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Thought that since the Beta boards are now a sub-forum and not seeing a lot of traffic these days, folks might be interested in a (not so little) project that Ben "Agent 66/Cyril" Erickson and myself compiled a while back.
Doubtless that many of these species will get official write-ups down the line by FFG, and will probably look very different than what we came up with, but in the mean time, we hope you'll find these a useful resource, either used as-is or as launching points for your own takes on these species.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
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Most impressive. My only exposure so far to characters is the basic game, but this still gave me a feel for how races will be handled independent of class considerations (which was tough to discern from the starting characters). Excellent, extensive resource here.
Rykaar said:
Most impressive. My only exposure so far to characters is the basic game, but this still gave me a feel for how races will be handled independent of class considerations (which was tough to discern from the starting characters). Excellent, extensive resource here.
Thanks.
Yeah, I figure this will be a lot more useful for more folks once the actual corebook gets released. But in the meantime, it could be used by those with just the Beginner Box to get a rough idea how species are generally treated. Or at least how a couple of RPG veterans see species being treated based on what we saw in the Beta.
Also kinda hoping this might nudge a few folks with their own excellent homemade contributions over in the Beta sub-forum to start new threads over here as well.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
*facepalm*
This is what I get for not looking past the first page. I just posted a thread looking for custom species, and the Jawa in particular. I see you've got one here, so my eternal thanks!
As a bonus, Noghri (the favored race of one of my table top guys) is also in here. Excellent stuff!
WildKnight said:
*facepalm*
This is what I get for not looking past the first page. I just posted a thread looking for custom species, and the Jawa in particular. I see you've got one here, so my eternal thanks!
As a bonus, Noghri (the favored race of one of my table top guys) is also in here. Excellent stuff!
You know, I saw your "custom species" post, and went looking for this thread, figuring it'd fallen off of the front page :D
And glad we could be of help.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Greetings Mr. Morningfire!
After reading through Shadows of a Black Sun, I noticed that they had a Falleen NPC on pg. 28.
There, they give the race's phermone ability's in-game function (which they call "Allelochemical Transmitters"). I thought that you might like to update your Unofficial Species Menagerie using that information when you had the chance. :D
BTW: I'm thrilled that you put out that article! My GM is going to let me play a Duros when the Corerulebook comes out!
Cheers!
salamar_dree said:
Greetings Mr. Morningfire!
After reading through Shadows of a Black Sun, I noticed that they had a Falleen NPC on pg. 28.
There, they give the race's phermone ability's in-game function (which they call "Allelochemical Transmitters"). I thought that you might like to update your Unofficial Species Menagerie using that information when you had the chance. :D
BTW: I'm thrilled that you put out that article! My GM is going to let me play a Duros when the Corerulebook comes out!
Cheers!
Yeah, I saw that. There's only one problem… the Falleens' "special ability" is something that can be done in the rules anyway, spending 1 Threat to inflict a point of Strain on the target. The only difference is the Falleen has a description of why it happens. Literally, that's the only difference.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Ah, my apologies!
I've only played the Beginner Game and the Shadows of a Black Sun, so I didn't realize that (maybe I should go back and look more closely at gribble's Beta book reference documents…). :P
No problem.
I know the Beta, Beginner's Box, and module have "spend Threat to inflict strain" listed as a combat usage of Threat on the charts denoting FFG's suggestions on how to spend Advantage and Threat, but a lot of folks, self included, have taken that chart as suggestions for both in and out of combat.
Still, does give me an idea of how I might tweak the Falleen's current pheromones ability, and maybe even the Zeltron's as well.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
My group loves this guide and have found it incredibly useful 2/3s of them are using species from that list for the core in july :)
Darth Uruk said:
My group loves this guide and have found it incredibly useful 2/3s of them are using species from that list for the core in july :)
Awesome!
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
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