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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
So I'm confused … There's no Jedi?
Published on 09 September 2012 - 11:15:28
Page 2 of 16 (234 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 10 September 2012 - 04:26:40

I've been thinking a bit about how to handle Jedi in the game and how, in other games, they are 'more powerful' than other characters. 

 

The fact is they Aren't more powerful.  What makes it seem that way is that Most Jedi have had their entire lives devoted to training.  A character playing a full fledged Jedi is going to be a higher 'level' than other characters.  So of course they are more powerful.

A Jedi, for the most part, is trained since they are super young.   So a player that makes a brand new character will be the equivalent of a padawan.  They will also be relatively young - and not have a lot of skills.  This is the case for a character starting out Pure Jedi.  Of course, this example is also assuming a Jedi Order still being in existence.  Which, for the time period this game is set in, is not going to be likely. 

Now, playing a full fledged Jedi is what a lot of people want to play.  They want to have the lightsaber swinging action, force powers and all that.  But, and this is only in my experience, most people don't realize what it is to play a Jedi.  This is a religious order, that forces you to follow a certain, very narrow doctrine.  They don't have a lot of gear.  A utility belt and lightsaber is all most get.  Also, you were beholden to the Jedi Council.  You know what that means in Game terms?  You have a Set Obligation:  Jedi Order.   I would expect this to be very high.   To the point that a Jedi in the Party is going to get the rest of the characters into a lot of trouble. 

Now, at the height of the Jedi order, this obligation would be the Jedi Council giving missions, and other tasks.  In the time period that this game is set in, the Obligation is most likely going to be geared to staying alive, and making sure you aren't found out, and secondly, trying to rebuild the Jedi Order.

In either case, I think, that a great way to 'balance' the Jedi to other classes, is to acknowledge that the Jedi we see in the movies, and Clone Wars animated series are characters that have a lot of experience under their belt.   At character creation, a Jedi character would be a padawan, and while having access to force powers, would not have the skill or power levels that a high 'level' character would.  If Obligation is fixed, and a higher rating, this will be balanced by having to have that character make choices.  Do you follow the Jedi Code and reveal yourself to save someone, or do you take the huge penalties for ignoring your obligation and stay hidden? 

 

However, this is all just my opinion, and speculation on my part.   But I truly think that this game will find a way to make Jedi 'balanced' with other characters, if only by making them beholden to their obligation.  Which is a fair trade.

Without Signature

Reply #17 | Published on 10 September 2012 - 09:17:49

apollyonbob said:

Well that's good to know. If the lightsaber is incredibly powerful though, is it actually balanced? I mean, the website basically doesn't even mention the possibility of a Force user until the last of those books. So is cross-play something that the game is actually designed for?

As far as "balance" goes, no, it isn't really balanced. Or rather, it is (being that it effectively costs about 1 million credits with its rarity of 10 and base price of 10,000), so its power/cost ratio is comparable to anything else in this system. What is meaningful though, is that lightsabers are true to the setting. This was a big contention in saga edition where a lightsaber was a glorified glowstick. At least now a lightsaber properly does not apply its wielders strength, and can pretty much slice through anything.

As far as popularity with having no base jedi, I'm quite happy about it. It is treating the setting appropriately. The Force Sensitive Exile specialty is very good at depicting the sort of passive bonuses one has from being aware of the force. The powers are a bit broken right now, but also do an excellent job of showing the effectiveness of the force.

I must say, the worst thing about Star Wars Galaxies to me is when they started making Jedi something "easy" to attain (and by that, I mean when they added any system that gave an indication to players how to do it, like the holocrons). Without the mystery of "how did you get that," it became a far less impressive thing.

Reply #18 | Published on 10 September 2012 - 11:40:43

doctorbadwolf said:

I'm already thinking that if the game looks about like it does when it finally ships, I'll be houseruling the price of the Force specialty down to the same cost as a specialty within your carreer. There's no reason to take it if you don't want to play a force user, and I see no reason to try to mechanically discourage force users. DO that with suggestions in the book, and only with suggestions, and let us decide how we want to play the game we're paying you for. I could play a game set in a semi primitive world, or one we know from EU canon didn't suffer force user extermination at the hands of the empire, but for some reason, the game wants to try to force me away from playing a Kilian Ranger, Dathomiri, Jensaari or any other force tradition that wasn't whiped out by the Empire.

 

It's a bit silly.

It's a bit silly you're demanding a design decision because you think you're handcuffed, but in the same breath you say you're going to houserule it into what you want.

Every design decision is going to produce people who believe their way is best.  That's great.  Houserule it.  The Star Wars police are not in your house.  And if you think they are in your house you should call the real police because you're probably about to be stabbed.

But you immediately lose me when you demand the design team do this one thing, and this one thing only.

Get over yourself.  It's a game.

Without Signature
Reply #19 | Published on 10 September 2012 - 12:33:43

apollyonbob said:

 

 

Especially since the less Jedi-restricted eras are every other era.

In true, canon, anything after the purge, and after the movies is pretty short of jedi.  I would imagine there are going to be a rash of untrained force users (even ones of jedi status), but  real jedis… Daddy George never supported anything that is EU and on a number of  interviews has stated that he intended "the force" to die off.

 

Without Signature

Reply #20 | Published on 10 September 2012 - 15:21:38

KommissarK said:

 

As far as "balance" goes, no, it isn't really balanced. Or rather, it is (being that it effectively costs about 1 million credits with its rarity of 10 and base price of 10,000), so its power/cost ratio is comparable to anything else in this system. What is meaningful though, is that lightsabers are true to the setting. This was a big contention in saga edition where a lightsaber was a glorified glowstick. At least now a lightsaber properly does not apply its wielders strength, and can pretty much slice through anything.

As far as popularity with having no base jedi, I'm quite happy about it. It is treating the setting appropriately. The Force Sensitive Exile specialty is very good at depicting the sort of passive bonuses one has from being aware of the force. The powers are a bit broken right now, but also do an excellent job of showing the effectiveness of the force.

I must say, the worst thing about Star Wars Galaxies to me is when they started making Jedi something "easy" to attain (and by that, I mean when they added any system that gave an indication to players how to do it, like the holocrons). Without the mystery of "how did you get that," it became a far less impressive thing.

I entirely agree, though I generally find the normal people to be the most interesting people in Star Wars anyway - I find the totally black/white morality of the Jedi-Sith conflict boring as hell.

One correction though… the cost of a lightsaber is actually 10 times what you said. Since it's base cost is 10,000 credits, and the rarity of 10 (or even 8 on Coruscant) means a black market cost multiplier of 1000%, the cost of a lightsaber is actually 10,000,000 credits (or enough to buy about 77 YT-2400 light freighters).

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #21 | Published on 10 September 2012 - 15:28:31
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MILLANDSON said:

I entirely agree, though I generally find the normal people to be the most interesting people in Star Wars anyway - I find the totally black/white morality of the Jedi-Sith conflict boring as hell.

FYIGM?

http://www.urbandictionary.com/define.php?term=FYIGM

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #22 | Published on 10 September 2012 - 17:50:09

MILLANDSON said:

One correction though… the cost of a lightsaber is actually 10 times what you said. Since it's base cost is 10,000 credits, and the rarity of 10 (or even 8 on Coruscant) means a black market cost multiplier of 1000%, the cost of a lightsaber is actually 10,000,000 credits (or enough to buy about 77 YT-2400 light freighters).

1000% is 10x not 100x the cost. So, if the math is Rarity * Base Cost * BM, then the cost of 1 Million Credits is correct.

Reply #23 | Published on 10 September 2012 - 17:54:48

apollyonbob said:

So, if what I'm reading is correct, Edge of the Empire has the Force, and it has the concept of a Force User, but there's basically no concept of a Jedi for character creation, is that right? (Force user and Jedi being not synonymous in the slightest in the Star Wars universe.)

I mean, is Fantasy Flight really going to make a Star Wars RPG that launches with no Jedi in it? That doesn't strike anyone else as … well … maybe not the best choice?

I mean, I know, the 2nd(!) expansion will have Jedi. But … It seems uh that such a thing kind of depends upon the core and 1st expansion selling well enough to justify it right? And people actually wanting to buy it after they hear about it launching without Jedi?

Maybe I'm just confused and Jedi are totally represented. It doesn't seem like it, but there's really nothing about it specifically on the web page.

Although I guess it wouldn't be the first RPG that launched without Jedi at character creation I guess. What was that other Star Wars RPG that was like "Oh Jedi are super powerful and so should be rare." I think it was really successful wasn't it? Really captured the feel of-

Oh.

Ohhhhhh.

As others have noted, FFG is using the Rebellion Era for their setting. This is probably due to a combination of licensing and copyright. WEG did all the later material in their system (Episode IV to about 25 years after the Battle of Yavin). WotC did all the Prequels with their D20 Star Wars stuff (since they couldn't do the stuff that WEG had done), so… that leaves the current section that isn't covered by either game system or go way outside the documented era.

Reply #24 | Published on 10 September 2012 - 19:10:11

Kallabecca said:

MILLANDSON said:

One correction though… the cost of a lightsaber is actually 10 times what you said. Since it's base cost is 10,000 credits, and the rarity of 10 (or even 8 on Coruscant) means a black market cost multiplier of 1000%, the cost of a lightsaber is actually 10,000,000 credits (or enough to buy about 77 YT-2400 light freighters).

 

1000% is 10x not 100x the cost. So, if the math is Rarity * Base Cost * BM, then the cost of 1 Million Credits is correct.

It'd actually be 100,000 credits. You only apply the modifier if it's a black market weapon, which a lightsaber always is, so it'd be 1000% of the 10,000 base cost, which would be 100,000 credits. Still, some starships are cheaper than that…

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #25 | Published on 10 September 2012 - 19:13:33

AluminiumWolf said:

MILLANDSON said:

I entirely agree, though I generally find the normal people to be the most interesting people in Star Wars anyway - I find the totally black/white morality of the Jedi-Sith conflict boring as hell.

 

FYIGM?

http://www.urbandictionary.com/define.php?term=FYIGM

Not really - it just so happens that my preference lines up with the Rebellion Era, where there are basically no Jedi other than Obi Wan and Yoda around (going by the movies). We do not need an entire set of rules for Jedi for 2 NPCs, when they can just be dealt with as individuals.

If you want Jedi rules, you'll have to wait for them - not that you're going to buy any of the rules anyway, when you can just complain about no Jedi and an RPG not being a computer game (I'd suggest the Jedi Knight series - I think that's exactly the sort of TTRPG you are looking for).

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #26 | Published on 10 September 2012 - 19:31:49
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MILLANDSON said:

If you want Jedi rules, you'll have to wait for them

 

Like I say though, with 40k I waited three years for rules for Space Marines, and when they turned up they were rubbish because the system wasn't designed with that kind of high end combat in mind. Same with Temple Assassins.

You know what they say - fool me once, shame on you. Fool me twice, shame on me, and all that.

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #27 | Published on 10 September 2012 - 19:51:16

Fitting a setting to a mechanic system is a bit different than fitting a mechanic system to a setting.

"When did the future switch from being a promise to a threat?" - Chuck Palahniuk (author of Fight Club)

"One fled, one dead, one sleeping on a golden bed" ~ Rogues in the House, R.E. Howard

Reply #28 | Published on 11 September 2012 - 00:44:18

MILLANDSON said:

 

Not really - it just so happens that my preference lines up with the Rebellion Era, where there are basically no Jedi other than Obi Wan and Yoda around (going by the movies).

 

Personally, I won't be going by anything but the movies, (no other jedi), but I will be using the force powers for The Witches, and others.  Love me some baddies that don't work within the sith/jedi concepts, but still fling around some "magic". 

Without Signature

Reply #29 | Published on 11 September 2012 - 08:31:31

$hamrock said:

Personally, I won't be going by anything but the movies, (no other jedi), but I will be using the force powers for The Witches, and others.  Love me some baddies that don't work within the sith/jedi concepts, but still fling around some "magic". 

While I'm cool with expanding upon what the movies give (as in there are some folks out there with limited Jedi training, but not full-bore Jedi Knights), this concept of non-Jedi/Sith NPCs can also be extended to the PCs, and in fact has been with the Force-Sensitive Exile, aka "self-taught Force-user," who is not a part of any particular Force-using tradition.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #30 | Published on 11 September 2012 - 16:00:22

cetiken said:

apollyonbob said:

 

 

Well that's good to know. If the lightsaber is incredibly powerful though, is it actually balanced? I mean, the website basically doesn't even mention the possibility of a Force user until the last of those books. So is cross-play something that the game is actually designed for?

To give an example, White Wolf's system could also be considered "integrated" and a Mage, and Werewolf could mechnically be in the same group. However, the Mage would dominate because while it's mechanically possible the games are radically different in terms of scope of power.

If they're going to save Jedi for the end, will a mid-level Jedi and a mid-level bounty hunter have about the same power level?

 

 

Do you think a Jedi should be about as powerful as a smuggler?  

Personally I wouldn't think so. 

If FFG was making a Gamist style RPG I'd think so. However in a Naritive style of play it seems less necessary to me. 

 

Oh lord not the gamist/narrative/simulation spectrum. That's one of the most limiting and damaging concepts to come along into the RPG world in a long time. Namely the idea that those three concepts are mutually exclusive.

 

Anyway, should a mid-level bounty hunter and a mid-level Jedi be of equal power? Sure. Or rather, that is to say, they should be doing *totally* different stuff. 

Look at the WEG version of the game, which actually usually felt pretty balanced to me. Give a Jedi and a BH both 100 character points to spend and they're on the same power level, but they'll do drastically different things. The jedi is dumping most of his CPs into his force skills and lightsaber, making him good at sabering people and decent to good at the jedi tricks. He's going to have almost no skill doing anything else. This makes perfect in-game and narrative sense: these guys are monastic warriors trained from a young age to follow their studies, and they don't put the emphasis on other skills and knowledges. Meanwhile, the BH has probably maxed out brawling, blasters, underworld contacts, is decent at piloting his ship, probably has stealth and inquiry out the rear, and a large smattering of other skills. 

In other words, when a fight breaks out, the Jedi is going to kick all kinds of ass. But outside of that (and judging by the lethality of the lightsaber, *non* lethal combat is going to be a problem for the Jedi as well), he's going to be marginal at best. Meanwhile, the Bounty Hunter is going to basically be a swiss army knife of different stuff. 

Should Jedi be masters of close quarters combat? Sure I have no problem with that. Should they automatically be better than everyone else because they're jedi? Hell no- and canon backs me up. It only takes a dozen troops with blasters to kill 99% of the Jedi out there- the ones who survive are exceptional (Kenobi & Yoda mainly) or just lucky enough not to be around troops. After all, the entire Jedi Academy was sacked by one dark jedi (Anakin wasn't sith yet I'd argue) and a buttload of stormtroopers. 

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