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Hi,
I've just built my first Jinteki deck and will be trialling it out over the next month or so. I really enjoy Jinteki due to their heavy use of traps and bluffing. I'm using cards from core, what lies ahead and trace amount. This is my first attempt at deck building and I've found it hard to get down to 45 cards (but expect that after I play test for a while I'll find out what I like and don't like in the deck).
My aim for this deck is to win through net damage and keep the runner guessing with a lot of traps/shifting of advancement tokens, with the secondary win condition being agenda points. The list for the first version of the deck is:
Jinteki Personal Evolution Identity Card
Agendas:
2x Nisei MK II
2x Braintrust
3x Fetal AI
2x Priority Requisition
Ice:
2x Snowflake
3x Neural Katana
2x Chum
2x Data Mine
2x Enigma
2x Archer (DANGER ZONE!)
2x Wall of Thrones
3x Ice Wall
Operations/Assets:
3x Hedge Fund
2x Pad Campaign
2x Melange Mining Corp.
3x Trick of Light
2x Shipment from Kaguya
1x Zabatsu Loyalty
1x Akitaro Watanabe
2x Aggressive Secretary
3x Project Junebug
3x Snare (IT'S A TRAP)
I haven't put in Neural EMP or Precognition due to space and wanting to try out some of the expansion cards, although I will trial the deck with versions having them in it. The big test may be seeing how my economy holds up and if the amount/balance of Ice I have is right (given the number of remote servers I will have, I imagine it's a little light although the high expense to low expense cost is probably ok).
Anyway, comments/thoughts/experience welcome.
Without Signature
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The lack of sensei for the sensei - data mine combo option is interesting. It can be used to almost guarantee an ended run.
Also, most every deck i see nowdays is still running Tollbooth have one more edge on money and make the runner think twice about running on servers with one in it.
How do you think the lack of these things helps/hurts your deck and what strengths weaknesses have you seen it have?
Sensei + Data Mine isn't a combo. Data Mine blows itself up before a 2nd suroutine can happen.
"What I like best about you, Neal, is that you trust me."
Oh wow, you're right. I have a friend who has been running that for a long time. Gonna have to call him out on it now O.O;
MethodicDiscord said:
The lack of sensei for the sensei - data mine combo option is interesting. It can be used to almost guarantee an ended run.
Also, most every deck i see nowdays is still running Tollbooth have one more edge on money and make the runner think twice about running on servers with one in it.
How do you think the lack of these things helps/hurts your deck and what strengths weaknesses have you seen it have?
As mentioned below, I had been thinking about Sensei+data mine but then realised it wouldn't work. Instead I kept data mine for chum.
Tollbooth is a good suggestion, especially as with Braintrust and Akataro I could make it less expensive. I'll consider trying it out but the two reasons I haven't included it in the first build is that I'm considering making an NBN deck (just because it seems like a difficult deck to play at least for me) and that I wanted lots of low to medium priced Ice for the many remote servers I'm likely to need to deploy quickly.
But I'll take the suggestion on board and try it out as a variation.
Without Signature
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