Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Star Warsâ„¢: The Card Game - Rules Questions
This is the place to study and discuss the ways of the Forceâ„¢
Moderator: FFGMarkFFGStuartFFG_Ian Topics: 238 | Posts: 1602
rulings needed
by Rogue 3
Published on 11 January 2013 - 00:21:28
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 15 January 2013 - 22:35:52

Could we consider the possibility that the passage in the rule book describing what "play" means is giving the instructions for how to "play" something, not a list of qualificaitons for something having been played?  We would still need a formal definition of what counts as "playing" something for cards that trigger from it, but when that comes it might avoid the twisting we're having to do to make the answer fit criteria we're reading into the paragraph.  Just a thought.

Reply #17 | Published on 16 January 2013 - 00:21:27

dbmeboy said:

Could we consider the possibility that the passage in the rule book describing what "play" means is giving the instructions for how to "play" something, not a list of qualificaitons for something having been played?  We would still need a formal definition of what counts as "playing" something for cards that trigger from it, but when that comes it might avoid the twisting we're having to do to make the answer fit criteria we're reading into the paragraph.  Just a thought.

 

That was pretty much my first argument too.  I felt like my second argument was shoehorning in the answer I wanted to be correct by carefully parsing the words in the rulebook.

 

When I discussed that with the playtester in messages on another forum, he said they had many discussions about those issues during playtesting and validated that indeed those seemed to be the qualifications for "played."  Honestly, I don't think there will be any potential conflict with that definition in the future so long as FFG keeps wording interrupts with cancel effects the way they did in the core set.  They always cancel the ability and not the card itself, so the cards still resolve.

 

Seems clunky at first glance, like unnecessary steps are added, but it does actually work.

Without Signature

Page 2 of 2 (17 messages) « First page... 1 2

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS