| Register Now | |
| My Points | |
| My Games | |
| Page 2 of 10 (145 messages) | « First page... 1 2 3 4 5 ...Last page » |
Sutter said:
The only thing I've noticed is that you have a "Blank" spot listed on the Force Dice and the Force Dice doesn't have any "Blank" sides.
Good catch! I've updated the sheets with this change, plus healing information and a general tidy up/clarification of some language.
Edge of the Empire play aids
Good stuff. I'd recommend adding a column in the "skills" section that lists the skill(s) used to oppose check, or add it as a bullet point under each skill.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
LethalDose said:
The third page already has this for social skills - unfortunately it won't fit with the skills… I could add Slealth and Skullduggery, are there any others that are missing?
Edge of the Empire play aids
hi
Excellent job Gribble, with these nuggets of information, I can make a more well-informed decision whether to buy this game or not…oh who am I kidding, take my money already FFG.
Still awesome job, I do see many similarities in game mechanics to WFRP.
ciao
A lifetime member of Liber Fanatica.
Do I need to be liked? Absolutely not. I like to be liked, I enjoy being liked, I HAVE to be liked.
But its not like this compulsive need to be liked...like my need to be praised. -Michael Scott, the Office
The book says characters can choose from the light freighter, bulk freighter or transport hull types, but you include the Firespray, which is a patrol boat hull type. Am I missing something that allows them to choose that ship?
My blog: The Daily Rich
DailyRich said:
The book says characters can choose from the light freighter, bulk freighter or transport hull types, but you include the Firespray, which is a patrol boat hull type. Am I missing something that allows them to choose that ship?
It's explicitly listed as one of the ships they can choose on page 68.
-WJL
"All models are wrong, but some models are useful."
-George E.P. Box, Ph.D.
"It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simpleas few as possible without having to surrender the adequate representation of a single datum of experience."
Albert Einstein, Ph.D.
Weird, that kind of contradicts what it says earlier in the character creation overview.
My blog: The Daily Rich
And I've updated again to include some info on opposed skills, all the week 3 updates and some minor corrections/clarifications.
I'll look to align updates with the weekly updates from now on - next week I plan to include some information for weapon mods on the types of weapons to which they can be applied.
https://dl.dropbox.com/u/9077657/SW-EotE-Reference-Sheets.pdf
Edge of the Empire play aids
Have we lost the table for spending advantages and threats etc in combat? Or am I just going a bit old and blind?
Thanks for putting these together man, they are awesome
lupex said:
Have we lost the table for spending advantages and threats etc in combat? Or am I just going a bit old and blind?
Sorry, i found it at the back with the skills. Could these tables be put back on one sheet and moved up to the combat section as I have found its one of the most referenced tables so far and having it with the skills will make it difficult to reference, my players call it a menu of doom.
And please can you add a couple of rows to the advantage and triumph table to state spend 1 or more advantage (or a single triumph) to score a critical hit or to activate a weapon quality.
lupex said:
Could these tables be put back on one sheet and moved up to the combat section as I have found its one of the most referenced tables so far and having it with the skills will make it difficult to reference, my players call it a menu of doom.
And please can you add a couple of rows to the advantage and triumph table to state spend 1 or more advantage (or a single triumph) to score a critical hit or to activate a weapon quality.
Ok, I made this first change intentionally, because as a GM it was handy to have one two-pager with all the out of combat and in combat spending of threat and despair together, and it allowed me to have another two-pager with all the spending of advantage, triumph for in and out of combat to give to players. So before I go ahead and change it back, I'm keen to hear opinions on which format people would prefer (i.e.: separated by GM vs player, or "in combat" vs "out of combat")?
However, I'll add the critical hit/weapon quality rows to the table for next week's update.
Edge of the Empire play aids
Dude, OMG… I could kiss you for these reference sheets… these are awesome. :)
I would pay for these if these were for sell, and once the Crit Tables are up, this is like … amazing. These are top notch.
"Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free."
~~ Lord Bane
gribble said:
I'm keen to hear opinions on which format people would prefer (i.e.: separated by GM vs player, or "in combat" vs "out of combat")?
As a GM I use both the threat and dispair pages (when the players are rolling dice) and the advantage and triumph pages (everytime I am rolling dice on behalf of NPCs).
I my first session I printed your reference sheets twice, one for me, and one for my players.
Plus, even when it was their turn to chose advantages and triumph effects (or threat and dispair, as a matter of fact), I used to prompt them, sometimes reading or restating their choices, to help them learn, focus and speed the game.
Given this, is much more useful to me to have the information sorted with "combat" information together and "out of combat" information in another place (even if this artificial division is not strictly so, such as I might need to consult information regarding skills in a combat encounter, this way information is more manageble - there is a reason why this is organized like this in different chapters in the gamebook). And we can always print more copies of the reference sheet so everybody at the table is following this stuff.
Finally, I would like to compliment you for your work providing the most useful acessory distributed for this game yet. This alone is responsible for easing the barrier entry for my players, for me and, i am willing to bet, a lot more of us.
Thanks for sharing.
“General Kenobi, Years ago, you served my father in the Clone Wars"
OB-1 said:
Finally, I would like to compliment you for your work providing the most useful acessory distributed for this game yet. This alone is responsible for easing the barrier entry for my players, for me and, i am willing to bet, a lot more of us.
Thanks for sharing.
+1 (and +5 players)
| Page 2 of 10 (145 messages) | « First page... 1 2 3 4 5 ...Last page » |