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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFGMarkFFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Because This Isn't a Video Game…
Published on 17 October 2012 - 09:43:15
Page 3 of 3 (36 messages) « First page... 2 3
Reply #31 | Published on 20 October 2012 - 13:59:22

Moglwi said:

 I have many ideas about this subject.

As a GM i must regonise that if I send a threat at my PC's with a gooby bit of kit I must be OK with the pcs using it.  At the same time I can get hacked off with the loot everything mentality but I find often that after the players have got the gear they want the looting reflex dose did down especaly in a non D&D game when there is aqulantive diffrence betwheen a +1 & +5 amulet of natural armour not so much in EDE where blaster pistols are mostly the same.

As a player  for example in the game I played in on Thursday I started with a Hold out blaster and 3 bits of kit with 13 credits to my name so no upgrades for me or some armour in the game we picked upo a disrutpor rifle 3 or 4 blaster pistols and a carbine I have a blaster pistoal and a carbine.  I think that I am happy with the level of loot I have picked up and unless it is something that I know is worth a loot of money and investment in time to sell it I will probably not do much looting  

I agree here, if the players are comfortable with what they have, they will often understand that looting and being rich isn't apart of Star Wars and not loot. Looters are generally from D&D and D&D-esque RPGs, or don't trust the GM (though the 2 often collide), the best way to stop it is to get the players to trust you. Remember, if your players don't like starving on the edge there are other ways to play obligation up and bring tension in, not every group is the same.

Without Signature

Reply #32 | Published on 21 October 2012 - 17:51:31
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 You could always break out an old West End Games books for the legality codes for gear/weapon/etc. Quite simply, npcs give you a hard time if it's illegal to own it. Sure that doesn't necessary solve the looting of everything, but it discourages pc from taking stuff they're not supposed to. 

Only the strong will win.

Reply #33 | Published on 21 October 2012 - 19:06:14

SirUrza said:

 You could always break out an old West End Games books for the legality codes for gear/weapon/etc. Quite simply, npcs give you a hard time if it's illegal to own it. Sure that doesn't necessary solve the looting of everything, but it discourages pc from taking stuff they're not supposed to. 

Or you could refer to Saga for the "availability" of items: anything Restricted is going to turn heads, and anything with a Military availability is normally illegal for civilian use under the Empire. 

Reply #34 | Published on 21 October 2012 - 21:27:39
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awayputurwpn said:

SirUrza said:

 

 You could always break out an old West End Games books for the legality codes for gear/weapon/etc. Quite simply, npcs give you a hard time if it's illegal to own it. Sure that doesn't necessary solve the looting of everything, but it discourages pc from taking stuff they're not supposed to. 

 

 

Or you could refer to Saga for the "availability" of items: anything Restricted is going to turn heads, and anything with a Military availability is normally illegal for civilian use under the Empire. 

Or go with the Rarity table from Edge of the Empire. 

Without Signature

Reply #35 | Published on 22 October 2012 - 09:21:41

"There are no railings in Star Wars."

Except on those deadly 3 feet drops. Those certainly need saftey railings. Someone might go near those, see. BIg bottomless pit? Its saftey railing is the fact it is a big bottomless pit.

ps. I hate this forum code…

Without Signature
Reply #36 | Published on 29 October 2012 - 09:43:15
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3WhiteFox3 said:

Moglwi said:

 

 I have many ideas about this subject.

As a GM i must regonise that if I send a threat at my PC's with a gooby bit of kit I must be OK with the pcs using it.  At the same time I can get hacked off with the loot everything mentality but I find often that after the players have got the gear they want the looting reflex dose did down especaly in a non D&D game when there is aqulantive diffrence betwheen a +1 & +5 amulet of natural armour not so much in EDE where blaster pistols are mostly the same.

As a player  for example in the game I played in on Thursday I started with a Hold out blaster and 3 bits of kit with 13 credits to my name so no upgrades for me or some armour in the game we picked upo a disrutpor rifle 3 or 4 blaster pistols and a carbine I have a blaster pistoal and a carbine.  I think that I am happy with the level of loot I have picked up and unless it is something that I know is worth a loot of money and investment in time to sell it I will probably not do much looting  

 

I agree here, if the players are comfortable with what they have, they will often understand that looting and being rich isn't apart of Star Wars and not loot. Looters are generally from D&D and D&D-esque RPGs, or don't trust the GM (though the 2 often collide), the best way to stop it is to get the players to trust you. Remember, if your players don't like starving on the edge there are other ways to play obligation up and bring tension in, not every group is the same.

 

Honestly I think that the issue takes care of itself.

The character I play is a cleptomaniac, mostly because I have never gotten to play anything like this and I thought it would be fun. This character has stolen and looted a fairly large amount of items, however they have all be obvious things like the blasters the opponents were using, or a car. But in most of these cases the equipment was then immediatly used. In the case of the blasters they were distributed to the group who were recently disarmed and the car was used in a high speed chase and then subsequently jumped out of during the ensuing fight so that I could brawl with the other vehicles inhabitants(the droid has very little regaurd for self preservation, and an amazing athletics check).

 Outside of my character, looting has been primarily kept to upgrades due to insufficient funds. The group will get better weapons and amor from fallen corpses as they could not afford very good ones, but i have yet to see anyone "search through a body for anything valuable" I have however seen someone "search through a body to find information on who he is working for"

Because a blaster is just a blaster, and carrying around 13 of them is cumbersome and suspicious, the game just doenst have that problem unless an object is particulary shiny or obviously valuable.  Besides, being rich doesn't mean anything if the currency isnt accepted on a hutt world, or by the republic and vica versa

 

In the beginning the Universe was created.
This has made a lot of people very angryhas been widely regarded as a bad move

Page 3 of 3 (36 messages) « First page... 2 3

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