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Grand Moff Tarkin states: Enemy objectives require 1 fewer damage to destroy.
Say for example that an objective requires 4 damage normally to destroy and already has 3 damage markers on it.
Then Grand Grand Moff Tarkin is played, is that objective automatically destroyed?
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Yes as it now has enough damage equal to its new damage capacity of 3.
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Note that such an objective will be destroyed before the LS has the ability to play any actions or reactions to Tarkin's being played.
Sounds like a great character to have in your hand to wait for your turn for a sneak attack on weak objectives. Sounds like a unit that may keep LS players on their toes when managing objective damage.
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Bomb said:
Sounds like a great character to have in your hand to wait for your turn for a sneak attack on weak objectives. Sounds like a unit that may keep LS players on their toes when managing objective damage.
I actually won a game like that this evening. I used him to destroy some already damaged objectives. It was the cheapest "auto" death star dial increment I have seen …
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