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Star Wars: Edge of the Empire
Roleplay adventures on the fringes of the Star Wars galaxy
Moderator: FFG_Sam Stewart Topics: 309 | Posts: 3433
Question about future releases…
Published on 21 February 2013 - 01:04:30
Page 3 of 3 (33 messages) « First page... 2 3
Reply #31 | Published on 03 March 2013 - 09:32:54

Don't wanna go too far off track here, but the only reason Disney might (and that's a pretty big might!) pull the plug on the various tv/video game spinoffs would be because those shows/games' stories might conflict with their own and, more importantly, might distract from the media buildup to the new films. Disney's gonna want all eyes on Episode VII, to be sure.

Compared to things on that scale, a tabletop RPG set in the Rebellion era poses about as much threat to the new films' bottom line as an R2-D2 keychain would.

We'll see all three books.

Why… are these boards… so… slooooooow?

Reply #32 | Published on 03 March 2013 - 23:08:48

Sorry about the wall of text. For some reason the site won't let me make paragraphs. I have to admit that I am very hesitant about this game. I find the gameplay mechanics to be very unorthodox and I'm still on the fence about if I like the system or not. What really worries me is the description of the books we know are coming. "Each will be a standalone core rulebook, but will be fully compatible with the other two to form a single game system. You will be able to mix and match the elements you enjoy most to tailor your own Star Wars roleplaying experience!" If they would have said they were expansions I wouldn't have minded but there are a lot of buzz words I don't like. I'm worried that we will have to pick and choose rules that we keep or kick to make things run smoothly. If that is the case I won't be buying any book past Edge of the Empire and I would sell that book off. There is no point in keeping books for systems I have no interest in playing. I also don't like the idea of buying three core books because they will probably have a lot of carry over information from the previous books. I would rather have one core book that explains the main rules and gives a few basics that could be used in various settings. Then have more detailed information about the various settings in expansion books. If all the rules are in one book it means I will have to flip through less books to find the information I need. Sorry if this comes across as overly pessimistic but I really want this system to work and be a great game. I've just been burned in the past by other games that claimed conpatiblity. The unique dice don't help either. I have a large collection of dice that would be a major pain to use with this system. It doesn't help that the dice for this game are a little on the pricey side and I don't like using dice rolling apps.

Without Signature

Reply #33 | Published on 04 March 2013 - 01:04:30

TechnoGolem said:

Sorry about the wall of text. For some reason the site won't let me make paragraphs. I have to admit that I am very hesitant about this game. I find the gameplay mechanics to be very unorthodox and I'm still on the fence about if I like the system or not. What really worries me is the description of the books we know are coming. "Each will be a standalone core rulebook, but will be fully compatible with the other two to form a single game system. You will be able to mix and match the elements you enjoy most to tailor your own Star Wars roleplaying experience!" If they would have said they were expansions I wouldn't have minded but there are a lot of buzz words I don't like. I'm worried that we will have to pick and choose rules that we keep or kick to make things run smoothly. If that is the case I won't be buying any book past Edge of the Empire and I would sell that book off. There is no point in keeping books for systems I have no interest in playing. I also don't like the idea of buying three core books because they will probably have a lot of carry over information from the previous books. I would rather have one core book that explains the main rules and gives a few basics that could be used in various settings. Then have more detailed information about the various settings in expansion books. If all the rules are in one book it means I will have to flip through less books to find the information I need. Sorry if this comes across as overly pessimistic but I really want this system to work and be a great game. I've just been burned in the past by other games that claimed conpatiblity. The unique dice don't help either. I have a large collection of dice that would be a major pain to use with this system. It doesn't help that the dice for this game are a little on the pricey side and I don't like using dice rolling apps.

Then it's entirely your choice not to play, and use other SWRPG systems (Saga, WEG D6, etc) or use a different system (FATE, HERO) to play Star Wars.  

But I don't see how comments like this add to the discussion.  It's not like FFG is at a point where they can revise the game…

-WJL

"All models are wrong, but some models are useful."

-George E.P. Box, Ph.D.

"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."

Albert Einstein, Ph.D.

Page 3 of 3 (33 messages) « First page... 2 3

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