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You are here: FFG Forums /  Miniatures /  X-Wing /  X-Wing Rules Questions

X-Wing Rules Questions
A place to discuss the rules and clarifications for X-Wing
Moderator: ffgjoshFFGMarkFFGStuartFFG_IanGecko Topics: 434 | Posts: 3199
Heavy Laser Cannon on Firespray
Published on 09 March 2013 - 13:07:37
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Is it considered a secondary weapon? I could not find out specifically in the rules…just wondering cause krassis trelix allows for rerolling one die with secondary weapon?

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

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Reply #1 | Published on 09 March 2013 - 10:43:53
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My understanding is that any weapon system added by upgrade cards (with the exception of bombs) is considered a secondary weapon. So yes, heavy laser cannons would count as secondary weapons.

Great, kid! Don't get cocky!

Reply #2 | Published on 09 March 2013 - 11:58:00

Check page 19 of the rulebook, under the Secondary Weapons header. The relevant sentence is: "Secondary weapon cards show the
header “Attack:” as a reminder that a ship attacks with either its primary weapon or one of its secondary weapons." Since Heavy Laser Cannon has the "Attack:" header on the card, it is considered a secondary weapon, as are any cards with the "Attack:" header. Note that, as mentioned above, the Bomb cards do not have the "Attack:" header, and therefore are not considered secondary weapons.

 

Without Signature
Reply #3 | Published on 10 March 2013 - 07:57:16
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Thanks! And immediately after getting this answer, in my next game, I took a crit on both of my fire sprays that knocked out my secondary weapon. No missiles left to take the crit! 

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #4 | Published on 12 March 2013 - 23:22:15

jetsetter said:

 

Is it considered a secondary weapon? I could not find out specifically in the rules…just wondering cause krassis trelix allows for rerolling one die with secondary weapon?

 

 

Glad to see you got it sorted out! What a bummer that Munitions Failure showed up on both!

I wanted to add that the Heavy Laser Cannon's requirement to turn all crits to hits also takes place on any rerolls of the attack dice, such as with Krassis' ability or a target lock. Other effects or abilities (such as Mercenary Copilot) can then be used to change hits to crits as appropriate. I know it may be obvious, but I had to be "reminded" of this the last game I played, so I thought I'd pass it on…

 

Without Signature
Reply #5 | Published on 15 March 2013 - 21:26:04
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Something else to keep in mind, since it is a secondary weapon, there is no range bonus to the defender if using the HLC at range 3. That's what makes it even more powerful at range 3.

FFG Hall of Heroes Member

Reply #6 | Published on 16 March 2013 - 16:04:33
I'm new to this but can anyone tell me why I would want to change all my crits to hits this is a. "heavy" laser cannon should it not be hits to crits?

Play to Win, Win in Play.

Reply #7 | Published on 16 March 2013 - 16:26:44

son of baal said:

I'm new to this but can anyone tell me why I would want to change all my crits to hits this is a. "heavy" laser cannon should it not be hits to crits?

 

You wouldn't, but it is worth losing your crits to be able to roll 4 dice. And since it's a secondary weapon, the defender doesn't get an extra defense die at range 3.

Without Signature

Reply #8 | Published on 16 March 2013 - 18:11:26
Ok I see what you mean 4 dice but thats not 4 hits it's only 4 chances I would still rather change any hits to crits with thoes 4 dice the word is "heavy"

Play to Win, Win in Play.

Reply #9 | Published on 16 March 2013 - 21:05:02
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Throw a mercenary copilot on the crew and you get to change a hit to a crit at range 3 :-)

Deck Officer: "Gunners! Fire at will!" 

Laser turrets tracking targets, fires at targets.

Deck Officer: "What do you mean you rolled "blanks"?!?!?!"

Gunner: "I don't know what happened sir!!! The targets, where'd they go?"

Reply #10 | Published on 17 March 2013 - 02:06:55

son of baal said:

Ok I see what you mean 4 dice but thats not 4 hits it's only 4 chances I would still rather change any hits to crits with thoes 4 dice the word is "heavy"

It's a point of damage either way. If there are shields up it's a moot point. If not then a crit may be effective or not. In any case, I'll take a 4-dice REPEATABLE weapon with no range penalty, thank you very much.

As has been mentioned, if you really want the crits that badly, pair it up with the Merc copilot. Or Marksmanship. Or Luke.

Have fun.

 

Without Signature
Reply #11 | Published on 17 March 2013 - 08:06:55
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ziggy2000 said:

son of baal said:

Ok I see what you mean 4 dice but thats not 4 hits it's only 4 chances I would still rather change any hits to crits with thoes 4 dice the word is "heavy"

 

It's a point of damage either way. If there are shields up it's a moot point. If not then a crit may be effective or not. In any case, I'll take a 4-dice REPEATABLE weapon with no range penalty, thank you very much.

As has been mentioned, if you really want the crits that badly, pair it up with the Merc copilot. Or Marksmanship. Or Luke.

Have fun.

 

Now Zig, you know better. Luke is Rebel only.

FFG Hall of Heroes Member

Reply #12 | Published on 17 March 2013 - 08:11:41

Ok I'm convisted but in normal space a "heavy" weapon dose more not less damage when it hits

Play to Win, Win in Play.

Reply #13 | Published on 17 March 2013 - 09:41:58

it attacks with more dice than a normal weapon and defenders don't get any advantage for long range… it will do more damage ;)

Reply #14 | Published on 17 March 2013 - 23:22:45

hothie said:

ziggy2000 said:

 

son of baal said:

Ok I see what you mean 4 dice but thats not 4 hits it's only 4 chances I would still rather change any hits to crits with thoes 4 dice the word is "heavy"

 

It's a point of damage either way. If there are shields up it's a moot point. If not then a crit may be effective or not. In any case, I'll take a 4-dice REPEATABLE weapon with no range penalty, thank you very much.

As has been mentioned, if you really want the crits that badly, pair it up with the Merc copilot. Or Marksmanship. Or Luke.

Have fun.

 

 

 

Now Zig, you know better. Luke is Rebel only.

Ack.

 

Without Signature
Reply #15 | Published on 18 March 2013 - 12:00:22

hothie said:

Now Zig, you know better. Luke is Rebel only.

And generates hits from eyeballs, not critical hits.  And allows a primary weapon attack, not another shot with the HLC.

But if you ignore that you can't take Luke, that he can't fire the HLC, and that he can't generate extra crits, Luke's a great option for getting crits out of the HLC! :D

 

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