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The Star Wars Dice App from Google Play is unavailable. I tried to look it up on my phone and on the computer, using the link from the Fantasy Flight Games web site, and I can't find the app. Please Help. Thanks
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gior73 said:
The Star Wars Dice App from Google Play is unavailable. I tried to look it up on my phone and on the computer, using the link from the Fantasy Flight Games web site, and I can't find the app. Please Help. Thanks
Seconding this. I went looking for the android app since the dice in the beginner box isn't close to enough for a full play of the adventure in the box. Essentially, the internet says it doesn't exits.
The force is not power it is life.
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=322&efcid=30&efidt=767115
ffgMark said:
The Star Wars™ Dice app has been temporarily removed from the Google Play store and we are working to make it available again soon.
Sorry for the inconvenience and thank you for your patience. If you need technical support, please contact the FFG software department using the software@fantasyflightgames.com email address.
Without Signature
Fantasy Flight why are you putting people in the position of wanting to pirate something they were willing to buy? An explanation as to why it got pulled would be good. I know of people using the app with no problems.
Without Signature
I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote
I also put one together. Not quite as pretty.
Mine works entirely off-line; save it and the fonts to the same folder, and you can run it locally. Javascript. The B button puts double symbols side-by-side; the s button stacks them. The a button switches to text only, for use on NDS Opera and similar font-disabled browsers.
Aramis
-=-=-=-=-
Smith & Wesson: The original PointClick interface!
I like mine. Doesn't require a browser.
http://www.daemonstorm.com/article/2012/12/17/star-wars-edge-empire-dice-roller
MSE-6 said:
I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote
I like this, pretty nice. Only thing I saw though, was it didn't give the number of failures. It only showed one no matter how many there were. Everything else seemed to run right though. I'll probably use this from time to time on my skype games. Thanks for the work!
Without Signature
djext1 said:
MSE-6 said:
I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote
I like this, pretty nice. Only thing I saw though, was it didn't give the number of failures. It only showed one no matter how many there were. Everything else seemed to run right though. I'll probably use this from time to time on my skype games. Thanks for the work!
i haven't played extensively - I understood that multiple failures have no cumulative effect, so I reduced the set to a single failure icon. Is there a reason for tracking multiple failures?
MSE-6 said:
djext1 said:
MSE-6 said:
I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote
I like this, pretty nice. Only thing I saw though, was it didn't give the number of failures. It only showed one no matter how many there were. Everything else seemed to run right though. I'll probably use this from time to time on my skype games. Thanks for the work!
i haven't played extensively - I understood that multiple failures have no cumulative effect, so I reduced the set to a single failure icon. Is there a reason for tracking multiple failures?
It can be useful to at least see the full result for testing and debugging purposes. You are correct that NET failures beyond the 1 don't have any extra effect.
Kallabecca said:
MSE-6 said:
djext1 said:
MSE-6 said:
I put together a web app - it isn't as nice as rolling 3D dice, but it'll work until the Android app re-appears. http://game2.com/eote
I like this, pretty nice. Only thing I saw though, was it didn't give the number of failures. It only showed one no matter how many there were. Everything else seemed to run right though. I'll probably use this from time to time on my skype games. Thanks for the work!
i haven't played extensively - I understood that multiple failures have no cumulative effect, so I reduced the set to a single failure icon. Is there a reason for tracking multiple failures?
It can be useful to at least see the full result for testing and debugging purposes. You are correct that NET failures beyond the 1 don't have any extra effect.
Actually you don't even need the 1 net failure then, than just a lack of at least 1 net success is already a failure.
Without Signature
I'd have to check again, but I think there is a difference between no NET Successes and a NET Failure of 1 or more.
Kallabecca said:
I'd have to check again, but I think there is a difference between no NET Successes and a NET Failure of 1 or more.
I don't believe so, unless the beginner rules cover it. The beta only talks about a successful check being one with 1 or more nett successes. I think some skills might do something with multiple failures though - perhaps that's what you're thinking of?
Edge of the Empire play aids
The official app is back up!
https://play.google.com/store/apps/details?id=com.fantasyflightgames.swdice
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