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Star Warsâ„¢: The Card Game - Strategy
Find deckbuilding and game play tips to become the ultimate power in the galaxy
Moderator: FFGStuartFFG_Ian Topics: 93 | Posts: 784
Smugglers and Spies Deck Ideas and Strategy
Published on 09 January 2013 - 11:27:53
Page 2 of 2 (16 messages) « First page... 1 2
Reply #16 | Published on 11 January 2013 - 11:27:51

LMKComaBlack said:

I'm also running a Han/Leia/Wookie deck.

 

Faction: S&S

 

(x2) Questionable Contacts

(x2) Decoy at Dantooine

(x2) Fleeing the Empire

(x2) Mission Briefing

(x1) Rumors at the Cantina

(x1) Hit and Run

 

QC gives us Han, plus Swindle can trigger Leia if needed.  Decoy gives us Wookie Navigator, as well as two ways to trigger Leia (A New Hope and Fall Back, though ANH is only good situationally).  Fleeing the Empire is the Princess.  Mission Briefing lets us have resource acceleration (Mon Mathma), card draw (via A-Wing, triggering twice on the Leia turn being sure we win those edge battles), and the always strong Heavy Blaster Emplacement.  Hit and Run gives us Edge cards and an awesome Objective ability (Especialy when we are hitting the same objective twice with the Wookie Nav).

The only one I'm thinking about getting rid of is the one I though I would need:  Rumors.  With only 6 cards requiring a S&S resource match, I rarely need more than one S&S resource it a turn, so the whole objective isn't of much use..  Cloud City Casino and Crossfire are both neutral.  So, what set would I do well to replace Rumors at the Cantina with?

 

The Rebel Fleet is pretty amazing. TRF nets you Home One and Y-Wing, both great sources of blast damage, plus a copy of Target of Opportunity.

One does not simply warg into Hodor.

Page 2 of 2 (16 messages) « First page... 1 2

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