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Star Warsâ„¢: The Card Game - Rules Questions
This is the place to study and discuss the ways of the Forceâ„¢
Moderator: FFGStuartFFG_Ian Topics: 240 | Posts: 1612
Twist of Fate + Tie Attack Squad
by Ravncat
Published on 17 January 2013 - 12:44:32
Page 2 of 2 (28 messages) « First page... 1 2
Reply #16 | Published on 17 January 2013 - 23:15:52
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my 2 cents,

 

like any other "action' once you revel your edge stack any card text kicks in…. so tie attack squad text kicks in as soon as your fate card is shown.

so whether you twist (Meeting the texts condition) or your opponent twists your fate card (ex heat of battle) you get the bonus.

Without Signature
Reply #17 | Published on 18 January 2013 - 07:17:50

I agree that all you need to do is have played a fate card, therefore your own Twist of Fate would activate the ability of Tie Attack Squad.

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Reply #18 | Published on 18 January 2013 - 13:11:08

 

 

Toqtamish said:

 

I agree that all you need to do is have played a fate card, therefore your own Twist of Fate would activate the ability of Tie Attack Squad.

 

 

 

Like I was saying earlier, I really think the rules team is going to clarify the rules in order for having placed 1 fate card in an edge battle to still allow for the bonus even if the edge battle is cancelled.  The argument against yours is that Twist of fate does two things.  1)  cancel the effects of all other fate cards - at this point, we're still good.  2) cancel the edge battle - uh-oh, now we're in trouble based on potential ruling.  Cancelling the edge battle could make the Twist of Fate cancel itself depending on what it means to cancel an edge battle.  Cancelling in the rulebook is defined as an effect is "not executed…has no result."  But that definition only specifies effects that are cancelled.  What does it mean to treat an edge battle as though it were cancelled (not executed)?  Some argue that placing fate cards is one part of executing an edge battle.  If that is true, then assuming my #2 argument is not accepted by the rules team, the TIE Attack Squadron would not receive its bonus.  Until the rules team clears up what it means to cancel an edge batlle, you can't definitively dismiss the argument that it would not receive the bonus.  I lean toward cancelling the edge battle meaning "no result," rather than lack of execution of the entire process that went along with it.

Without Signature

Reply #19 | Published on 18 January 2013 - 13:16:35

Surge1000 has a good idea of the problems on both sides of this one.  Has anyone submitted this to FFG yet to make sure it's covered in the FAQ?  Perhaps I should go do that now…

Reply #20 | Published on 18 January 2013 - 13:57:53

Since Rebel Assault does not work on Trench Run, even though they're in the same objective set, I am not going to argue that Twist of Fate will trigger TIE Attack Squadron's reaction because they're in the same set.

[See, I was actually going to argue that Twist of Fate must work since you can only have so many fate cards in your deck. In fact, you could have 12, I think -- many more than I was expecting. So from a balance perspective, I wouldn't bat an eye if Twist of Fate didn't work, though my logic puts me on the pro ToF combo side of the fence.]

Reply #21 | Published on 18 January 2013 - 18:03:43

dbmeboy said:

Surge1000 has a good idea of the problems on both sides of this one.  Has anyone submitted this to FFG yet to make sure it's covered in the FAQ?  Perhaps I should go do that now…

 

I copied and pasted my original post, and put it into the rules questions submission thing - I haven't gotten any kind of email response - but it did say that it had been properly submitted. I didn't add the bit about possibly triggerring twice via 2 edge battles - since I hadn't thought of that at the point.

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Reply #22 | Published on 22 January 2013 - 09:28:40
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I understand a lot of the reasons why you think TAS would work, but I believe that the rules team will say that it doen't. It does not reach the intent for the card in my opiinion. But other cards are weirdly phased as well:

Red 2: Any objective blows up - even your own

Redemption - Any character is placed in hand, possibly even opponents?

 

They have to clarify quite a bit. Could change the game a little.

Reply #23 | Published on 22 January 2013 - 11:15:51

jss_hobbie said:

I understand a lot of the reasons why you think TAS would work, but I believe that the rules team will say that it doen't. It does not reach the intent for the card in my opiinion. But other cards are weirdly phased as well:

Red 2: Any objective blows up - even your own

Redemption - Any character is placed in hand, possibly even opponents?

 

They have to clarify quite a bit. Could change the game a little.

Redemption could indeed be used to save an opponent's character (note that the Interrupt is optional, so it would be your choice to do so).

Reply #24 | Published on 23 January 2013 - 00:05:59

jss_hobbie said:

I understand a lot of the reasons why you think TAS would work, but I believe that the rules team will say that it doen't. It does not reach the intent for the card in my opiinion. But other cards are weirdly phased as well:

Red 2: Any objective blows up - even your own

Redemption - Any character is placed in hand, possibly even opponents?

 

They have to clarify quite a bit. Could change the game a little.

Niether of those things are oddly worded at all.  I do not get what you are talking about.  Just because you think it should work a different way does not mean those cards are worded oddly. 

Without Signature
Reply #25 | Published on 23 January 2013 - 10:00:37
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So redemption says Limit once per turn, does that mean the active player (DS) could benifit from the LS card? Or does the LS as card owner have the right to let the interrupt ability be used?

 

Reply #26 | Published on 23 January 2013 - 10:21:50
jss_hobbie said:

So redemption says Limit once per turn, does that mean the active player (DS) could benifit from the LS card? Or does the LS as card owner have the right to let the interrupt ability be used?

 

All Actions, Reactions, and Interrupts occur at the option of the card's controller unless preceeded by the word "Forced" (see Rancor for example). In the case of Redemption, the LS player has the option to use the interrupt any time a character would leave play. They could choose to use it on a DS character (and there may be some situations where they would want to), but they are never required to use it on any character, LS or DS.
Reply #27 | Published on 23 January 2013 - 11:15:04

jss_hobbie said:

So redemption says Limit once per turn, does that mean the active player (DS) could benifit from the LS card? Or does the LS as card owner have the right to let the interrupt ability be used?

 

 

You control your own cards, that includes any triggered effect.  Unless the card states otherwise.

Without Signature
Reply #28 | Published on 23 January 2013 - 12:44:31
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I would like to point out that there are time in which it is very usefule to use this ability on your opponent's characters.  That said, it would only be reasonably useful in circumstances where you already have full board control and are trying to prevent your opponent from being able to 'draw out.' as it were.

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