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General Feedback on the Edge of the Empire Beta
Moderator: FFG_Sam Stewartynnen Topics: 121 | Posts: 1034
Order 66 Podcast's latest episode: LIVE PLAY of Edge of the Empire
Published on 30 August 2012 - 07:42:29
Page 2 of 3 (31 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 01 September 2012 - 02:31:25

Just like to say thanks for the podcast I really enjoyed it, I haven't got my book but run WFRP3e so had a great time picking out how the rules differ. I'm in the UK and what I love is that the more AP I hear the more I realise that players the world over are all the same, great stuff can't wait for more!

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Reply #17 | Published on 01 September 2012 - 02:59:07

Also… your players input was great. They seemed to genuinely love the light rules. While I have always felt a physical representation of what is happening can be helpful… but, god these boardgame rules have taken over. and once players who start to realize (envision) what real roleplaying means… (old school all in your head) they Love it.

They start saying things like…. I didnt have to stop and think of my position and everyone elses…real fights, etc do not work this way. it is situational. Player: can i hit him? GM: no, not close. Player: ok how about him? GM: yes, he is right next to you kicking your Bothan friend in the face (last round things). Player: well hell… I hit him in the face!

My new players (started in last 5 years) are like… "this is a mental revolution." and my elder statesmen go… "MAN!… I remember how it used to be… Fast and furious and on the cuff!"

BrashFink - Writer, musician, artist, network ninja, gamemaster.

Reply #18 | Published on 01 September 2012 - 12:16:39
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 I would definitely listen to an Order 66 podcast dedicated to the FFG version of SW RPG. I loved the two you did, hoping for more. 

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Reply #19 | Published on 01 September 2012 - 22:13:01

I just finished listening to episode 163 this morning and I have to say that it was great. Actually listening to the devs talk about explanation of things and the meaning behind them.  I can't wait to listen to this one.

GMChris, is there a ink to subscribe to the podcast or just kind of follow the forums?

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Reply #20 | Published on 02 September 2012 - 03:18:23

Fechik said:

I just finished listening to episode 163 this morning and I have to say that it was great. Actually listening to the devs talk about explanation of things and the meaning behind them.  I can't wait to listen to this one.

GMChris, is there a ink to subscribe to the podcast or just kind of follow the forums?

You can subscribe on iTunes, and there's also a sub-page on the D20 Radio Network homepage specifically for the Order 66 podcast.

start.d20radio.com/home/the-order-66-podcast

You can also follow GM Chris and or GM Dave on Twitter, as they'll throw a tweet out there saying when they are doing the next live recording of the show, with the recorded 'cast itself usually following a day or two later under most circumstances.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #21 | Published on 02 September 2012 - 04:57:13

cetiken said:

 Fun cast.  It's rare that I enjoy an AP cast but I was enthralled. 

That said my career is rules lawyer, so I think it's worth mentioning that operating ships scanners is listed as an example of Surveilance not computers. I was also wondering why you used so if you used so few destiny points?  I'd have tossed one to upgrade a difficulty die on the sniper's first shot at the big guy. 

That's great to hear, from all of you.  Thank you.

Truthfully, I just haven't memorized all the skills yet, and didn't want to break the flow of the game to look it up.  So I just made the call on the fly.  ;-)

And the reason I didn't use a DP on that first shot is because I had none!  LOL… Kid you not.  The party rolled 4 light side points and 0 dark side points at the start of the session!  

Peace, Love,Good Gaming!

Reply #22 | Published on 02 September 2012 - 06:53:07

GM Chris said:

cetiken said:

 

 Fun cast.  It's rare that I enjoy an AP cast but I was enthralled. 

That said my career is rules lawyer, so I think it's worth mentioning that operating ships scanners is listed as an example of Surveilance not computers. I was also wondering why you used so if you used so few destiny points?  I'd have tossed one to upgrade a difficulty die on the sniper's first shot at the big guy. 

 

 

That's great to hear, from all of you.  Thank you.

Truthfully, I just haven't memorized all the skills yet, and didn't want to break the flow of the game to look it up.  So I just made the call on the fly.  ;-)

And the reason I didn't use a DP on that first shot is because I had none!  LOL… Kid you not.  The party rolled 4 light side points and 0 dark side points at the start of the session!  

Ah but at least 1 DP was used, so that shouldn't that have been flipped over to a darkside point?

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Reply #23 | Published on 02 September 2012 - 14:29:55

 It was.  But that didn't happen until a bit later in the session.  :-). And considering how HAMMERED the party got in that initial encounter… I really didn't find the need.  [shrug]

I could've used them in the Mynock fight… But I still didn't find the need.  

Peace, Love,Good Gaming!

Reply #24 | Published on 02 September 2012 - 23:11:32

GM Chris, I've listened to most of the podcast and although I think you guys were awesome I do have a question.

When you rolled the Obligation roll at the beginning, why did you keep it secret. Now, I'm all for GM secrets, I use them all the time myself, BUT, the Oblgation check can affect everyone for the entire session.

I don't know if I missed it, or if it was ever mentioned, but did you roll low enough for the Obligation to effect anyone/everyone? or was the reason you kept it secret because you did not roll low enough? Although I find that doubtful seeing as how high everyone's Obligation was.

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Reply #25 | Published on 02 September 2012 - 23:36:11
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Fechik said:

GM Chris, I've listened to most of the podcast and although I think you guys were awesome I do have a question.

When you rolled the Obligation roll at the beginning, why did you keep it secret. Now, I'm all for GM secrets, I use them all the time myself, BUT, the Oblgation check can affect everyone for the entire session.

I don't know if I missed it, or if it was ever mentioned, but did you roll low enough for the Obligation to effect anyone/everyone? or was the reason you kept it secret because you did not roll low enough? Although I find that doubtful seeing as how high everyone's Obligation was.

I would actually argue that the effect of the Obligation roll doesn't kick in until something happens in regards to it. After all, you aren't stressed about the bounty hunter on your tail until you know he's there.

Now, you could establish from the beginning that you know, but sometimes it's nice to have everything start out peachy.

I'd probably base it off of the Destiny Pool. All Lightside would mean that they have no idea and the future seems bright, while heavy dark side would have their Obligation on them immediately.

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Reply #26 | Published on 03 September 2012 - 13:09:40

Inksplat said:

 

I would actually argue that the effect of the Obligation roll doesn't kick in until something happens in regards to it. After all, you aren't stressed about the bounty hunter on your tail until you know he's there.

Now, you could establish from the beginning that you know, but sometimes it's nice to have everything start out peachy.

I'd probably base it off of the Destiny Pool. All Lightside would mean that they have no idea and the future seems bright, while heavy dark side would have their Obligation on them immediately.

I hadn't quite looked at it that way. I was looking at it directly as written. Thanks!

and I like the idea of basing it on the Destiny Pool.

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Reply #27 | Published on 03 September 2012 - 18:45:14
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GM Chris said:

Would you settle for stat blocks?  (Lot easier to do.)  I can try and get them compiled this evening…

 

Were you still looking to provide this?  it would be much appreciated

 

:)

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Reply #28 | Published on 04 September 2012 - 00:24:20

Sorry for the late reply, guys.  :-)  Been a crazy Labor Day weekend.  Top that off with the fact that Dave and Kat hung onto their sheets - so I don't have full stats for them.

Below you'll find stat-blocks for Teny and The Hawv's characters:

 

Mahatma (played by Teny)

Twi'lek Force-Sensitive Exile on the run from the Empire and a family that want's to cash in on him. 

Obligation: Family (20).  Motivation: Cause (Emancipation).

Career:  Explorer.  Specialization:  Trader, Force-Sensitive Exile

Characteristics:  Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 3

Skills:  Astrogation 1, Cool 2, Deceit 2, Negotiation 1, Perception 1, Ranged (Light) 2, Knowledge (Core Worlds) 1, Knowledge (Lore) 1, Knowledge (Outer Rim) 1

Talents:  Uncanny Senses, Convincing Demeanor, Force Rating 1

Soak/Defense: 2 / 0

Thresholds:  Wound: 11 / Strain: 13

Abilities:  Force Power: Sense (Control 1, Magnitude 1)

Equipment:  Heavy Blaster Pistol, Combat Knife, Heavy Clothing, Comlink, Extra Reload x2

 

 

Jan VanHoot (played by The Hawv)

Human con-artist recently released from a 5-year sentence at an Imperial Prison facility, after his long-time "business partner" and childhood friend sold him out.  He's looking for payback.

Obligation: Betrayal (25). Motivation: Relationship (Childhood Friend).

Career:Colonist. Specialization: Politico, Doctor

Characteristics: Brawn 2, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 3

Skills: Charm 2, Deceit 2, Leadership 1, Medicine 1, Negotiation 1, Streetwise 1, Ranged (Light) 1

Talents: Kill With Kindness, Plausible Deniability, Inspiring Rhetoric, Surgeon

Soak/Defense: 3 / 0

Thresholds: Wound: 12/ Strain: 12

Abilities: none

Equipment: Blaster Pistol, Brass Knuckles, Heavy Clothing, Datapad, Comlink, Extra Reload x2, Medpac, Disguise Kit, Stimpack x5

Peace, Love,Good Gaming!

Reply #29 | Published on 04 September 2012 - 10:21:24

Looking at the two posted stat-blocks, it looks like Tenny and Hawv went for a mix of ability score increases, skill ranks, and talents.  Which is probably how it should be for this game.

Thanks for posting these Chris.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #30 | Published on 04 September 2012 - 12:22:28
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Donovan Morningfire said:

Looking at the two posted stat-blocks, it looks like Tenny and Hawv went for a mix of ability score increases, skill ranks, and talents.  Which is probably how it should be for this game.

Thanks for posting these Chris.

 

2nd that notion

Thanks for posting these!

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