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You are here: FFG Forums /  Board and Card Games /  Runebound

Runebound
The perfect fantasy adventuring board game, infinitely expandable and replayable.
Moderator: ffgjafferGeckoThe Spaniard Topics: 538 | Posts: 2712
New version of Descent. What next for Runebound?
Published on 09 August 2011 - 07:57:58
Page 2 of 2 (22 messages) « First page... 1 2
Reply #16 | Published on 15 September 2011 - 21:12:45

I have just started my journey into Runebound, I hope 3e will be some time off.

“When you play the game of thrones, you win or you die. There is no middle ground.”
- Cersei Lannister

Reply #17 | Published on 16 September 2011 - 12:57:49
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0

I bought and played RB and didnt like it.

THe theme was great. Maybe only some of the event cards needed to be more redone.

Movement dice was awesome, cards were great, combat was good enough.

Felt some characters could have more differences.

 

Main issue was the board was static and boring. Nothing moved against you, and all you did was constantly battle cards and when you reach the boss it was no different.

I would like a 3rd ed that throws in more strategy. Maybe against players, or maybe add a total co-op variant. But instead of battling static monster, have them move and maybe include more kind of threats to deal with, more than the player(s) can handle so they have to choice wisely on what to do, not just keep attacking.

 

Without Signature
Reply #18 | Published on 16 September 2011 - 21:49:26
5
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You need to look at some of the small box variants or the big box alternatives. I'd generally agree that the core game scenario gets monotonous very quickly, and a few variants don't really vary much from that. But some of the others do, and then there's the big boxes. The favorite around my place is Sands of Al-Kalim. There are many who enjoy Mists of Zanaga.  Each one offers something a little different in the win criteria.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #19 | Published on 28 September 2011 - 20:06:13
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JCHendee said:

You need to look at some of the small box variants or the big box alternatives. I'd generally agree that the core game scenario gets monotonous very quickly, and a few variants don't really vary much from that. But some of the others do, and then there's the big boxes. The favorite around my place is Sands of Al-Kalim. There are many who enjoy Mists of Zanaga.  Each one offers something a little different in the win criteria.

 

ya i had people tell me that. But then some told me it didnt really change anything, or it wont be different enough that i would like it.

 

But yes monotonous is a great way of putting it.

 

why is sands different?

Without Signature
Reply #20 | Published on 02 October 2011 - 19:16:28
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24

SoAK is based on completing quests. You still get to beat up on monsters and game gold and goodies, but the simplified quest motif is a nice change of page. The one who completes the required number of quests first (from five different categories) is the winner.

Traveling in a desert land is also quite challenging, as heat fatigue can take its toll.  But you can choose to travel in day or night... and some creatures can be a bit easier or tougher depending your choice.  There's a simple story die that can also be rolled during turns, with some rather simple but often beneficial effects.

You use the standard market deck, but when you draw an Ally you discard it and draw one from the special SoAK allies cards.  There are other little differences as well.

If you go the SoAK page here at FFG, and then visit its Support Page, you should be able to find a copy of the PDF Manual to peek at.  Overall, RB just may not be for you, and that's okay.  But I felt the urge to pipe in on the issue of diversity in the game.  It's not immense by some standards, but it is there... a little bit.

Oh, and as for creatures that move against you, you might go look at the Mists of Zanaga page and look for a manual that.  Haven't play that big box yet, but I've heard it can be VERY challenging to stay alive and win.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #21 | Published on 14 November 2011 - 00:10:52

I would be in favor of an expansion for the expansions, similar to what was done with Miskatonic Horror.  There just aren't enough adventure cards in those expansion sets.  Also, an official version of something like the excellent Cities of Adventure variant would be great.  Hell, just publish that and give Warbringer25 piles of money.  It adds so much to the game, and has probably already sold me on the idea of buying all the expansions.

Without Signature
Reply #22 | Published on 24 November 2011 - 07:57:58
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Yes, Judd's work on CoA is awesome, but it's doubtful (and unnecessary) that FFG would take on that as a commercial project.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

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