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Don Frew has gone and done it - he's actually paid attention to my stuff. Now he has a bunch of very valid questions and noticed that all this stuff still isn't finished. I will help him out here as best I can.
Lady Furstenstein:
Refer to the latest version of the Lady, here.

Q: I assume Lady Furstenstein's "Twin Daqggers" are a Hand-to-Hand Weapon, but it doesn't say so. Is this true?
A: They are a hand to hand weapon. Good catch. I will have to fix this.
Q: Lady Furstenstein's "Parry & Reposte" refers to a Katana. What Katana?
A: There is to be a second Lady card using a different figure that has a Katana and a pistol. I thought I did that... I'll post it... soon...
M.U.R.08:
Q: M.U.R. 08's "Severe Malfunction" refers to Lady Furstenstein's love for Moeller. What text was supposed to be here?
A: Another good catch. That should just be some unwritten flavor text... No game play material.
Q: The Jackal's card refers to a 10 circle distance between him and the hyenas, while the hyenas' card refers to a 5 circle distance. Which is correct?
A: The Hyena character sheet is correct and I will have to go back and fix the Jackal character sheet. I decided that the 10 circle distance was too much and dialed it back, while allowing a greater distance if you have the combat pack power Follow the Scent which really should say, "Instead of their normal rule, the hyenas can move and attack on Jackal's path or any path adjacent to Jackal's path."
Q: There is text for the hyenas' "Hunter" token that appears to go with the "Bloodthirsty" token. Is there some text missing?
A: Arrggg. The red box on Hunter belongs to Bloodthirsty. There is no additional text for Hunter.
Q: How do the hyenas attack? They have no weapon.
A: They have the Hand to Hand Combat Skill on their character card.
Q: I do not understand "Follow the Scent" at all. Could you please explain some more?
A: As I said above, "Follow the Scent" should read "Instead of their normal rule, the hyenas can move and attack on Jackal's path or any path adjacent to Jackal's path."
Q: How do the Apes attack? They have no weapon.
A: They have the Hand to Hand Combat Skill.
Thanks for your work on this,
Don
You're welcome, Don. Thank you for proofing my work :) I will try to get a blog post up with all the current Hermetics stuff (minus these fixes) tomorrow.
Arrgghh. This site doesn't handle the big graphics well, does it. You can just copy the graphic off to your desktop. It should all be there...

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I'd like to jump in and elaborate on the difference between HtH skill vs HtH weapons in the Tannhauverse:
•A character must have the Hand-to-Hand skill to attack in Hand-to-Hand Combat.
•Hand-to-Hand weapons allow characters with the Hand-to-Hand skill to avoid having to use a worse-than-normal Combat Value when engaged in Hand-to-Hand Combat.
•If an attacker has a Hand-to-Hand weapon use the Combat Value from his current row of Characteristic Values to determine their dice pool for the attack.
•If an attacker does not have a Hand-to-Hand weapon use the Combat Value from his lowest row of Characteristic Values to determine their dice pool for the attack.
•If a defender has a Hand-to-Hand weapon he uses the Combat Value from his current row of characteristic Values to determine the attacker's Difficulty Score for the attack.
•If a defender does not have a Hand-to-Hand weapon he uses the Combat Value from his lowest row of characteristic Values to determine the attacker's Difficulty Score for the attack.
Sorry to be dense, but I'm still not clear on this.
The Hyenas have to stay with 5 circles of the Jackal. Their Movement value is 7. As I understand it... If they have "Follow the Scent" and a foe is on the same path as the Jackal, they can move to attack that foe even if the foe is more than 7 circles away from their current circle, as long as the foe is within 5 circles of the Jackal. Also, they can do this even if the foe is on a path that the Jackal is not on, but that has a circle adjacent to the Jackal's circle, e.g. through a doorway? Are these correct?
Thanks,
Don
Without signature
One more thing...
Why are there Katana and Gold-plated .45 tokens for the non-Magdalena Lady when they are not part of her Packs?
Thanks again,
Don
Without signature
DHFrew3 said:
Sorry to be dense, but I'm still not clear on this.
The Hyenas have to stay with 5 circles of the Jackal. Their Movement value is 7. As I understand it... If they have "Follow the Scent" and a foe is on the same path as the Jackal, they can move to attack that foe even if the foe is more than 7 circles away from their current circle, as long as the foe is within 5 circles of the Jackal. Also, they can do this even if the foe is on a path that the Jackal is not on, but that has a circle adjacent to the Jackal's circle, e.g. through a doorway? Are these correct?
Thanks,
Don
The intention of "Follow the Scent" is that the Hyenas are permitted to attack any foe on Jackal's path or a path adjacent to Jackal's path. The Hyenas must still abide by the normal movement rules to move around the board. With "Follow the Scent" the Hyenas do not have to stay as close to Jackal.

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DHFrew3 said:
One more thing...
Why are there Katana and Gold-plated .45 tokens for the non-Magdalena Lady when they are not part of her Packs?
Thanks again,
Don
This is to allow you to play either set of packs no matter which figure you have for the Lady...

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Heroscape Red Skull, rebased, and optionally touched up with grey and green paint, I included an example in the PDF - first page, lower right corner.
I found a Heroscape Red Skull on eBay for $4 and rebased it. I still need to paint the mask grey.
I like the gameplay, and am very interested in seeing how you have adapted the world of Hellblazer to it!
Fezzwick
Without Signature
As littlewars suggested ... Red Skull easily becomes Ikarus Faith:
Original HeroScape Red Skull

Red Skull in Bondage
(run the figure under Hot Water and tie it up)

Red Skull after Cooling
(The figure will remain in this position unless reheated)

Red Skull becomes Ikarus Faith
(Apply Green Stuff to Red Skull to create Ikarus Faith Mask)

Simply paint the mask and gloves to create your own Ikarus Faith! (I still haven't done this step as I detest painting ...)
Kicking ass one space at a time ...
Sundance Kid, I think zombies would be a sweet idea perhaps coupled with a mad scientist and Frankenstein monster as big boss. Making it slightly more Reich involved then just undead rising due to random world phenomenon. Where did you paste the ideas for the tokens and characters? You said the other forum is that just an older forum started or different page now?
Doc Savage, its clear you are working on the rest of the BPRD and I noticed Lobster Johnson. Great work. I am most excited for these characters. Are you planning on making some of the villians as well? Rasputin of course but also villians like the floating Nazi scientist head and his pet Gorilla?
I did want to say that it would still be really kewl to see Strange Worlds and Beyond. I am a fan of the old pulps art work and crazy creatures.
Cheshire said:
Doc Savage, its clear you are working on the rest of the BPRD and I noticed Lobster Johnson. Great work. I am most excited for these characters. Are you planning on making some of the villians as well? Rasputin of course but also villians like the floating Nazi scientist head and his pet Gorilla?
I did want to say that it would still be really kewl to see Strange Worlds and Beyond. I am a fan of the old pulps art work and crazy creatures.
I have been waiting, and waiting, etc... for Novgorod before I do Rasputin because I want to see what game space the Matriachy needs and fluff-wise how Rasputin will fit into the U-Chronic world. There are 2 figures for Rasputin:
Heroclix:
Horrorclix:

I would probably use the HeroClix one - mainly because I already have it!

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