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Hello Testers,
This thread is stickied for the purpose of posting feedback and comments concerning the equipment mechanics. Thanks, everyone!
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I'm confused about the cost to activate a weapon quality. There seems to be conflicting information in the text, unless I am misunderstanding it.
Pg 105
Weapon Qualities, 2nd paragraph, 2nd sentence
"Active qualities must be triggered by the user, often by spending [Adv] to activate the effect."
Pg 105
Weapon Qualities, 3rd paragraph, 3rd sentence
"Qualities require [Adv][Adv] to activate unless otherwise stated in their description."
So does it normally cost 1 Advantage symbol to activate a quality, or 2?
I don't know if I am missing it, but in the section on Encumbrance on page 103, it mentions that armor's value is treated differently when worn. But I can't seem to find the place where it details the difference.
Venthrac said:
I'm confused about the cost to activate a weapon quality. There seems to be conflicting information in the text, unless I am misunderstanding it.
Pg 105
Weapon Qualities, 2nd paragraph, 2nd sentence
"Active qualities must be triggered by the user, often by spending [Adv] to activate the effect."
Pg 105
Weapon Qualities, 3rd paragraph, 3rd sentence
"Qualities require [Adv][Adv] to activate unless otherwise stated in their description."
So does it normally cost 1 Advantage symbol to activate a quality, or 2?
It almost reads like the first reference simply to the type of resource, and then the second is the actual cost. But I agree that it could use some tweaking for clarification.
I think you have it exactly right, Ink. I re-read it later and when viewed that way, it makes perfect sense. It's not always easy to know when a single instance of the Advantage icon is intended to mean the general resource, or a literal cost of exact of exactly 1 Advantage.
The Defensive quality requires a maneuver to activate.
This means that it will render talents like Improved Side Step pratically useless (there are already very few options to increase defense).
Maybe it could be activated with 2 Advantages (like other qualities) OR 1 Maneuver.
Two advantages can also generate an second maneuver IIRC. This does sort of allow a player to activeae it when that is an option but also lets them give up their initial maneuver to be sure that its active.
cetiken said:
Two advantages can also generate an second maneuver IIRC. This does sort of allow a player to activeae it when that is an option but also lets them give up their initial maneuver to be sure that its active.
Yes, but this manuevers too counts against the "no more than 2 maneuvers during your turn" rule.
So if I use Improved Side Step (or similar), I won't be able to use the Deflect quality of a weapon.
LukeZZ said:
Yes, but this manuevers too counts against the "no more than 2 maneuvers during your turn" rule.
So if I use Improved Side Step (or similar), I won't be able to use the Deflect quality of a weapon.
As promised I did some more Dice Math relevant to this discussion.
Beta Star Wars EotE, page 125, Talent Forearm Grip:
Modification Options: Innate Talent (Snap Shot)
Apparently there is no such thing as a "Snap Shot" Talent.
I couldn't find one. Maybe its an artifact from an early iteration of the ruleset?
“General Kenobi, Years ago, you served my father in the Clone Wars"
OB-1 said:
Beta Star Wars EotE, page 125, Talent Forearm Grip:
Modification Options: Innate Talent (Snap Shot)
Apparently there is no such thing as a "Snap Shot" Talent.
I couldn't find one. Maybe its an artifact from an early iteration of the ruleset?
I found that Snapshot is instead a weapon quality (page 107).
So instead of "Innate Talent (Snap Shot) Mod" the text in page 125 should read "Weapon Quality (Snapshot) Mod".
“General Kenobi, Years ago, you served my father in the Clone Wars"
Star Wars Beta: EotE, Page 115, Table 5-8 Gear:
Bacta (liter) cost: 20 Enc: 1 Rarity:1
Bacta (full tank) cost: 4.000 Enc:12 Rarity:1
How many liters a bacta full tank holds, how much is spent in each use/month and how much is the maintenance costs of a bacta tank?
I know some player groups will want one of these things in their ship.
“General Kenobi, Years ago, you served my father in the Clone Wars"
Hey OB-1. you should put these comments in the proofreading forums as well. That's the place to report errors in the text.
I find Jetpacks to be a bit confusing w/ regard to how (or if) they affect combat. Do they even get used in combat? If so, do they use the vehicle combat rules and maneuver options? Do they use planetary range band measurement? Are they just for non-combat related travel and exploration?
Maybe I'm missing something or just not familiar enough with the vehicle rules.
Venthrac said:
Hey OB-1. you should put these comments in the proofreading forums as well. That's the place to report errors in the text.
Venthrac,
That same observation is there in the proofreading forum already, as I later found out.
Nevertheless, I've found useful to put it in here too, as it directly answered the question posed in my previous post.
Anyway, thanks for the heads up.
“General Kenobi, Years ago, you served my father in the Clone Wars"
For the knockdown quality (pg 106), it doesn't specify what the rating does. I'm assuming it's the number of rounds it applies, but it doesn't explicitly state that anywhere.
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