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Twilight Imperium 3rd Edition
Pax Magnifica Bellum Gloriosum!
Moderator: dante9ffgjafferGeckoThe SpaniardYourBestFriend Topics: 869 | Posts: 5745
signal jam and no more CC's in reinforcements??
Published on 01 December 2008 - 14:21:03
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0

so if you have all you CC's on your race sheet you cant be targeted for diplomacyII or signal jam??

 

wtf is up with that?

null
Page 1 of 1 (7 messages) 1
Reply #1 | Published on 01 December 2008 - 01:58:45
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For Diplomacy, you would have to remove a CC from your race sheet.

For Action Cards, you are indeed immune.

Relevant reading: TI3:SE rulebook, page 14; TI FAQ, page 7;

Sin firma

Reply #2 | Published on 01 December 2008 - 02:10:07
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 Concur with Joram - for Diplomacy specifically, you must remove one. For all other triggers, you are immune.

All generalisations are false

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Reply #3 | Published on 01 December 2008 - 02:22:43

note that umpapa's real precise and rule quoting answer is not to be found on this forum

Find the coolest TI3 site at http://www.ti3wiki.org/forum/YaBB.pl

Reply #4 | Published on 01 December 2008 - 09:43:01

Joram is correct.

 

It is just another case where the rules do not seem to make sense. 

The SC can affect you and take a CC off your board if non are available in reinforcements but the AC or PC's are useless against you if nothing is in your reinforcements.

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Reply #5 | Published on 01 December 2008 - 12:08:48

Tawnos76 said:

Joram is correct.

 

It is just another case where the rules do not seem to make sense. 

The SC can affect you and take a CC off your board if non are available in reinforcements but the AC or PC's are useless against you if nothing is in your reinforcements.

I disagree that they "don't make sense".  Diplomacy II, for example, was more intended to protect the Diplomacy user than punish the other player(s).  Thus, in order to ENSURE that protection, taking one regardless of circumstances makes more sense.

For the AC case, the action is more intended as a punishment to the player.  As such, a player who is able to wisely utilize all 16 CCs should be rewarded for it, and not thrown to the wolves.

 

Thematically, if you care about such things, the Signal Jamming could be spaghetti-sauced by thinking of "no CC in reinforcements" to imply enough planning to implement redundant communications to your little empire, making a single signal jammed during that time of top-notch logistical power useless.

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Reply #6 | Published on 01 December 2008 - 12:35:25

You are immune from Signal Jam but your Skilled Retreat are useless until you spend a CC from your Strategy allocation and you are also barred from doing any Transfer action.

So that immunity from Signal Jamming come at a price that you should think of before acquiring your 16th CCs.

What!

Reply #7 | Published on 01 December 2008 - 14:20:58
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 Excellent point, Ugluk - having all 16 CCs on your race sheet is generally quite a bad thing. Being immune to Signal Jamming is probably the only upside.

All generalisations are false

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