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Donovan Morningfire said:
GM Chris said:
Dono - you and others (and myself) are trying to "eyeball" this to make a character with a comparable power level to Saga Edition. I don't think that's a valid perspective. [shrug] (In fact, i find a lot of the fan-based house-rules are trying to "d-twentify" Edge.)
But (not to hijack the original purpose of this thread), I think my ruminations bring up a different point worth discussing. Character conversions aside… it's clear that the design intent behind Edge has players either advancing at a much slower pace, or just not achieving the same power level as quickly. This about this…
You (and I) feel that 160-200 XP is equivalent to a level 5 character… becuase it "feels" like the same power level when we see it in play. But at 10 xp (+5 for playing to motivation each session) - so we say… a balls out 15 XP per session… then it would take 10-13 sessions to equal that power level. Did it take you that long to get to level 5 in Saga?
I don't know what I'm trying to say.
I think we're trying to Saga-fy Edge of the Empire. Dammit, this is a derail. ROFL…
Well, might be a bit of a de-rail, but it's a valid concern.
My own experiences with Saga and OCR/RCR is that it took much less than 10 sessions to hit 5th level, starting from 1st, but that's been under GMs willing to put the PCs through their paces. After all, the much-praised Dawn of Defiance campaign takes the PCs to 5th level at the end of the second module, and the first one (bringing them to 3rd level) can be run in about 2 sessions total, and the second one in two or three. So it could very well be that the PCs go from 1st level to 5th level in that campaign.
But as you say, EotE is a horse of a very different color, and even at 300 additional XP, the Force-user I was testing (which would take just over 30 sessions assuming the +5 Motivation bonus every other session), and Saga-wise he felt to be about 6th level in terms of power, and reaching that level in Saga Edition would take far less than that many sessions. So I'd call that pretty fair proof that EotE isn't meant for the PCs to become super-powerful in a short period of time, particularly as there are two more corebooks slated for release down the line.
I've tried to keep my house-rule ideas fairly limited, though you've seen the majority of the work I've done. I don't think I've tried to d20-ify this system, as I really do appreciate how much of a change this system is from d20, but simply expand the options available where Force-users are concerned.
I think the information that gets lost in a conversation like this is what the difficulty of the encounters are, and that it mattered in d20 games, and doesn't in EotE. GM Chris did a lot of work and produced the information about how many sessions it took 'in his experience' to move from one lvl to the other. This kind of information is absent from GMC's information.
I can tell you that in my two year campaign I ran in Saga, my experience was very very different than what he described in his list above. I gave the players the XP the book indicated they earned for about 3 sessions. After that, it became very clear that if I continued to give them the XP proscribed by the book, they would be leveling so quickly there would be no way for me to reasonably complete the story I had planned (let alone the two other acts) before they were able to far surpass Vader-esque power levels. The problem was caused by the dictated challenge levels for adversaries being much to low. So I had to increase the CL the players were facing to provide any kind of challenge or danger. This in turn led to massive XP rewards where they were leveling basically every session. I basically threw up my hands when it came to awarding XP, and just told them "Okay, now you lvl".
Different groups may have had different experiences with the difficulty curve, but here, its absent, which means that those kinds of conversions are more difficult to make.
My solution to the conversion has worked well so far. Have the players [re]create their characters in the new system, and then give large XP rewards every session (50-100 XP), until you've worked up to the point where you feel they should be. Everyone can learn the game again, everyone gets to feel how the game acts at different power levels, and GM isn't faced with nothing more than guesswork to determine how hard to make the opponents, since each later session can be planned based on information from earlier sessions.
My players are eager to get back to where they were, but they understand its a learning process for us all. In retrospect, they've appreciated the chance to learn and not get their asses handed to them by foes that would have been pushovers before, but now are a lot more dangerous.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Kallabecca said:
GM Chris said:
You (and I) feel that 160-200 XP is equivalent to a level 5 character… becuase it "feels" like the same power level when we see it in play. But at 10 xp (+5 for playing to motivation each session) - so we say… a balls out 15 XP per session… then it would take 10-13 sessions to equal that power level. Did it take you that long to get to level 5 in Saga?
I don't know what your experiences were with Star Wars, but the few I had and from the Rulebook (for RCR vs Saga), it took 10 simple encounters to level from one level to the next, or 3 or 4 challenging encounters. So, that would mean about 1 level every 2 to 3 weeks. So, it isn't unreasonable for it to take 10 - 13 game sessions to get to level 5. Especially with how much time combat consumes in the D20 type games.
You know, Kallabecca, you bring up a highly valid point.
Now - not to toot my own horn too much - but I'd call myself "pretty experienced" with Saga Edition.
But your point is a very very good one. Because 1 level every 2 to 3 weeks (1 session a week, I'm assuming) tells me a lot about the TIME your sessions take.
I hadn't even considered that.
My sessions tend to be 10-12 hour affairs with massive numbers of encounters.
So NOW… I'm wondering if the "10 xp per session" guideline is working off an idea of 4 hour sessions? Makes sense. The system is FAST. [scratches chin]
Damn… you're on to something, sir!
Peace, Love,Good Gaming!
GM Chris said:
Now - not to toot my own horn too much - but I'd call myself "pretty experienced" with Saga Edition.
But your point is a very very good one. Because 1 level every 2 to 3 weeks (1 session a week, I'm assuming) tells me a lot about the TIME your sessions take.
I hadn't even considered that.
My sessions tend to be 10-12 hour affairs with massive numbers of encounters.
So NOW… I'm wondering if the "10 xp per session" guideline is working off an idea of 4 hour sessions? Makes sense. The system is FAST. [scratches chin]
Well, for most folks in most RPGs, a 4 hour session is the norm, as that's typically about all that can be accounted for between different folks' schedules and responsibilities. So the baseline 10 XP per session probably is based on that guideline, rather than the half-day mini-marathon sessions you tend to run
. Don't get me wrong, they're quite entertaining to read about, but most folks would consider themselves lucky to get a 6 hour session in.
Contributing Author of the GSA at http://gsa.thegamernation.org/
"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard
GM Chris said:
Kallabecca said:
GM Chris said:
You (and I) feel that 160-200 XP is equivalent to a level 5 character… becuase it "feels" like the same power level when we see it in play. But at 10 xp (+5 for playing to motivation each session) - so we say… a balls out 15 XP per session… then it would take 10-13 sessions to equal that power level. Did it take you that long to get to level 5 in Saga?
I don't know what your experiences were with Star Wars, but the few I had and from the Rulebook (for RCR vs Saga), it took 10 simple encounters to level from one level to the next, or 3 or 4 challenging encounters. So, that would mean about 1 level every 2 to 3 weeks. So, it isn't unreasonable for it to take 10 - 13 game sessions to get to level 5. Especially with how much time combat consumes in the D20 type games.
You know, Kallabecca, you bring up a highly valid point.
Now - not to toot my own horn too much - but I'd call myself "pretty experienced" with Saga Edition.
But your point is a very very good one. Because 1 level every 2 to 3 weeks (1 session a week, I'm assuming) tells me a lot about the TIME your sessions take.
I hadn't even considered that.
My sessions tend to be 10-12 hour affairs with massive numbers of encounters.
So NOW… I'm wondering if the "10 xp per session" guideline is working off an idea of 4 hour sessions? Makes sense. The system is FAST. [scratches chin]
Damn… you're on to something, sir!
4 - 6 hour sessions once a week. Even when I started that was the norm due to other obligations (homework, extracurricular stuff, etc…). That also seems to be the baseline that most RPGs that I've played that AREN'T level-based for determining rewards for the session (Savage Worlds, Shadowrun, GURPS, HERO, Star Wars D6, etc…).
Okay… so now I'm totally convinced. Also, I was emailing Jay Little last night, and asked him (regarding the 10 xp per session guideline), how long he envisioned a "session" to be. His response? About 4 hours.
So there you go.
Kallabecca, your point is EXACTLY correct. :)
Peace, Love,Good Gaming!
GM Chris said:
So what's the problem? What's the solution?
Clearly, the Edge designers either intended for character advancement to be MUCH slower than in Saga; or they don't consider character power levels to be as high as they do in Saga. (Either option is probably, though I tend to side with Option 2, considering everything we've seen.)
Any thoughts on this rambling of bad math, poor assumptions, and unsanwered questions, guys???
I think the problem is that you're falling into the trap of thinking that 1 XP at 1st level and 1 XP at 20th level are equivalent in Saga Edition.
The spine of the d20 system (which Saga is based on), assumes 3 encounters per session, 4 sessions, equals a level. XP progression in Saga is non-linear, meaning that XP values for opponents, and to achieve the next level, increase as level increases. I.e.: at 1st level, your character will earn maybe 200-300 XP per session. At higher level, you'll be earning thousands of XP per session.
EotE on the other had has a flat (linear) progression - regardless of how much XP your character has, they will usually only be earning 10-15 XP per session.
Given that, I think the only way to really compare the characters is to break it down by number of sessions played. So a 5th level Saga PC, with the assumed rate of progression, will have played roughly 4 (number of levels gained) x 4 (assumed number of sessions per level) - 16 sessions. An equivalent EotE character will have earned 160-240 (average 200) XP during that same amount of play time. Obviously, if you have more or less encounters than the asumed default per level in Saga you'll have to tweak those numbers, but it's encouraging to see that it's bang on what people say "feels" right in play.
Note this means your average 20th level Saga PC is equivalent to 19 x 4 = 76 sessions of play, or 760-1140 (average 950) XP in EotE, and gives us the following tables of equivalence:
Saga Level; Saga XP; Average Edge XP
1; 0; 0
2; 1000; 50
3; 3000; 100
4; 6000; 150
5; 10000; 200
6; 15000; 250
7; 21000; 300
8; 28000; 350
9; 36000; 400
10; 45000; 450
11; 55000; 500
12; 66000; 550
13; 78000; 600
14; 91000; 650
15; 105000; 700
16; 120000; 750
17; 136000; 800
18; 153000; 850
19; 171000; 900
20; 190000+; 950+
I.e.: 50 XP per level gained (above 1)
Edge of the Empire play aids
Award them 12 experience per session played. In my experience this ends up being every 3 sessions or so. I would think 150 (round up from 144) points would be reasonable.
Without Signature
Darnit, for a second i thought this thread was about converting saga players but no such luck haha.
Without Signature
EngageEight said:
Darnit, for a second i thought this thread was about converting saga players but no such luck haha.

Force them to prep for and GM a 6-hour Saga game with 4 encounters, for a 6-person party of level 12 or higher characters. That might do it.
Peace, Love,Good Gaming!
Sounds good. And I will remind them that they can't use Threats of the Galaxy since it is more errors than accuracy. 
Without Signature
GM Chris said:
EngageEight said:
Darnit, for a second i thought this thread was about converting saga players but no such luck haha.

Force them to prep for and GM a 6-hour Saga game with 4 encounters, for a 6-person party of level 12 or higher characters. That might do it.
Where's the +1 button…?
XD
Order 66 Contributor:Fragments from the Rim
Current SW Campaign: Order 65
Co-Host of All Wings Report In, the official Rebel Legion Podcast
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