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Descent: Journeys in the Dark
FFG's epic game of dungeon-delving adventure!
Moderator: FFGAntonffgjafferGeckoThe Spaniard Topics: 3734 | Posts: 27674
Ironskin in Sea of Blood
Published on 01 November 2010 - 14:34:00
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In our last session, we drew the Ironskin rumor card, and we are unsure about what effect it could have in the final avatar fight (Master of the Hunt), if any. The Ironskin entry on page 40 of the rulebook seems riddled with problems:

Ironskin
A figure with Ironskin is immune to the effects of Aura, Bleed, Burn, Pierce, Poison, and Sorcery. In addition, all damage dealt to figures with Ironskin by attacks that affect more than one space (such as Blast, Burn, and Breath) is reduced to zero. This ability does not affect attacks made by an avatar.

First of all, there is no attack that affects more than one space named "Burn". "Burn" is a lingering effect that deals 1 damage to a figure if it doesn't roll a surge at the beginning of its turn to get rid of said Burn effect.

1) Should "Burn" be replaced by "Bolt", the third (and very rare) kind of area attack, like on the Skull Shield card for example?

2) Does "This ability" in the last sentence about the avatar attacks refer a) to the whole Ironskin ability (but then, why would they have used "Ironskin" in the first two sentences instead of using the wording "this ability" that appears in the last sentence?), or b) only to the previous sentence (the one beginning with "In addition...")

3) In case the answer to 2) is a), is a hero with Ironskin at least immune to the avatar's Aura, as Aura is not an attack but an ability, or is Ironskin completely useless in avatar battles?

Maybe this could be a case for the FAQ, unless of course someone with better English and/or Descent rules knowledge is able to answer those questions with certainty.

The perfectly logical universe

At the beginning, there was nothing, and there never was anything ever after. The end.

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Reply #1 | Published on 01 November 2010 - 17:16:58

Ispher said:

Ironskin
A figure with Ironskin is immune to the effects of Aura, Bleed, Burn, Pierce, Poison, and Sorcery. In addition, all damage dealt to figures with Ironskin by attacks that affect more than one space (such as Blast, Burn, and Breath) is reduced to zero. This ability does not affect attacks made by an avatar.

First of all, there is no attack that affects more than one space named "Burn". "Burn" is a lingering effect that deals 1 damage to a figure if it doesn't roll a surge at the beginning of its turn to get rid of said Burn effect.

1) Should "Burn" be replaced by "Bolt", the third (and very rare) kind of area attack, like on the Skull Shield card for example?

2) Does "This ability" in the last sentence about the avatar attacks refer a) to the whole Ironskin ability (but then, why would they have used "Ironskin" in the first two sentences instead of using the wording "this ability" that appears in the last sentence?), or b) only to the previous sentence (the one beginning with "In addition...")

3) In case the answer to 2) is a), is a hero with Ironskin at least immune to the avatar's Aura, as Aura is not an attack but an ability, or is Ironskin completely useless in avatar battles?

1) The word "Burn" in the second sentence should probably be "Bolt" as you suggest.  That smells like a typo to me.

2) "This ability" refers to all of Ironskin.

3) As I understand the rules from previous threads, an "attack" is when you pick up the dice and roll range/damage in accordance with some card or stat line as an "attack action."  The last line says Ironskin doesn't apply to attacks made by the avater, so yes, the hero would be immune to the Master's Aura, but would still be affected by anything the avatar rolled dice for, even if Ironskin would otherwise protect him.  Aside from Aura, all the other effects listed are part of an attack, generally speaking, so Ironskin would be mostly useless, but not entirely useless.

MP3 killed the radio star

Reply #2 | Published on 01 November 2010 - 17:39:46
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Steve-O said:

 

3) As I understand the rules from previous threads, an "attack" is when you pick up the dice and roll range/damage in accordance with some card or stat line as an "attack action."  The last line says Ironskin doesn't apply to attacks made by the avater, so yes, the hero would be immune to the Master's Aura, but would still be affected by anything the avatar rolled dice for, even if Ironskin would otherwise protect him.  Aside from Aura, all the other effects listed are part of an attack, generally speaking, so Ironskin would be mostly useless, but not entirely useless.

 

 

That's an interesting take on our conversation, assuming you're thinking of the same thread I am:

Antistone said:


Steve-O: Only things that explicitly claim to be attacks are attacks, and all attacks are governed by the "Attacking" rules (p.9-11) except where they explicitly create exceptions to them. Any other definition is asking for trouble. Unlike "movement", the word "attack" does not yet have multiple technical definitions in Descent; let's try to keep it that way.

 

 

Aura and Grapple are not attacks, they fall under the "adjacency" category Corbon listed. Even constrict and exploding skeletons are presumably NOT attacks, even though they roll dice and cause damage, and constrict is used in place of an attack. But a Leap attack is an attack because it says it's an attack, even though it also overrides some of the normal attack rules.

 

 

Reply #3 | Published on 02 November 2010 - 04:53:18

I take it that Burn and Poison effects (just for a couple examples) caused by Avatars' attacks affect heroes with Ironskin, and Stun/web effects affect heroes with Unstoppable. Is that correct?

My name's Elric and I bear the Black Sword...

Reply #4 | Published on 02 November 2010 - 06:06:03
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Steve-O said:

Aside from Aura, all the other effects listed are part of an attack, generally speaking, so Ironskin would be mostly useless, but not entirely useless.

 

Against the Master of the Hunt, "mostly useless" is a little harsh: a Master Diamond Hell Hound has an Aura value of 6, and our OL already bought the upgrade that makes Aura hurt a hero when he starts adjacent to a Hell Hound. For a melee hero, that's 6 damage less he'll take every turn in the final battle, which is nothing to scoff at.

Thank you for the clarification. That way, Ironskin seems good but not overpowered.

The perfectly logical universe

At the beginning, there was nothing, and there never was anything ever after. The end.

Reply #5 | Published on 02 November 2010 - 08:49:33

Everywhere that Ironskin is defined has "bolt" as the third ability that ironskin can reduce damage to zero.  The only typo is in the SoB rule book.  

Clarity of thought before rashness of action

Reply #6 | Published on 02 November 2010 - 17:50:22
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Elric of Melniboné said:

I take it that Burn and Poison effects (just for a couple examples) caused by Avatars' attacks affect heroes with Ironskin, and Stun/web effects affect heroes with Unstoppable. Is that correct?

Yes. The ironskin bit is spelled out in the ability itself. The Unstoppable part is covered by the FAQ, which states "Regardless of other effects, heroes are never immune to an Avatar's attack."

 
Reply #7 | Published on 03 November 2010 - 02:23:30

The fact that makes me confused is that being immune to the Burn/Poison/Stun/Web/Pierce/Sorcery "effect" of an Avatar's Attack doesn't mean being immune to the attack itself. That's why I'm not completely convinced of this ruling.

My name's Elric and I bear the Black Sword...

Reply #8 | Published on 03 November 2010 - 02:49:42

Elric of Melniboné said:

The fact that makes me confused is that being immune to the Burn/Poison/Stun/Web/Pierce/Sorcery "effect" of an Avatar's Attack doesn't mean being immune to the attack itself. That's why I'm not completely convinced of this ruling.

Why not?

An attack result is X damage at Y range, with Zn special effects.

Immunity to Z2 special effect just means immunity to Z2 special effect. It does not mean immune to all attacks (the whole attack) with Z2 special effect, or that is what it would say. X damage and Z1 and Z3 special effects still work normally.

Ummm, unless you are referring to James screwing up the answer? (I think he misread what you wrote, as I look back).

Elric: I take it that Burn and Poison effects (just for a couple examples) caused by Avatars' attacks affect heroes with Ironskin, and Stun/web effects affect heroes with Unstoppable. Is that correct?

James: Yes. The ironskin bit is spelled out in the ability itself. The Unstoppable part is covered by the FAQ, which states "Regardless of other effects, heroes are never immune to an Avatar's attack."

Correct answer: No. An avatar with Burn, who attacks a hero with Ironskin, will find that the burn parts of the attack 'fall off' - but only the Burn parts. In the Avatar does, for example, 13 damage, Burn 3 and Leech against a hero with 5 Armour, 3 fatigue and Ironskin the hero will take 8 wounds (13-5), + 5 wounds and lost 3F from Leech, but no Burn - because Ironskin gives immunity to Burn, so the Burn 3 part of the attack simply had no effect.
Burn is not an attack, just a part of an attack.

A hero with Unstoppable ignores an Avatar's stun abilities. Stun is not an attack.

What the FAQ does say is
Regardless of other effects, heroes are never immune to an Avatar's attack. ie. Zyla is never immune to the Beastman Lord's attack.

The heroes can still be immune to part of an Avatar's attack, but not the whole attack. So a hero with Ironskin will never be immune to a Breathing Avatar (Ironskin = no damage vs AoE attacks, which is the same as immunity as all following effects require at least one damage), for example. And Zyla, who with Ghost is normally immune to adjacent Melee attacks, will not be immune to the adjacent melee attack of the Beastman Lord.

 

Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people

Reply #9 | Published on 03 November 2010 - 05:14:26
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Corbon said:

The heroes can still be immune to part of an Avatar's attack, but not the whole attack. So a hero with Ironskin will never be immune to a Breathing Avatar (Ironskin = no damage vs AoE attacks, which is the same as immunity as all following effects require at least one damage), for example.

In addition to the "rule" that heroes can't be "immune" to an Avatar's attack, I believe the revised text of the Ironskin ability in the Sea of Blood rulebook ALSO explicitly states that Avatars completely ignore Ironskin.

Reply #10 | Published on 03 November 2010 - 05:56:36
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Antistone said:

Corbon said:

 

The heroes can still be immune to part of an Avatar's attack, but not the whole attack. So a hero with Ironskin will never be immune to a Breathing Avatar (Ironskin = no damage vs AoE attacks, which is the same as immunity as all following effects require at least one damage), for example.

 

 

In addition to the "rule" that heroes can't be "immune" to an Avatar's attack, I believe the revised text of the Ironskin ability in the Sea of Blood rulebook ALSO explicitly states that Avatars completely ignore Ironskin.

Hu? In my first message of this thread, I copied the Ironskin description from the SoB rulebook. Has it already been revised?

Ironskin
A figure with Ironskin is immune to the effects of Aura, Bleed, Burn, Pierce, Poison, and Sorcery. In addition, all damage dealt to figures with Ironskin by attacks that affect more than one space (such as Blast, Burn, and Breath) is reduced to zero. This ability does not affect attacks made by an avatar.

The perfectly logical universe

At the beginning, there was nothing, and there never was anything ever after. The end.

Reply #11 | Published on 03 November 2010 - 06:08:28
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Corbon said:

Correct answer: No. An avatar with Burn, who attacks a hero with Ironskin, will find that the burn parts of the attack 'fall off' - but only the Burn parts. In the Avatar does, for example, 13 damage, Burn 3 and Leech against a hero with 5 Armour, 3 fatigue and Ironskin the hero will take 8 wounds (13-5), + 5 wounds and lost 3F from Leech, but no Burn - because Ironskin gives immunity to Burn, so the Burn 3 part of the attack simply had no effect.
Burn is not an attack, just a part of an attack.

A hero with Unstoppable ignores an Avatar's stun abilities. Stun is not an attack.

What the FAQ does say is
Regardless of other effects, heroes are never immune to an Avatar's attack. ie. Zyla is never immune to the Beastman Lord's attack.

The heroes can still be immune to part of an Avatar's attack, but not the whole attack. So a hero with Ironskin will never be immune to a Breathing Avatar (Ironskin = no damage vs AoE attacks, which is the same as immunity as all following effects require at least one damage), for example. And Zyla, who with Ghost is normally immune to adjacent Melee attacks, will not be immune to the adjacent melee attack of the Beastman Lord.

Does it mean a hero with Ironskin would be immune to the Master of the Hunt's Pierce 6?

That would be amazing news.

The perfectly logical universe

At the beginning, there was nothing, and there never was anything ever after. The end.

Reply #12 | Published on 03 November 2010 - 10:17:39
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Ispher said:

Does it mean a hero with Ironskin would be immune to the Master of the Hunt's Pierce 6?

No, most definitely not. While it's possible to argue that being immune to a portion of an avatar's attack via Unstoppable is not enough to trigger the "heroes can't be immune to avatar attacks" clause in the FAQ, the Ironskin ability (as quoted at least twice in this thread) very specifically states that it does not apply to avatars' attacks in Sea of Blood. There's absolutely no ifs, ands, or buts about that part of the question.

 
Reply #13 | Published on 03 November 2010 - 20:13:54

Antistone said:

Corbon said:

 

The heroes can still be immune to part of an Avatar's attack, but not the whole attack. So a hero with Ironskin will never be immune to a Breathing Avatar (Ironskin = no damage vs AoE attacks, which is the same as immunity as all following effects require at least one damage), for example.

 

 

In addition to the "rule" that heroes can't be "immune" to an Avatar's attack, I believe the revised text of the Ironskin ability in the Sea of Blood rulebook ALSO explicitly states that Avatars completely ignore Ironskin.

Quite right and I apologise to James.

Clearly and explicitly Ironskin does absolutely nothing for a hero when an Avatar attacks.

I hadn't noticed the extra sentence tacked on, even when it was posted.

Unstoppable/Ox Tattoo has not had the same treatment though.

Guns/Swords/Damage do(es)n't kill people, people/Romans/Removing the last wound token kill(s) people

Reply #14 | Published on 04 November 2010 - 06:29:10

Well, I guess it's correct, since an Ironskin hero could really spell the doom for a few avatars...

My name's Elric and I bear the Black Sword...

Reply #15 | Published on 04 November 2010 - 07:10:52
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James McMurray said:

Ispher said:

Does it mean a hero with Ironskin would be immune to the Master of the Hunt's Pierce 6?

 

No, most definitely not. While it's possible to argue that being immune to a portion of an avatar's attack via Unstoppable is not enough to trigger the "heroes can't be immune to avatar attacks" clause in the FAQ, the Ironskin ability (as quoted at least twice in this thread) very specifically states that it does not apply to avatars' attacks in Sea of Blood. There's absolutely no ifs, ands, or buts about that part of the question.

Alright, I'm nitpicky, but... There is.

There wouldn't be any uncertainty if Ironskin's rules text was worded this way:

Ironskin
A figure with Ironskin is immune to the effects of Aura, Bleed, Burn, Pierce, Poison, and Sorcery. In addition, all damage dealt to figures with Ironskin by attacks that affect more than one space (such as Blast, Burn, and Breath) is reduced to zero. Ironskin does not affect attacks made by an avatar.

 

Unfortunately, it is worded this way:

Ironskin
A figure with Ironskin is immune to the effects of Aura, Bleed, Burn, Pierce, Poison, and Sorcery. In addition, all damage dealt to figures with Ironskin by attacks that affect more than one space (such as Blast, Burn, and Breath) is reduced to zero. This ability does not affect attacks made by an avatar.

 

The only logical reason for using "This ability" instead of "Ironskin" in the last sentence is that "This ability" refers not to Ironskin itself, but to the last ability listed under Ironskin that specifically deals with area attacks, i.e: [In addition, all damage dealt to figures with Ironskin by attacks that affect more than one space (such as Blast, Burn, and Breath) is reduced to zero.].

That's why I was asking for an inclusion of this matter in the FAQ revision.

The perfectly logical universe

At the beginning, there was nothing, and there never was anything ever after. The end.

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