It's so easy to lose threads over here and the file section on boardgamegeek is so nice.
I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams
(kaleljorson7 on boardgamegeek.com)
So, guys, here is my new map, I have called it "Nostromo" 

And here is the download link for the high-res jpg image. (Print size= 80x80 cms / 300 dpi)
Just in case: http://www.megaupload.com/?d=7D9FLNP0
Should fit to be printed in 6 DINA3 sheets (we pay around 8€ for a laser printing of every map)
Some FAQ:
1) Why do you use so many paths?
We are usually three guys playing, and we do long sessions of up to 3 hours (we use our own system of objectives and up to six characters if possible). Once we tried these "overpathed" maps, playing the official ones was actually kind of... different.
2) Why are there so many engineering icons in this map?
Just to locate them quickly. We actually ignore the icon and put some crates or missions (or whatever) there. This way the map is different every time.
Now, Gentlemen, please, excuse my English 
"We must suffer to free our pain"
sepayne7l said:
F-ing sweet!
Please add these files over at the 'geek. It's so easy to lose threads over here and the file section on boardgamegeek is so nice.
OK, thank you for your advice, I will upload everything there this week.
I did not know the website: Tannhäuser is the first board game I have played after many years dedicated to RPGs.
"We must suffer to free our pain"
This is one of the first maps I designed. As you can see, I used several rooms from the Foix Bunker Map, which I found in google. I hope the author does not mind, it saved a lot of time in the design (designing interiors can be tedious).
Nowadays we are not very happy with the paths, but this map has certainly been a lot of fun several times...
(If someone wants to make any corrections before printing, I can send you the PSD files)
DEAD CITY

Download link: (80x80 cms/ 300 dpi)
http://www.megaupload.com/?d=FCJMESG2
"We must suffer to free our pain"
...and this is how the real thing looks like:
s15.photobucket.com/albums/a390/costroso/demo%20nostromo/
We paste the printed sheets onto a quite thick plywood and then we use some transparent covering plastic as a last step.
Have fun!
"We must suffer to free our pain"
Great work, Elyeti ... it's going to be a fantastic year with all these toys
Without signature
Wow! These are quite fantastic. We haven't ever seen this many maps so quickly!

Visit SAVAGE TALES for the game, book,convention reports!
I think the Egyptian temple is just superb. I will try and print this out at work on the Plotter!
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