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Hi,
An ask about story.
We have Story A with 3 succes tokens , Story B and Story C (A New Challenge, with 4 succes tonks) in play
========== Stories ==========
A New Challenge
Icons : TCAI
Game Text : After you replace this story, take all success tokens for each player and redistribute them between the revealed stories. No more than 4 success tokens can be assigned to any story on either player's side.
Illustrator : Matt Stawicki
Collector's Info : The Shifting Sands F10
I am active player, and I have a character commited in Story C and Story B. Character commited in Story B have icon Investigation. Can I…
1.First resolver Story C. I win A New Challenge
2 I active Story C. Move 3 succes tokens from Story A to Story C
3 Now I resolve Story B… I win 2 succes tokens in Story B. And I win Story B (2 tokens more 3 succes tokens moved from Story A)
It is correct?. Can play story effect (A New Challenge) before resolve the Story B?
¿Mas primiginios para Arkham Horror? ¿Dudas sobre Call of Cthulhu CCG?¿Has oido La llamada, y sigues el Rastro de Cthulhu? No conoces pel&iacuteculas o libros basados en H.P.Lovecraft... http://www.sectarios.org
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I play like you say. Resolve one at a time, when story is won i immediately apply effect, so your description looks fine to me.
Assuming in step 2 you mean move A to B?
I think If A is new challange with 3s(uccess), B and C other with no sucesses 3/0/0
you commit to all A, B (has I icon), C all unopposed
you can:
resolve B for 3/3/0
resolve A for 5/3/0 and fire effect to move B->C so its 0/0/3
resolve C for 0/0/5 and another story won
(I'm the one whining i don't get rules so i might be wrong.)
Science is a way of trying not to fool yourself. The first principle is that you must not fool yourself,you are the easiest person to fool.
R.Feynman
You wrote it a little icorrectly, but your point got across. YEs, when you win a story you must immediately decide if you want to resolve its effect. If you choose to do so you do it immediately. The way you are resolving A New Challenge is pretty much the way it was designed to be used, to chain-up story wins or to deny your opponent an expected win by moving the success tokens around… but mostly the former.
"Crumbs, DM!"
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