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CoC General Discussion
This is the place to talk about all elements of the Call of Cthulhu LCG.
Moderator: FFG NateFFGAntonFFGHataffgjafferFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 943 | Posts: 9165
new faq
Published on 04 August 2012 - 14:12:31

new faq for those interested

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Page 1 of 3 (35 messages) 1 2 3 ...Last page »
Reply #1 | Published on 04 August 2012 - 23:25:47
Reply #2 | Published on 05 August 2012 - 02:30:38

Some nice errata for Revelations.  I thought there would be an updated Restricted list though.

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Reply #3 | Published on 05 August 2012 - 04:25:27
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discard's decks are, once again, useless. It was the only real innovation of the revelation cycle. :(

Biggest to coc 2011 (27 players)

European champion 2012

Reply #4 | Published on 05 August 2012 - 11:33:23

B_P said:

discard's decks are, once again, useless. It was the only real innovation of the revelation cycle. :(

explain please

Without Signature
Reply #5 | Published on 05 August 2012 - 11:34:58

also did anyone else notice the errata to aeirophobia(sp?) you can no longer make someone discard all their cards after they draw them :-(

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Reply #6 | Published on 05 August 2012 - 13:24:28
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kamacausey said:

B_P said:

 

discard's decks are, once again, useless. It was the only real innovation of the revelation cycle. :(

 

 

explain please

Seconded. I am not seeing anything in the newest FAQ that destroys the mill deck type. As an enormous fan of that deck type, I am very interested in hearing why B_P feels it is no longer viable.

Reply #7 | Published on 05 August 2012 - 13:47:41
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i think perhaps apeirophobia was the favourite card………. but i saw it as pretty dumb and am glad for the errata. having no hand to play a turn with pretty much well can end the game for you in a very non-honorable and morality free way. also very glad of the alyssa clarification ( as it destroyed a very unfair deck of mine ), for the same reason. everyone should have a chance to have cards to play in their op. phase. if not, its a very dissappointing and demoralizing way to lose a game and i could see it turning many players away from the game. with the old 'rules', i found MYSELF having no respect for a player who won games with this mechanism as winning ( or losing ) with skill is much more important to me than stripping a players hand before they even have one to use ( and so never planned to use my alyssa deck beyond a few trial runs ).

so all good news from my perspective !!

johnny be good

Reply #8 | Published on 05 August 2012 - 18:48:10
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 Hand discard not milling.

I think some new cards to discard hand could be nice, but not as stupid as apriophobia just after draw, pay 2 for 3-4 or even better cards against too many deck types and possibly really early. I think cards like discard X cards (up to 3) to make opponent discard X+1 cards. Or sth, idk. Something that will work if you focus on hand discard, and not just limit options to close to 0 when playing against sth with a touch of Hastur. Something slow but choking if you not do anything to fight it, not "I have cards and you lose all with one Action and cant do much about it, la la la"

Science is a way of trying not to fool yourself. The first principle is that you must not fool yourself,you are the easiest person to fool.
R.Feynman

Reply #9 | Published on 05 August 2012 - 20:34:40
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.Zephyr. said:

Hand discard not milling.

Hand discard is milling. Deck discard is milling. Milling is the removal of unused potential resources (resources in the generic sense) that are available to a player, no matter where those resources may be made unavailable from.

Going to the rules forum I see what B_P is referring to.  I gotta say, I am not shedding any tears over the errata for Apeirophobia.

 

Reply #10 | Published on 05 August 2012 - 22:01:19

 The classic definition of  'milling'  is discarding a deck. It's based on the Magic card Millstone originally from the Antiquities set. Hand discard should IMHO be more viable if balanced properly. I'm disappointed that the restricted list remained unchanged. I feel that there are at least two cards that could be removed from that list. Any guesses as to why the release schedule was accelerated but failed to include the final AP of the series?

 

Who knows the end? What has risen may sink,

and what has sunk may rise. Loathsomeness waits

and dreams in the deep, and decay spreads

over the tottering cities of men.

H.P.L. - 'The Call of Cthulhu'

Reply #11 | Published on 06 August 2012 - 07:31:19
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Shubs Ya Te vo to give shub more chance against MUs peace loving conspiracy befeore regionals so it can be played?

Just guessing.

Science is a way of trying not to fool yourself. The first principle is that you must not fool yourself,you are the easiest person to fool.
R.Feynman

Reply #12 | Published on 06 August 2012 - 11:03:02
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kamacausey said:

B_P said:

 

discard's decks are, once again, useless. It was the only real innovation of the revelation cycle. :(

 

 

explain please

 

In coc, you draw 2 cards in your draw phase. All discards events have to be played during your operation phase. So the opponent can draw 2 cards, source, and play one or 2 cards minimum per turn. More if he has still cards in his hands. So ti doesn't matter how many cards you can discard on your turn, a brainless deck ad a brainless player can vomit each turn 2 characters per turn. The only interest in apeirophobia was to "block" one turn the draw phase of the opponent. Only if he has a character with 2 skill no more, no less and a terror icon or willpower. If not, that doesn't work. Really easy to avoid.

 

On the other hand, nothing is said for glimpse of the void, THE anti friend card per excellence. And nothing will be done for marcus and the loop of hell. So, I have actually no alternative against these decks.

Biggest to coc 2011 (27 players)

European champion 2012

Reply #13 | Published on 06 August 2012 - 13:03:02

No updates to the restricted list?  Interesting.

Not sure why the designers fix Apeirophobia but let the far more problematic Glimpse of the Void and Khopesh of the Abyss stay as they are.  If the designers are going down the errata-for-balance-purposes route, there are a whole slate of cards that could use serious adjustment.

Without Signature
Reply #14 | Published on 06 August 2012 - 13:27:43
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marcus loops and void glimpses 'can' be quite simple to shut down. unfortunately in this game you just need to say to yourself 'ok, so perhaps i need to change a couple of my cards from my perfectly planned attack sequence to defence against some of the more dangerous tricks'.

which is what the game is all about. and sorry to get all soap box-y but:

i've recently built a deck which giggles with glee against jamburg and glimpse, while still maintaining its integrity of purpose towards winning. its a game of BALANCE, in both attack and defence, and a deck really does require multitudes of plays to get it down to a refined state.

i did a rough calculation. there are 44 different types of deck mixes ( including monos ), and each 'mix' has 2 or 3 different strategies that it can employ. therefore, until you've played against all 100+ possibilities, you'll never know just how well prepared your deck is, soooooo, playtest till it bleeds. if you cant do it locally, jump on lackey.

as for apirophobia, i've stated this elsewhere. it simply wasn't being used in only discard decks, but EVERY hastur deck, where putting an opponent 1 turn behind, in an attack oriented hastur deck, was simply game over for the recieving player, a very bad experience, and a very good way to turn away new players. so hurrah for that one.

johnny be good

Reply #15 | Published on 06 August 2012 - 14:15:11
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COCLCG said:

marcus loops and void glimpses 'can' be quite simple to shut down. unfortunately in this game you just need to say to yourself 'ok, so perhaps i need to change a couple of my cards from my perfectly planned attack sequence to defence against some of the more dangerous tricks'.

Glimpse is not easy to stop. Only if you can loop you power drain. And against others decks, you ll loose.

 

And marcus… the only way to stop him is to stygian eye him and it's way too easy to unstygian him.

Biggest to coc 2011 (27 players)

European champion 2012

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