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During the action phase, everyone takes turn performing one of the four actions, the way I understand it is the first player in the initiative takes an action, then the next player takes an action, and it continues like that until everyone passes. Is that correct? One action per player per action phase round?
Pax Magnifica Bellum Gloriosum
Yup pretty much. There are of course exceptions though technically everything always happens in initiative order, but for example when a strategy card is played every immediatly has the oppertunity to do the secondary ability of the strategy card, which itself is not really an action but players might build, move units, vote on political cards (or consequently play action cards). stuff like that. Most things you can "play" out of turn order like action cards and secondary abilities of strategy cards for example will be noted on the card.
adamwehn said:
During the action phase, everyone takes turn performing one of the four actions, the way I understand it is the first player in the initiative takes an action, then the next player takes an action, and it continues like that until everyone passes. Is that correct? One action per player per action phase round?
Yep, you got it right.
Kerrin2 said:
adamwehn said:
During the action phase, everyone takes turn performing one of the four actions, the way I understand it is the first player in the initiative takes an action, then the next player takes an action, and it continues like that until everyone passes. Is that correct? One action per player per action phase round?
Yep, you got it right.
Good, 2 victory points for me.
Pax Magnifica Bellum Gloriosum
BigKahuna said:
Yup pretty much. There are of course exceptions though technically everything always happens in initiative order, but for example when a strategy card is played every immediatly has the oppertunity to do the secondary ability of the strategy card, which itself is not really an action but players might build, move units, vote on political cards (or consequently play action cards). stuff like that. Most things you can "play" out of turn order like action cards and secondary abilities of strategy cards for example will be noted on the card.
Yeah I understood that.
Pax Magnifica Bellum Gloriosum
BigKahuna said:
2) Then all players create a galactic map, can they put a system piece at any place, or only at adjacent system?
For example: 1st player put his system card to a 1st circle adjacent to Mecatol Rex. Can the second player put his card system at another side of Mecatol, not adjacent to the 1st player system?
The answer is yes you can. The only rule for galaxy building is that you must finish the ring you are currently working on. So first you build the inner ring, than the outer ring and finally the third ring. You also must alternate planets and empty systems (aka if you place a planet this time, you must place an empty system next time, unless you have no other kind of card). Also you cannot join red tile systems together (they can't be adjecent, unless in the final round you have no where else to place it).
Incorrect. You MAY place another planet the turn after you placed a planet. The rules (page 8 of base rule book) state the following (emphasis mine):
"If you placed a system that did not contain a planet during your last placement, you must, if able, place a system that does contain a planet during your next placement. If you are unable to do so, you must reveal your remaining systems to the other players to prove this. Then place one of your available systems."
The use of words here, specifically "a system that did not contain a planet", would suggest that not only empty but also special systems are covered by this placement restriction. Meaning that if you happen to have 2 special systems on hand at galaxy creation you may not place both of them in succession, even if you want to place the second special system on the other side of the galaxy. You would have to place a system with one or more planets between the 2 special ones. Unless of course you only have the 2 special systems left.
Pax Magnifica Bellum Gloriosum
Fnoffen said:
Incorrect. You MAY place another planet the turn after you placed a planet. The rules (page 8 of base rule book) state the following (emphasis mine):
"If you placed a system that did not contain a planet during your last placement, you must, if able, place a system that does contain a planet during your next placement. If you are unable to do so, you must reveal your remaining systems to the other players to prove this. Then place one of your available systems."
The use of words here, specifically "a system that did not contain a planet", would suggest that not only empty but also special systems are covered by this placement restriction. Meaning that if you happen to have 2 special systems on hand at galaxy creation you may not place both of them in succession, even if you want to place the second special system on the other side of the galaxy. You would have to place a system with one or more planets between the 2 special ones. Unless of course you only have the 2 special systems left.
Yup thats correct. Its been a very long time since I have used the standard rules for creating galaxies. For the most part my group always felt that the creation of the galaxy and placement of homeworlds often resulted in lob sided galaxies making the game considerably more challenging if not impossible for certain races to even have a prayer in hell if they get a bad position.
The way we do it is that we create the galaxy in turn order placing any tiles you want, but when the galaxy is created we randomly draw seating positions and home planet placement (after the galaxy is created). The result we get is that their is a consious group effort to make a balanced map since no one knows where they will end up.
It removes the galaxy creation as a strategic element of the game and kind of becomes a cooperative affair. We have been doing it like this for about 3 years now and I can't remember the last time someone complained about their home planet position.
I totally missed the rule about placing a second system with planet(s) in it after placing a planetless one! Oh well; I doubt it made a huge difference in any game. The most recent game (3 player) that I played, I used the FFG preset map (slightly doctored for balance), and we rolled off for choice of homeworld placement. It worked great. I'm thinking to do it again for every game (though not sure if it will work out since those maps have not been updated since Shards, though I question if it matters).
BigKahuna, I also really like your idea. Might give that a try next time. Thanks for the idea!
Without Signature
Guys, i have one more question.
I'm sure that I think correctly. But it will be better if someone can confirm my opinion.
I have 2 Deadnoughts and my opponent have 1 Warsun. I make 2 hit to him, and Warsun is destroyed. But he also take 2 hits to me.
Can I divide hits on 2 Dreadnoughts or I must take both hits by 1 Dreadnought?
Twilight Imperium fan from the Russia.
Completed the full russian localization of the Twilight Imperium with both it's expansions.
Priceless said:
Guys, i have one more question.
I'm sure that I think correctly. But it will be better if someone can confirm my opinion.
I have 2 Deadnoughts and my opponent have 1 Warsun. I make 2 hit to him, and Warsun is destroyed. But he also take 2 hits to me.
Can I divide hits on 2 Dreadnoughts or I must take both hits by 1 Dreadnought?
As far as I understand you can spread the hits between your two dreads.
Pax Magnifica Bellum Gloriosum
Correct. The player taking hits have absolute freedom in choosing what ships takes which hit(s). Unless a card or ability states otherwise, like Anti-Fighter Barrage for instance.
Pax Magnifica Bellum Gloriosum
Fnoffen said:
Correct. The player taking hits have absolute freedom in choosing what ships takes which hit(s). Unless a card or ability states otherwise, like Anti-Fighter Barrage for instance.
If someone plays Direct Hit! on another player and that player plays Emergency Repairs, does the direct hit still kill the target of the card?
Pax Magnifica Bellum Gloriosum
adamwehn said:
Fnoffen said:
Correct. The player taking hits have absolute freedom in choosing what ships takes which hit(s). Unless a card or ability states otherwise, like Anti-Fighter Barrage for instance.
If someone plays Direct Hit! on another player and that player plays Emergency Repairs, does the direct hit still kill the target of the card?
One could say that it depends on who sits first in order of play. Base game rulebook, page 39 - left column, states:
"How to Play an Action Card
If a player wishes to play an Action Card, he must publicly announce that he wishes to play an Action Card. Then other players, at that time, may announce that they also wish to play an Action Card. After all players have been given the opportunity to announce that they are playing Action Cards, all the Action Cards are revealed and resolved in order of play."
In this specific case, however, I would imagine that the ER-playing player would probably not play the ER card if the DH card is not played. I would suggest a vote amongst the players not participating in the battle. Or sending in a rules query.
Pax Magnifica Bellum Gloriosum
Fnoffen said:
adamwehn said:
Fnoffen said:
Correct. The player taking hits have absolute freedom in choosing what ships takes which hit(s). Unless a card or ability states otherwise, like Anti-Fighter Barrage for instance.
If someone plays Direct Hit! on another player and that player plays Emergency Repairs, does the direct hit still kill the target of the card?
One could say that it depends on who sits first in order of play. Base game rulebook, page 39 - left column, states:
"How to Play an Action Card
If a player wishes to play an Action Card, he must publicly announce that he wishes to play an Action Card. Then other players, at that time, may announce that they also wish to play an Action Card. After all players have been given the opportunity to announce that they are playing Action Cards, all the Action Cards are revealed and resolved in order of play."
In this specific case, however, I would imagine that the ER-playing player would probably not play the ER card if the DH card is not played. I would suggest a vote amongst the players not participating in the battle. Or sending in a rules query.
Thanks for the advice.
Pax Magnifica Bellum Gloriosum
Twilight Imperium fan from the Russia.
Completed the full russian localization of the Twilight Imperium with both it's expansions.
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