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Talents and Specialization Trees
Feedback on specific rules issues with Talents and Specialization Trees
Moderator: FFG_Sam Stewart Topics: 34 | Posts: 185
Tinkerer and Disassociated Mechanics
Published on 12 September 2012 - 14:18:59

 I really dislike the disassociated nature of the mechanic for tinkerer. Isn't there a way to put a limit on its use that isn't so arbitrary?

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Reply #1 | Published on 12 September 2012 - 23:10:47
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CelticTony said:

 I really dislike the disassociated nature of the mechanic for tinkerer. Isn't there a way to put a limit on its use that isn't so arbitrary?

I'm not entirely sure what you're talking about. Much like Jury-Rigger, the limits on Tinkerer is pretty clear. You can add one extra hard point to one piece of equipment per rank of Tinkerer. If you ever lose a piece of gear that you've used Tinkerer on, you can give an extra hard point to another piece of equipment.

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Reply #2 | Published on 13 September 2012 - 06:32:17

 I agree. The talent seems good and flavorful for a character who wants to mod all the things. 

Reply #3 | Published on 14 September 2012 - 14:18:59

 i.e Boba Fetts sweet armor. 

"Are they still eating paper?" - "no….paper shortage" - Adam,Tigh

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