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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Character Creation
Published on 23 September 2012 - 03:56:53
1
0

Ok, I am starting on a GM PC.  Once I get this guy down pat, then I'll use this way to help my players out a bit.  I am also using the Excel Character Creator.

 

Background:
I am working on a Human Outlaw Tech.  The Idea is that he is after the challenge of creating better tech (mostly for ships) and wants to either overthrow the Empire or at least change it to be less tyrannical and corrupt.

Obligations:
Thinking about debt, to reflect that he owes the "local" crime lord resources for saving his life and starting up his business.  Mostly making and modding various weapons and ships.

Species:
Like I mentioned, I'm going for Human.  With the recent Feedback, Humans start off with 2 non-career/non-specialist skills.  I picked Gunnery and Negotiation.  Question:  Does he start with 1 rank in each or do I still have to buy that from Experience?

Career:
Technician, with a specialization in Outlaw Tech (I am not spending experience for the Skill Ranks).  For Tech, I put 1 rank into Computers, Mechanics, Perception, and Surveillance.  For the Outlaw Specialization I went for Education and Streetwise.  Question:  Beginning of the Career it said we start off with 4 skills with a single rank in each.   It doesn't say anything on Specializations.  Is my character correct or am I spending ranks that I do not have access to?

Talents:
Simple enough.  Spend the amount of Experience a character gets for the Talent(s) you want.

Without spending experience, is this an accurate way to create a Human character?

 

Without Signature
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Reply #1 | Published on 24 September 2012 - 04:00:04

[QUOTE efidm=722094]

Ok, I am starting on a GM PC. Once I get this guy down pat, then I'll use this way to help my players out a bit. I am also using the Excel Character Creator.

Background:
I am working on a Human Outlaw Tech. The Idea is that he is after the challenge of creating better tech (mostly for ships) and wants to either overthrow the Empire or at least change it to be less tyrannical and corrupt.

Obligations:
Thinking about debt, to reflect that he owes the "local" crime lord resources for saving his life and starting up his business. Mostly making and modding various weapons and ships.

Species:
Like I mentioned, I'm going for Human. With the recent Feedback, Humans start off with 2 non-career/non-specialist skills. I picked Gunnery and Negotiation. Question: Does he start with 1 rank in each or do I still have to buy that from Experience?

[/QUOTE]

Yes you get rank one in both of those skills, though you can't raise them higher than rank 2 during the whole of character creation

[QUOTE]

Career:
Technician, with a specialization in Outlaw Tech (I am not spending experience for the Skill Ranks). For Tech, I put 1 rank into Computers, Mechanics, Perception, and Surveillance. For the Outlaw Specialization I went for Education and Streetwise. Question: Beginning of the Career it said we start off with 4 skills with a single rank in each. It doesn't say anything on Specializations. Is my character correct or am I spending ranks that I do not have access to?

[/QUOTE]

You get a total of 6 skill ranks from your Career and Specialisation, 4 that you must put in the 1 rank into 4 Career skills, and 2 that you must put 1 rank into 2 Specialisation skills.

[QUOTE]

Talents:
Simple enough. Spend the amount of Experience a character gets for the Talent(s) you want.

Without spending experience, is this an accurate way to create a Human character?

[/QUOTE]

Yes this is correct

Without Signature

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