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This is the one thing I have seen missing from the setting. Creatures. For explorers of the fringe, having stats for Krayt Dragons, Gundarks, Wampas and the like would be incredibly useful.
I was wondering if anyone has come up with any house creations for creatures?
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Over in the Beta sub-forum, Cyril posted several creature write-ups. You may have to go digging for the thread though.
I've got a couple Threat Assessment entries over at the Gamer Security Agency at http://gsa.thegamernation.org/ covering Strills and Banthas, with several more in the weeks ot come.
Beyond that, there really hasn't been much in the way of fan content. I imagine that will change once the book hits shelves and we've got the final version of the rules though.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
I am currently working on a Wampa myself. I picture creatures as more of Henchmen or the big guys nemesis. But I wonder if huge creatures should use the stats and rules that govern vehicles or starships.
I'll post what I come up with if anyone is interested in, but I don't think it should be too hard to put together some creatures.
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Azai said:
I'll post what I come up with if anyone is interested in, but I don't think it should be too hard to put together some creatures.
Actually, it's ridiculously easy to put together a new set of stats, be they creatures or NPCs.
I think the only trick at the moment is the lack of official examples to work from. The Beta book only had mynocks and young krayt dragons as creature examples.
I'm thinking creatures should just use the same rules as other organics regardless of size. If the captured rancor in the BegBox rulebook is anything to go by, you'd just beef up the Wound Threshold and melee damage for particularly big/powerful beasties.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
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