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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
So I'm confused … There's no Jedi?
Published on 09 September 2012 - 11:15:28
Page 15 of 16 (234 messages) « First page... 13 14 15 16 ...Last page »
Reply #211 | Published on 21 September 2012 - 14:19:22
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Shakespearian_Soldier said:

I have full confidence that the book will work well when it arrives, particularly with playtester feedback. 

It didn't last time.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #212 | Published on 21 September 2012 - 14:20:16

What "last time"? :S

Swift & Bold

 

 

Reply #213 | Published on 21 September 2012 - 14:29:06

He's referencing (I think), Deathwatch.

But people could see that problem from miles away! We knew marines were going to operate using Unnatural Strength and Unnatural Toughness, and we knew as a community that was going to cause a fairly broken level of gameplay. I don't think its quite as bad as AluminumWolf makes it out to be (my players are enjoying the DW game I'm running right now), but I see where hes coming from with a matter of scale.

Still, right here, we are seeing probably 3 of the "core" jedi powers. And sure, they're quite effective, but I don't see how it indicates that they have no idea how the 3rd book is going to be balanced. If anything, it looks to me like its going to be much more effective than how the Space Marines turned out.

With Force Powers, the Force Sensitive Exlile specialization, and lightesabers, its as if right now they're giving a list of all the marine organs and starting traits/talents/gear in the DH core book. And right now, its not insanely broken, while remaining true to the setting.

Reply #214 | Published on 21 September 2012 - 14:29:52
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KommissarK said:

We knew marines were going to operate using Unnatural Strength and Unnatural Toughness

I'd argue that we know Jedi are going to have lightsabers and high level force powers.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #215 | Published on 21 September 2012 - 14:30:47

KommissarK said:

He's referencing (I think), Deathwatch.

But people could see that problem from miles away! We knew marines were going to operate using Unnatural Strength and Unnatural Toughness, and we knew as a community that was going to cause a fairly broken level of gameplay. I don't think its quite as bad as AluminumWolf makes it out to be (my players are enjoying the DW game I'm running right now), but I see where hes coming from with a matter of scale.

Still, right here, we are seeing probably 3 of the "core" jedi powers. And sure, they're quite effective, but I don't see how it indicates that they have no idea how the 3rd book is going to be balanced. If anything, it looks to me like its going to be much more effective than how the Space Marines turned out.

With Force Powers, the Force Sensitive Exlile specialization, and lightesabers, its as if right now they're giving a list of all the marine organs and starting traits/talents/gear in the DH core book. And right now, its not insanely broken, while remaining true to the setting.

KommissarK said:

He's referencing (I think), Deathwatch.

But people could see that problem from miles away! We knew marines were going to operate using Unnatural Strength and Unnatural Toughness, and we knew as a community that was going to cause a fairly broken level of gameplay. I don't think its quite as bad as AluminumWolf makes it out to be (my players are enjoying the DW game I'm running right now), but I see where hes coming from with a matter of scale.

Still, right here, we are seeing probably 3 of the "core" jedi powers. And sure, they're quite effective, but I don't see how it indicates that they have no idea how the 3rd book is going to be balanced. If anything, it looks to me like its going to be much more effective than how the Space Marines turned out.

Its as if right now they're giving a list of all the marine organs and starting traits/talents in the DH core book. And right now, its not insanely broken, while remaining true to the setting.

I agree with all of the above. :) Deathwatch and the other 40K products are awesome, but EotE is a cut above them (in my opinion).

Swift & Bold

 

 

Reply #216 | Published on 21 September 2012 - 14:35:26
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Shakespearian_Soldier said:

but EotE is a cut above them (in my opinion).

I'm not saying it isn't, I just wanna know if it is going to work when everyone has a ten dice pool in Lightsaber, a bandoleer full of thermal detonators and can throw semi trailers at each other with their mind!

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #217 | Published on 21 September 2012 - 14:52:20

AluminiumWolf said:

 

KommissarK said:

We knew marines were going to operate using Unnatural Strength and Unnatural Toughness

 

I'd argue that we know Jedi are going to have lightsabers and high level force powers.

 

 

We know lightsabers sure. And yes, those are effective. But as reality has proven, ranged > melee; easy to train (as in the rise of the crossbow) > difficult to train.

We at least know that Jedi are not going to be walking around in reinforced combat armour. We know they're going to have to split characteristics up among almost everything.

High level force powers are debatable. Much of it keys to what the starting point of the Jedi book is (upper level padawan?, early knight?) I would say though that the starting Jedi character is only going to have a force rating of about 2-3. Certainly, effective, but its hardly going to allow them to manifest a force move that can throw around a size 4 object. And note, we're probably going to have better, and more meaningful Dark Side rules. It could very well be that Jedi simply can't afford to spend force points to use dark side powers.

Its reasonable to believe that jedi are not going to begin play with a 4 in every stat, 10 base soak, 20 wound/strain threshold, etc. (as opposed to basically what we knew space marines were going to be).

As long as they're not too impervious to ranged, I don't see an issue.

Reply #218 | Published on 21 September 2012 - 14:47:45

Well said, KK. Just because it's the third book, with options for Force careers, doesn't necessarily mean that their starting character options will be any more potent than an EotE PC who has the same amount of XP, or who takes the Force Exile specialisation. Sure, a Jedi with a lot of XP under his belt will be formidable, but so will an EotE PC with the same amount. Sure, the Jedi might be BETTER by a small degree (or a medium one), but then that's true to the setting.

Swift & Bold

 

 

Reply #219 | Published on 21 September 2012 - 15:34:46
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+++++We know lightsabers sure. And yes, those are effective. But as reality has proven, ranged > melee; easy to train (as in the rise of the crossbow) > difficult to train.+++++

I'd argue that part of the attraction of Jedi is that people have never really felt it was fair that guns replaced the sword, and The Force allows you to be an awesome Samurai dude with a laser katana cutting his way through modern soldiers.

It isn't real life, it is fantasy, and in this fantasy the swordsman can swat bullets out of the air.

+++++High level force powers are debatable.+++++

I'd hope the system can do high level force powers.

Personally, when I think 'Jedi' the minimum I want to be doing is the Obi-Wan/Qui-Gon/Darth Maul fight at the end of TPM, and ranging up to Starkiller and Mace Windu in the Tartakovsky Clone Wars Cartoons:-

http://www.youtube.com/watch?v=mj07qh51zPI 

So I would want the system to be able to satisfying generate both of those action scenes.

 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #220 | Published on 29 September 2012 - 04:50:09
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Bit too much in response to my last post to try to quote and respond, so I'll just do a general response.

 

 

Jengo was chosen by the Kaminoans, not the Republic government.

 

In a secret program.

 

Either way, he manages to more than hold his own against Kenobi. Later, he's taken out by someone that may be literally the most deadly lightsaber wielder to have ever lived. The fight at the cloning facility makes much more sense as a comparison. And the fact that Jengo has killed Jedi before.

 

 

Without Signature
Reply #221 | Published on 29 September 2012 - 06:54:38

AluminiumWolf said:

Personally, when I think 'Jedi' the minimum I want to be doing is the Obi-Wan/Qui-Gon/Darth Maul fight at the end of TPM, and ranging up to Starkiller and Mace Windu in the Tartakovsky Clone Wars Cartoons:-

http://www.youtube.com/watch?v=mj07qh51zPI 

So I would want the system to be able to satisfying generate both of those action scenes.

 

Personally, while I enjoyed the Clone Wars shorts, I find the things like that clip excessive as to be absurd when representing Jedi. I've seen their actions compared to Dragonball Z and I think the description fits at times. The prequel trilogy and the cartoons, not to mention video games such as The Force Unleashed, have elevated the Jedi into supermen leaving me to wonder why they need anyone else, much like some wonder why Superman needs the rest of the JLA. I would rather see mechanics which keep the Jedi on par with other characters. I don't want to see a game where they dominate the other characters and it becomes Buffy and the Scoobies.

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche

Reply #222 | Published on 29 September 2012 - 07:22:01

mouthymerc said:

Personally, while I enjoyed the Clone Wars shorts, I find the things like that clip excessive as to be absurd when representing Jedi. I've seen their actions compared to Dragonball Z and I think the description fits at times. The prequel trilogy and the cartoons, not to mention video games such as The Force Unleashed, have elevated the Jedi into supermen leaving me to wonder why they need anyone else, much like some wonder why Superman needs the rest of the JLA. I would rather see mechanics which keep the Jedi on par with other characters. I don't want to see a game where they dominate the other characters and it becomes Buffy and the Scoobies.

With the Clone Wars shorts, I've heard the idea put forth that those are "dramatic retellings" of various events, particularly the Windu segment being related by that kid, whose imagination probably led to some extensive embellishing of actual events.

Personally, I prefer to place Force Unleashed I and II (especially II) in the category of "alternate continuity" rather than being part of the mainstream canon, and that Starkiller's level of power is once again a dramatic embellishment of the actual events.  After all, what makes for a better story, just hearing about a 20-something Jedi briefly standing up to Vader and Palpatine, or that same Jedi getting into the grandmother of all battles with two of the most reviled beings in the galaxy?

As I noted in a different thread, I prefer how writers such as Timothy Zahn and Micheal Stackpole handled the Force and Jedi, even such "Force powerhouses" as Luke Skywalker, with the Hand ot Thrawn duology making an excellent authors' saving throw that all the over-the-top stuff we'd seen Luke do previously in the books written under Kevin J. Anderson's stewardship was him abusing his powers and being on the verge of falling to the dark side, in no small part due to his briefly becoming the Reborn Emperor's apprentice in the first Dark Empire mini-series.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #223 | Published on 29 September 2012 - 08:30:19

Donovan Morningfire said:

 

With the Clone Wars shorts, I've heard the idea put forth that those are "dramatic retellings" of various events, particularly the Windu segment being related by that kid, whose imagination probably led to some extensive embellishing of actual events.

One man's "dramatic retelling" is another's "gospel". I would prefer if we stay away from "starship tossing" Force powers and lightsaber 'impervious to blaster fire" deflections. It looks promising so far, but, obviously, only time will tell.

People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell
There is no flag large enough to cover the shame of killing innocent people.
Howard Zinn
He who fights with monsters must take care lest he thereby become a monster.
Friedrich Nietzsche

Reply #224 | Published on 29 September 2012 - 09:19:21
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 It is probably worth knowing that I have spent longer than I should trying to convince the 40k people that they should do for Space Marines what The Force Unleashed did for Jedi.

 
Marines are big. Bigger than unaugmented humans. And they keep getting bigger. Pretty much everyone who draws Marines adds three inches to their height and fifty pounds to their weight every time they do. And people have started cutting up Marine models to insert spacers in order to make them look more big, like they do in the art. And now third party companies are making after market parts to do the same thing.
 
And people, usually people who don't actually like Space Marines, are constantly fighting a rearguard action to insist that Marines are 7 and a half feet tall, and no taller.
 
I feel that it would be better to Unleash Space Marines. People obviously want them to be big and strong and orders of magnitude more awesome than they are in the 40k battle game. So why not give it to them?
 
EPECIALLY when everyone else already is:-
 
http://www.youtube.com/watch?v=qrmHz9PD43A (Of Orcs and Men, a video game in which Orcs are eight foot tall slabs of muscle)
 
--
 
One of the nice things about hiving Jedi off in to their own game is that you don't then have to worry about them overshadowing the non-Jedi characters. 
 
You can do for Jedi roleplaying what Ars Magica did for Wizards. As in not toned down for balance reasons.
 
 
I mean, by the time Force & Destiny comes out in three years, there is a good chance Lucasarts will have released The Force Unleashed III on Next Gen consoles like the PS4 or XBox 720… 
 
Not to mention that people will have seen Avengers 2 or Avatar 2 or what have you.
 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #225 | Published on 29 September 2012 - 14:32:08

I have no problem with the delay in Jedi. I applaud it. I also am in the camp of allowing Jedi to be powerful, not balanced with other professions. I've always hated balanced Jedi for an RPG. If you don't want a powerful Jedi upsetting your campaign, don't allow it. If you want a setting with players able to be Jedi, then make a campaign where multiple players can be force sensitive (renegage Jedi in hiding together) or set it during the pre-Jedi purge era.

   

Star Wars Edge Playaids
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"I dont need a medal, God knows what I did" - SGT William Hisle, WWII, after receiving a letter regarding a belated recommendation for the Medal of Honor. A hero twicefold, he threw the letter away. RIP Grandfather.

 

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