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You are here: FFG Forums /  Miniatures /  Forum Archive /  Wings of War

Wings of War
Thrill to the action of WWI aerial combat!
Moderator: ffgjafferGeckoThe Spaniard Topics: 122 | Posts: 721
How would I run a Tournament?
Published on 11 June 2009 - 02:38:07

I am looking to run a WoW Tournament for my FGLS and I was wondering if anyone out there had already done so. 

For any that did, what kind of set up did you use? 

I am thinking of using a Victory Points system, where the players earn a VP for every damage card they give to an opponent and maybe 3 for the kill shot, and the 4 (or 8 if I decide to do Semi finals) people with the highest VP scores go through to a final balle where it is you alone against 3 others.

What are your thoughts on this.

Thanks

 

 

 
Page 1 of 1 (4 messages) 1
Reply #1 | Published on 14 June 2009 - 09:05:20

Isn't there a way of earning VP's in the back of the rules?  One pt for an enemy chased from the field, two for a shootdown?

 

E

In Sigmar's name I smiteth thee, thrice acursed daemon!

Reply #2 | Published on 15 June 2009 - 19:32:52
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25

How simple or complex do you want to make it?  For simple, you could run either a single or double elimination based just on shooting some one down.  More complex would be adding in VPs or some thing.

For more Wings of War goodness, check out wingsofwar.org

Reply #3 | Published on 24 June 2009 - 02:44:07
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There is many ways to hold a tournament.

If you wants a easy way you just let the players meet each other 2 and 2, the living one will meet the next oponent and so on. Have the players randomly use a side and a plane in about the same class.Or you can have 4 players playing until 2 are dead every round. In any ways should death mean that the player is out of the tournament.

Or do you mean a campaign? In that case it is the side who wins and not a single player.That is a lot more interesting in my book.

Then you first choose how many games you should play and when. Our campaign is one game every month from feb 1916 to nov 1918 but that is kinda a long one.

Then you decide on scenarios and what each side needs to be doing to win that scenario. You could have a whole list and have each side draw one randomly or you could make them based on events in the war or just what you think is fun. Stuff like artillery plotting, baloon bursting and so on.

Then you decide if the pilots should get experience if the survive, and what experience can give them. There are several threads about it here and some webbpages with ideas for this.

Then you choose which planes the players could choose from. You could make a system where the player gets a cooler plane depending on how much experience he have. We put in a certain number of new planes every month and if one side loses a lot they will have to use older planes, the experienced players gets first pick.

Then just play and record who wins the scenarios  and individual points to see which pilot that did best.

Without Signature

Reply #4 | Published on 25 June 2009 - 02:38:07
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For a particularly nasty version of the Basic 1-on-1 Ladder System:

Survivors advance to the next round with the same airplane as the last round, *including* any and all damage taken....

>:)

CF

The Jeremy Clarkson Debate Course:

'I'm Right. You're Wrong. The End.'

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