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One thing I am interested to hear back from beta playtesters would be feedback and input on the structure of the specialization trees.
For example:
Then a few quick math questions to make sure the experience investments for talents and specializations are clear.
1. How much experience would it cost for a character just starting in the Technician: Slicer specialization (p. 63) to obtain that tree's Dedication talent?
2. If a character begins as a Hired Gun: Marauder (p. 54), how much experience would it cost to obtain all six ranks of the Lethal Blow talent (hint: only three of those ranks appear in the Marauder specialization tree).
3. What is the least amount of experience a starting Colonist: Scholar (p. 47) could spend to gain Toughened x2 (i.e., a total of +2 wound threshold).
For extra credit, please show your work.
;)
Senior Game Designer, FFG
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I will post later about the various thoughts on Talents. First I will "do the math" and answer your questions.
Do I get Extra Credit?
;)
"Don't get me wrong, there are certainly some questions, but at the end of the day… there are guys who will argue vehemently that the book never tells them to read the top of the die when its rolled." - Quote from a Game Designer
Gobbo said:
Do I get Extra Credit?
;)
Excellent job! +10 XP on your next PC build.
To redeem, just send the URL to this thread to your GM… :)
Senior Game Designer, FFG
So, I assume that means I am right on the costs? I running a game of this at a Local Con in Denver Labor Day weekend and wanted to make sure I got the characters right.
"Don't get me wrong, there are certainly some questions, but at the end of the day… there are guys who will argue vehemently that the book never tells them to read the top of the die when its rolled." - Quote from a Game Designer
Am I reading the Force Sensitive Exile tree correctly in that you have togo down then over the back up to get access to the center two talents on the 10 point row?
cetiken said:
Am I reading the Force Sensitive Exile tree correctly in that you have togo down then over the back up to get access to the center two talents on the 10 point row?
Yes, you are reading that correctly.
"Don't get me wrong, there are certainly some questions, but at the end of the day… there are guys who will argue vehemently that the book never tells them to read the top of the die when its rolled." - Quote from a Game Designer
Yeah, you're reading it right. And it is fairly weird, but given how potent some of these can be, it might be a case of the designers thinking "Well, I want to include these nifty talents, but they're pretty powerful and we've already filled out a lot of the high-end talent slots…" with the choice made (at least in the Beta) to include them at the lower point rankings, but with the caveat that you've got to jump through some hoops to get to them.
Personally, I'd swap the 20XP versions of Uncanny Senses and Uncanny Reactions with Overwhelm Emotions and Intense Focus respectively, with Uncanny Senses getting a connection to Insight and Convincing Demeanor while UR gets connected to Convincing Demeanor.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
I think it's pretty neat. It gives the whole tree a unique feel. Just the way a force exile should be on the fringe.
For clarification - if you have to take the same talent twice to get to those ones in the middle - they do stack, correct?
so if uncanny senses gives you +1 boost die, and you take it twice, you get +2 boost dice
blaked said:
For clarification - if you have to take the same talent twice to get to those ones in the middle - they do stack, correct?
so if uncanny senses gives you +1 boost die, and you take it twice, you get +2 boost dice
That would be correct, so long as the talents are described a being ranked (usually noted in their full description in the Talents chapter).
As Uncanny Senses is a ranked talent, if you take it twice, you would get +2 boost dice. Same as if you took Quick Strike (also a ranked talent) three times, you'd get +3 boost dice on your attack against a foe that's not acted yet. But if you take Quick Draw (not a ranked talent) twice, you get no added benefit.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
Donovan Morningfire said:
blaked said:
For clarification - if you have to take the same talent twice to get to those ones in the middle - they do stack, correct?
so if uncanny senses gives you +1 boost die, and you take it twice, you get +2 boost dice
That would be correct, so long as the talents are described a being ranked (usually noted in their full description in the Talents chapter).
As Uncanny Senses is a ranked talent, if you take it twice, you would get +2 boost dice. Same as if you took Quick Strike (also a ranked talent) three times, you'd get +3 boost dice on your attack against a foe that's not acted yet. But if you take Quick Draw (not a ranked talent) twice, you get no added benefit.
Thanks for your reply - i hadn't stumbled upon the 'ranked' verbiage until I was looking through the book again this morning. (it's on page 88)
If the talent is ranked, it stacks. If you already have it from another tree, you essentially get it for free (it just doesn't do anything)
If you have the talent from another tree, it doesn't count towards the new tree. You still have to buy it in the new tree to get to things below it. At least that is my understanding of the rules.
Kallabecca said:
If you have the talent from another tree, it doesn't count towards the new tree. You still have to buy it in the new tree to get to things below it. At least that is my understanding of the rules.
Check the Week One update. ;-)
This is only the case if it's a Ranked talent. Otherwise, you are treated as "already having" the talent and can advance along the tree.
Peace, Love,Good Gaming!
:edit:
What GM Chris said with his ninja skills.
"One fled, one dead, one sleeping on a golden bed" ~ Rogues in the House, R.E. Howard
Callidon said:
What GM Chris said with his ninja skills.
[/melts back into the shadows]
Peace, Love,Good Gaming!
GM Chris said:
Kallabecca said:
If you have the talent from another tree, it doesn't count towards the new tree. You still have to buy it in the new tree to get to things below it. At least that is my understanding of the rules.
Check the Week One update. ;-)
This is only the case if it's a Ranked talent. Otherwise, you are treated as "already having" the talent and can advance along the tree.
Ahh. Thanks. I hadn't fully read through the update. I just read through the book while sitting at B&N with my friend (since he owns it and I don't yet).
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