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Star Warsâ„¢: The Card Game - Strategy
Find deckbuilding and game play tips to become the ultimate power in the galaxy
Moderator: FFGMark Topics: 92 | Posts: 774
It's a Trap!, a Rebel/Smugglers swarm deck
Published on 12 January 2013 - 09:26:25

Faction: Smugglers & Spies

Decoy at Dantooine x2
Fleeing the Empire x2
Mission Briefing x2
Draw Their Fire
Questionable Contacts
The Rebel Fleet
The Defense of Yavin 4

Units (24):
*Admiral Ackbar
*Han Solo
*Leia Organa x2
*Mon Mothma x2
*Red Two
A-Wing x2
Battlefield Engineers x2
Fleet Officer x2
Home One
Rebel Trooper x2
Repair Droid
Twi'lek Smuggler
Wookiee Navigator x2
X-Wing
X-Wing Escort
Y-Wing x2

Enhancements (11):
Astromech Droid Upgrade
Cloud City Casino
False Lead x2
Fleet Command Center
Heavy Blaster Emplacement x2
Hidden Outpost x2
Stolen Plans x2

Events (10):
A New Hope x2
Crossfire
Fall Back! x2
Heroic Sacrifice
Rebel Assault
Swindled
You're My Only Hope x2

Fate (5):
Heat of Battle x2
Target of Opportunity
Twist of Fate x2

The plan with this deck is to flood the board with cheap units and swarm an enemy objective. The best combo in here is Leia + Wookiee Navigator + any card that removes Leia from play (Swindled, Fall Back, or You're My Only Hope). You can also combo Ackbar with Fall Back to clear out enemy swarms. NEVER overcommit, though. For those who've played Magic, you should play it like a Necrodeck: try to have just enough units on the board to overwhelm your opponent, and not a single unit more than that. A New Hope can really save your bacon against another swarm deck if your opponent overcommits, or you can pop it to return high-Force units to hand and win an Edge battle. Han's great for clearing out any annoying utility units your opponent refuses to send into engagements. Finally, between Stolen Plans, A-Wing, and Mission Briefing, you shouldn't have trouble with draw.

One does not simply warg into Hodor.

Page 1 of 1 (4 messages) 1
Reply #1 | Published on 13 January 2013 - 13:41:44
5
3
I recommend trying to squeeze in another Questionable Contacts. Han Solo and everything else in that set is invaluable. Maybe take out one of the other single objective sets.

Broken.

Reply #2 | Published on 13 January 2013 - 14:39:06

I like where you are going with this deck.
I'll have to throw something similar together and see how it fairs.

Without Signature
Reply #3 | Published on 13 January 2013 - 19:32:55

Badmojojojo said:

I recommend trying to squeeze in another Questionable Contacts. Han Solo and everything else in that set is invaluable. Maybe take out one of the other single objective sets.

 

I went back and forth on that one, TBH. I literally unsleeved and re-sleeved multiple objective sets trying to find a good balance. I really want to be able to run Ackbar in this, but most of the other cards in Draw Their Fire aren't all that great. I mean, running more X-Wings is always good, but Fleet Command Center is a dead draw in this deck, and X-Wing Escort and Heroic Sacrifice are situational at best. The other options would be to drop The Rebel Fleet, which I'm also reluctant to do, because that means I lose Home One and a copy of both Y-Wing and Target of Opportunity, or lose Secrets, which also means I have one less Y-Wing and both Rebel Assault and Red Two get cut. Such a tough call.

One does not simply warg into Hodor.

Reply #4 | Published on 16 January 2013 - 09:26:25

If Ackbar leaves this deck, so too does the right of naming it "It's a Trap!".

"Truth has power. And if we all gravitate toward similar ideas, maybe we do so because those ideas are true…written deep within us. And when we hear the truth, even if we don't understand it, we feel that truth resonate within us…vibrating with our unconscious wisdom. Perhaps the truth is not learned by us, but rather, the truth is re-called…re-membered…re-cognized…as that which is already inside us."   Peter Solomon, The Lost Symbol

Page 1 of 1 (4 messages) 1

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