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Star Wars: Edge of the Empire
Roleplay adventures on the fringes of the Star Wars galaxy
Moderator: FFG_Sam Stewart Topics: 242 | Posts: 2797
Damage control. Tinker
Published on 17 February 2013 - 07:08:43
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Sorry if already covered.Damage Control from rules repairs only 1 hull integrity on success .Manual Repairs does same but more  on higher successes  so better? Also can you add hard point to starship with Tinkerer ? 

Cheers

Tim

Without Signature
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Reply #1 | Published on 18 February 2013 - 03:11:12

About Tinkerer: I'd say no.

Unless you define a starship as a piece of equipment. I don't. I remember realising this, it upset me at first, but I'm not really that upset anymore :) I can see the temptation, that it even can make sense, but I believe its supposed to apply to gear - weapon, armour, etc - and not vehicles. Although I guess a good case could be made for it to apply to vehicles too, but I'm not going to do that. Not sure if I could really.

"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

Some people are just wrong.

Jegergryte's Cubicle

My home brewed supplements

Reply #2 | Published on 18 February 2013 - 07:08:41

 

I'd allow it, but with the usual x10 costs for ship vs personal, and require paying to mod the ship for the extra hardpoint.

It takes parts. And if sold, stolen, or destroyed…

Aramis
-=-=-=-=-

Smith & Wesson: The original PointClick interface!

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