Donovan Morningfire said:
And, given the lack of an unskilled penalty, it's perfectly reasonable to use a single skill with task to know a given language.
Agreed, which was why my suggestions were either to use Education, or just straight Intellect.
I suppose if you really are concerned with tracking what languages a character can speak, a separate Knowledge skill would work, but there's then the question of which careers and specializations get it as a career skill. Or should it just be a "universal skill" that anyone can purchase as though it were a career skill?
I could see Education working, but I went with Xenology as a gut feeling after reading the descriptions. In particular, the first bullet-point and final paragraph speak directly toward communicating with a species and/or culture.
Of course, the game does explicitly 'leave space' for new skills to be added, so creating a Knowledge (Languages) skill is a perfectly reasonable route if it fits your game. (Just be aware of how much extra XP it will cost for your players to buy into a skill that doesn't exist in *any* class or specialization's lists.)
Lightsaber: Is it an elegant weapon from a more civilized age, dangerous Jedi paraphernalia,the galaxy's best utility knife?
I went into this in detail in the other forum…but basically use Lore: Xenos to determine if a character speaks a newly encountered language…then just record it for future referance.
C3PO is back in business since he would rarely fail this but everyone would know some here and there…
Works like a charm