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Star Warsâ„¢: The Card Game - Strategy
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Moderator: FFGMarkFFGStuartFFG_Ian Topics: 93 | Posts: 782
Can't seem to make the Rebels Work! Help!
Published on 06 February 2013 - 22:34:12
Page 3 of 3 (35 messages) « First page... 2 3
Reply #31 | Published on 21 February 2013 - 20:10:33

Rebel Decks can easily out resource MOST (not all) decks - that is their main advantage i have experienced both playing with and against Rebel decks

 

more resources = more options when playing cards

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Reply #32 | Published on 22 February 2013 - 02:21:01

I would say the rebels have the most trouble with sith control.  They're about on even footing with TIE decks, and can beat most other builds. 

 

Done a bit of testing, I'm still not convinced leia works.  Her pods are probably the worst.  Also, although ackbar is good, I still keep dropping down to one pod of him and taking the ewoks.  I like their control better, but it's really just a personal preference.  Also, 2x rebel fleets is a must.  Home one is just too good, and his pod is excellent as well.

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Reply #33 | Published on 22 February 2013 - 15:14:37

shaggscoob said:

I would say the rebels have the most trouble with sith control.  They're about on even footing with TIE decks, and can beat most other builds. 

 

Done a bit of testing, I'm still not convinced leia works.  Her pods are probably the worst.  Also, although ackbar is good, I still keep dropping down to one pod of him and taking the ewoks.  I like their control better, but it's really just a personal preference.  Also, 2x rebel fleets is a must.  Home one is just too good, and his pod is excellent as well.

How are you having issues with making Leia work?  The only bad card in her pod is Stolen Plans.  The Objective has a strong ability, she is absurd, Fleet Officer is average in regards to cost/icons/hp but has two force icons, Your My Only Hope is a great card with Leia/X-wing Escort or just in general to deplete your opponents hand/ refill yours for an edge battle, and Twist of Fate is also amazing.  I'm not sure how you can call her pod the worst in anyway.

Your issues with Sith Control likely come down to your miss-use of Leia since her ability is so strong since it removes all tokens off of everything you control, which nueters Palpatines lock down. The shield tokens the objective provides also help mitigate the direct damage the Sith can bring.  It could also be your over reliance on Home One, which while a very good unit, is the prime target for something like Force Lightning.  Also with it's high cost, is really open to being focused  locked by Palpatine even with Elite.

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Reply #34 | Published on 22 February 2013 - 15:24:27

Scoob said:

ScottieATF said:

 

dbmeboy said:

 

You are assuming the DS can only kill 1 objective/turn with your math.  I've had my Navy deck be able to take out 2 objectives in a turn by turn 2 or 3 on a number of occasions.  Of course, my Rebel deck can also pull of 2 objectives on turn 2.  Even my Jedi and Sith decks have managed that with the right opening.

 

 

With the exception of the Sith I've seen the other main affiliations all pull off 2 objective turns not all that uncommonly.

I've taken 3 on turn 2 with my Rebel Deck.  I think the Rebels can do it with the least set up required due to Leia's ability and Rebel Assault.

 

 

 

My friends and I are waiting until a gaming day next weekend to finally get started on this game, a little late to the party. These two comments worry me a bit. I'm ok with the idea of going from no DS objectives defeated to 3 all in one turn, but I would expect/hope that the game was balanced more around that happening around turn 4-5. Is it really that common to win the game on turn 2? Or is this just a case of perfect draw against a bad draw?

It only happened once.  It was a result of a strong draw on my part and my opponent not misplaying, but playing into it.  I set up and attacked with Red 2 and an X-wing  on my first turn dealing three damage to an objective.  My opponent responded back with an attack of his own dealing 4 to one of my own objectives, he left one AT-ST and a 4 card hand for edge battles for defense. 

I played Leia and an Astromech on Red 2.  Attacked an undamaged objective with Red 2, Heroic Sac'd my other X-wing to remove his AT-ST pre-edge, then Rebel Assaulted the other damaged objective to allow Red 2 to strike twice and refresh when the unopposed killed the engaged objective.  He attacked again and I bounced Leia so Red 2 could strike twice and kill the third objective,

My opponent just got caught by a perfect storm he couldn't see coming and had set me up for perfectly (his only ready unit being a vehichle I could hit with Heoric Sac)  Since it took all but one card from my hand to do that, I wouldn't have been able to get them all if I had to actually fight an edge battle,

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Reply #35 | Published on 22 February 2013 - 22:34:11

ScottieATF said:

shaggscoob said:

 

I would say the rebels have the most trouble with sith control.  They're about on even footing with TIE decks, and can beat most other builds. 

 

Done a bit of testing, I'm still not convinced leia works.  Her pods are probably the worst.  Also, although ackbar is good, I still keep dropping down to one pod of him and taking the ewoks.  I like their control better, but it's really just a personal preference.  Also, 2x rebel fleets is a must.  Home one is just too good, and his pod is excellent as well.

 

 

How are you having issues with making Leia work?  The only bad card in her pod is Stolen Plans.  The Objective has a strong ability, she is absurd, Fleet Officer is average in regards to cost/icons/hp but has two force icons, Your My Only Hope is a great card with Leia/X-wing Escort or just in general to deplete your opponents hand/ refill yours for an edge battle, and Twist of Fate is also amazing.  I'm not sure how you can call her pod the worst in anyway.

Your issues with Sith Control likely come down to your miss-use of Leia since her ability is so strong since it removes all tokens off of everything you control, which nueters Palpatines lock down. The shield tokens the objective provides also help mitigate the direct damage the Sith can bring.  It could also be your over reliance on Home One, which while a very good unit, is the prime target for something like Force Lightning.  Also with it's high cost, is really open to being focused  locked by Palpatine even with Elite.

Yeah, I really want to make leia work.  I think the issue is out of 10 games, I only drew her maybe 3 times.  I also only drew her once at a point at which I could sacrifice her and when I could, the impact was pretty minimal.  If I had other ways to pull her, I would love it, but as it is, I feel her OS is low in consistent utility. 

That said, I think I'll try and splash her instead of the ewoks for a few games and see if I can get something going.  The one thing I really loved and miss was her Objective, which I look forward to playing with again.

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