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We recently played this in our game round, and after trying to grasp the horribly translated German rules, we had two major gripes with the game that I'm not sure whether they were due to our poor understanding of the rules, or due to odd game mechanics indeed...
First, two things that annoyed us before we even started:
But those are easily fixed. Now, game-mechanics-wise, we had three problems:
The game really seemed to restrict us in doing the things that would be natural in a situation like the characters were in, like carefully advancing together and laying down covering fire, or waiting with the gun ready for somebody to come through the door, or shooting through the door when you know somebody is standing right behind it. On the other hand, completely unnatural things, like walking into the middle of a room and throwing a hand grenade into the other corner, and then walking back out with two people just standing there, were perfectly possible.
What were we missing?
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Houserules.
of which there are 2 I can think of that could help your situation.
1: Bull rush is now part of movement, and uses up 1 movement point to Bull Rush.
2: Shooting at less than minimum range. Lose 1 die per circle you are below the minimum range for your weapon.
I like cake.
No seriously, I REALLY like cake.
You've already noted it: spend VPs as a means of firing on "overwatch." Not the way I would have made the rules, either.
The game does have quite a cat-and-mouse feel to it, as you move models in and out of rooms to take pot shots while enemy models inside the room say, "Whoa! Where'd that guy come from?! And where'd he go!? I too have found a lot of the tactics of the game to be more about playing the game system than following a more intuitive style of play. Perhaps I play too many minis games, but I too find the gameplay a bit odd. Still fun, but rather odd.
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