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I really like the pdf record sheet that you have provided. Before launch, I'd like to see the following improvements made to it:
Also, I would like to see an official character advancement record sheet, starship record sheet, and weapon record sheet. These can simply be PDFs posted on the website along side the character sheets, and don't need to be appendices to the final book. I would just prefer them to visually fit with the the great character sheet we already have.
The character advancement record sheet should show a record, starting at creation, of the talent, spec, skill, force power & attribute purchases for a character in addition to session XP awards. The sheet should have on row/record for each purchase, and the following columns:
The weapon record sheet should allow space to record:
The material on a starship record sheet should be self-evident given the stat blocks in the back of the book, but should allow space for modification records.
Thanks for the great work on the game!
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
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Oh yeah, the Character sheet needs a location to record critical injuries, as well.
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Agree and agree to both of these.
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.
I dare say! What's this!? Prototypes and examples!?
Share, enjoy. Feedback welcomed.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Nice work - thanks.
I think the Advancement sheet would be better if it separated the "starting" and "in-play" experience spending in separate sections, and perhaps was a little more condensed - after all, the chronology of "starting" purchases isn't really important.
Maybe something like:
Additional Specialisations | Skills | Talents | Force Powers across the top
Additional Specialisations would have: Name | Career | Cost
Skills would have: Name | Career Skill? | Rank | Cost
Talents would have: Name | Specialisation | Cost
Force Powers would just have: Name | Cost (always 10…)
Then subsequent purchases / rewards would be an ordered list.
For the weapons, good work, but one whole page for each weapon seems excessive. One idea I had for Mods (which I used on the gear cards) is that you just list them with a bunch of circles/boxes, e.g.: "Damage +1 oo" would represent "0-2 Damage +1 Mods". Then, empty circles represent mods not installed, circles with a tick represent successfully installed mods, and circles with a cross represent failed installation attempts. Using something like that might save some space.
It probably also needs a single line (across the top or bottom) that summarises the current stats of the weapon for ease of reference.
Edge of the Empire play aids
If I'm reading your comment right, you're gonna have to trust me when I tell you its too many columns that need to be wide to have more than one column for what you're buying. and even though the chronology of ability purchases doesn't matter at lot at creation (it does if you buy other specs) Its way easier to track your XPs available in just one column.
If you want/need a separate place for creation, just use a separate sheet for creation, and then keep the record elsewhere for advancement, or just use the sheets for advancement.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
I should also explain that when recording Talents, I placed capital letter in parentheses after the name of the tree it appears in. This represents the Column of that tree where the specific instance of that talent was bought. With the information of Tree, Column, and Price, its clear exactly which instance of the talent was purchased. This is obviously important when figuring what new talents are available when it is purchased.
This was not an original idea; If I could remember where on these forums I saw this, I would credit the poster. If anyone knows who its from, feel free to let me know here.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
If I'm reading your comment right, you're gonna have to trust me when I tell you its too many columns that need to be wide to have more than one column for what you're buying. and even though the chronology of ability purchases doesn't matter at lot at creation (it does if you buy other specs) Its way easier to track your XPs available in just one column.
I was thinking like this:
https://dl.dropbox.com/u/9077657/SW-EotE-Character-Advancement-Sheet.pdf
Also knocked up a quick version of what I was thinking for the weapon sheet as well:
https://dl.dropbox.com/u/9077657/SW-EotE-Weapon-Sheet.pdf
Looks like it's much harder to get all that in less than a sheet than I anticipated!
Edge of the Empire play aids
In regards to the creation of the character advancement sheet, like I said, I wanted one column for every purchase, so theres one column for tracking current XP. The second page of what you linked (Unless I'm missing something) is practically to what I made, just may be a different order to the fields. As for the first page I'm not sure if its just for creation, has 4 separate columns for track xp expenditures, and doesn't place the obligation "in-line" with the other XP track. THis isn't Ideal for the way I go through it, but like I said, to each his own. The front page COULD be a place to summarize later expenditures, but that's really what the character sheet is for.
As far as the weapon sheet goes, yeah, there's a TON of info to squeeze into a small space. Half the reason I wanted to make this thread was just to draw attention to the amount of record keeping is involved in modding weapons. Its a FANTASTIC system, and so flexible, It's just a little complex. Like I said above, these don't need to be IN the book, but they should be given professional ffg treatment and made to match the way other sheets looks.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Oh yeah, I see where the first page says "Character Creation" Now. Again, if you prefer that style, thats fine. I just prefer mine for the reasons I gave above.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Yeah, front of sheet for character creation, back (and subsequent) for additional "in game" expenditures. Not sure why obligation isn't lining up for you - looks lined up on the version I'm looking at… the idea being that all the XP costs are tallied in one column (if you include character creation totals) - the far right hand column.
Anyway, each to their own. Just wanted to give people an alternate template, for those who prefer to see it split out like I do.
I've also created an example of the weapon sheet filled out - I think it still needs a bit of work, especially on the mods section - but I threw it together quickly and like the idea that all the columns line up so you can immediately see the current (final) values and all the bits that contributed to it:
https://dl.dropbox.com/u/9077657/SW-EotE-Weapon-Sheet-filled.pdf
Edge of the Empire play aids
How did you get the Despair/Threat symbols in the text?
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
How did you get the Despair/Threat symbols in the text?
I have some images that I've been using for my reference sheets. I can upload them to drop box if you're interested?
Edge of the Empire play aids
It would also be nice if the main character record sheet had a place to enter Force Rating, and an expanded area for equipment and notes. But the additional advancement and weapon sheets seem like good ideas as well.
Illya Mar said:
It would also be nice if the main character record sheet had a place to enter Force Rating, and an expanded area for equipment and notes. But the additional advancement and weapon sheets seem like good ideas as well.
+1 to the recommendation for a place to record FR, or a separate sheet for recording force powers.
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
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