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Star Wars: Edge of the Empire Beginner Game
Gather your friends and begin your adventures!
Moderator: FFG_Sam Stewart Topics: 213 | Posts: 1280
Where did the Star Wars Dice Android App go?
Published on 07 January 2013 - 04:51:05
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The Star Wars Dice App from Google Play is unavailable.  I tried to look it up on my phone and on the computer, using the link from the Fantasy Flight Games web site, and I can't find the app.  Please Help.  Thanks

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Reply #1 | Published on 08 January 2013 - 22:30:11
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gior73 said:

The Star Wars Dice App from Google Play is unavailable.  I tried to look it up on my phone and on the computer, using the link from the Fantasy Flight Games web site, and I can't find the app.  Please Help.  Thanks

 

Seconding this. I went looking for the android app since the dice in the beginner box isn't close to enough for a full play of the adventure in the box. Essentially, the internet says it doesn't exits. 

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Reply #2 | Published on 09 January 2013 - 04:24:59
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This disturbance in the force has been felt. Umm ffg whats up did disney do something?

The force is not power it is life.

Reply #3 | Published on 09 January 2013 - 08:22:18

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=322&efcid=30&efidt=767115

 

 

ffgMark said:

The Star Wars™ Dice app has been temporarily removed from the Google Play store and we are working to make it available again soon.

Sorry for the inconvenience and thank you for your patience. If you need technical support, please contact the FFG software department using the software@fantasyflightgames.com email address.

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Reply #4 | Published on 10 January 2013 - 01:35:38
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Fantasy Flight why are you putting people in the position of wanting to pirate something they were willing to buy? An explanation as to why it got pulled would be good. I know of people using the app with no problems. 

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Reply #5 | Published on 12 January 2013 - 12:36:15
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I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote

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Reply #6 | Published on 12 January 2013 - 15:31:54

I also put one together.  Not quite as pretty.

Mine works entirely off-line; save it and the fonts to the same folder, and you can run it locally. Javascript. The B button puts double symbols side-by-side; the s button stacks them. The a button switches to text only, for use on NDS Opera and similar font-disabled browsers.

 

Aramis
-=-=-=-=-

Smith & Wesson: The original PointClick interface!

Reply #7 | Published on 12 January 2013 - 17:20:56
Reply #8 | Published on 13 January 2013 - 01:01:14
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MSE-6 said:

I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote

 

I like this, pretty nice.  Only thing I saw though, was it didn't give the number of failures.  It only showed one no matter how many there were.  Everything else seemed to run right though.  I'll probably use this from time to time on my skype games. Thanks for the work!

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Reply #9 | Published on 13 January 2013 - 13:27:35
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these dice rollers are really nice.  thanks for sharing the links. 

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Reply #10 | Published on 13 January 2013 - 22:31:07
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djext1 said:

MSE-6 said:

 

I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote

 

 

 

I like this, pretty nice.  Only thing I saw though, was it didn't give the number of failures.  It only showed one no matter how many there were.  Everything else seemed to run right though.  I'll probably use this from time to time on my skype games. Thanks for the work!

i haven't played extensively - I understood that multiple failures have no cumulative effect, so I reduced the set to a single failure icon. Is there a reason for tracking multiple failures?

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Reply #11 | Published on 13 January 2013 - 22:50:16

MSE-6 said:

djext1 said:

 

MSE-6 said:

 

I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote

 

 

 

I like this, pretty nice.  Only thing I saw though, was it didn't give the number of failures.  It only showed one no matter how many there were.  Everything else seemed to run right though.  I'll probably use this from time to time on my skype games. Thanks for the work!

 

 

i haven't played extensively - I understood that multiple failures have no cumulative effect, so I reduced the set to a single failure icon. Is there a reason for tracking multiple failures?

It can be useful to at least see the full result for testing and debugging purposes. You are correct that NET failures beyond the 1 don't have any extra effect.

Reply #12 | Published on 14 January 2013 - 02:13:37

Kallabecca said:

MSE-6 said:

 

djext1 said:

 

MSE-6 said:

 

I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote

 

 

 

I like this, pretty nice.  Only thing I saw though, was it didn't give the number of failures.  It only showed one no matter how many there were.  Everything else seemed to run right though.  I'll probably use this from time to time on my skype games. Thanks for the work!

 

 

i haven't played extensively - I understood that multiple failures have no cumulative effect, so I reduced the set to a single failure icon. Is there a reason for tracking multiple failures?

 

 

It can be useful to at least see the full result for testing and debugging purposes. You are correct that NET failures beyond the 1 don't have any extra effect.

 

Actually you don't even need the 1 net failure then, than just a lack of at least 1 net success is already a failure.

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Reply #13 | Published on 14 January 2013 - 13:03:34

I'd have to check again, but I think there is a difference between no NET Successes and a NET Failure of 1 or more.

Reply #14 | Published on 15 January 2013 - 16:13:16

Kallabecca said:

I'd have to check again, but I think there is a difference between no NET Successes and a NET Failure of 1 or more.

I don't believe so, unless the beginner rules cover it. The beta only talks about a successful check being one with 1 or more nett successes. I think some skills might do something with multiple failures though - perhaps that's what you're thinking of?

Reply #15 | Published on 17 January 2013 - 08:53:28
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