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| Page 7 of 14 (197 messages) | « First page... 5 6 7 8 9 ...Last page » |
I'm free both days
I'm voting for Saturday!
Deck Officer: "Gunners! Fire at will!"
Laser turrets tracking targets, fires at targets.
Deck Officer: "What do you mean you rolled "blanks"?!?!?!"
Gunner: "I don't know what happened sir!!! The targets, where'd they go?"
That works, but only me, u , and Pete may be there
I prefer Saturdays
We still can try the campaign rules and we have more than enough ships between us to fly a big game :-)
Keep Calm. Carry On
Ok, does Saturday at 11 work for all?
Wow, played a 325pt game. Imps are way over powering with that many numbers, need to fly more xwings then 4.
And not one Academy pilot, you ran into the experienced pilots. We also used wave 2 upgrade cards on both sides, most of my ties had stealth upgrade, a couple with shield upgrade, and Vader and marek with engine upgrades.
Basically, after round 1, I broke them off into two seperate swarms (much more manageable). I think the rebels weakness was the 1 agility on the Ywings and the YT-1300.
Thd game lasted about 2.5 hours.
Deck Officer: "Gunners! Fire at will!"
Laser turrets tracking targets, fires at targets.
Deck Officer: "What do you mean you rolled "blanks"?!?!?!"
Gunner: "I don't know what happened sir!!! The targets, where'd they go?"
I liked the falcon, but 3 y wings, to many, only needed Dutch. Used points for more xwings.
We now have a CR-90 Corvette for Missions and scenery :-)
Picked one up on E-Bay.
Made a card for it as well.
PS 2
A 4 from two independent turrets, may shoot both turrets at a time at seperate targets.
D 0
H 25
S 16
Target Lock
Points 80 if used outside a mission.
Move 1F, 1SL, 1SR, 2F, 2SL, 2SR
:-)
Keep Calm. Carry On
Cool! How big is a corvette?
Deck Officer: "Gunners! Fire at will!"
Laser turrets tracking targets, fires at targets.
Deck Officer: "What do you mean you rolled "blanks"?!?!?!"
Gunner: "I don't know what happened sir!!! The targets, where'd they go?"
This is yours and Tim's new campaign home. Having lost the asteroid outpost, you have been assigned to the small rebel task force based on the CR-90 Corvette "Soul of Correllia"
She forms the heart of the small rebel task force know as Group Talon.
You are a self sufficient deep space group assigned special ops missions like the spy capture mission you'll be taking on next.
Keep Calm. Carry On
very nice…..spec ops!
Deck Officer: "Gunners! Fire at will!"
Laser turrets tracking targets, fires at targets.
Deck Officer: "What do you mean you rolled "blanks"?!?!?!"
Gunner: "I don't know what happened sir!!! The targets, where'd they go?"
This now also gives you access to a wing man each. They must be within 1 PS above you, so as PS 1 you can have a PS 2 or 1 wing man, as PS 2 3 or lower.
Other comrades as the scenarios dictate.
Wingmen do not get Mission Points, but can use any skills from their upgrade bars.
Max 100pts total squad value unles the mission states otherwise.
Keep Calm. Carry On
| Page 7 of 14 (197 messages) | « First page... 5 6 7 8 9 ...Last page » |