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Star Wars: Edge of the Empire Beta
Lead a band of explorers and help shape the fate of the galaxy!
Moderator: FFG_Sam StewartGeckoynnen Topics: 250 | Posts: 4452
Lightsabers
Published on 29 August 2012 - 09:36:16

Seems like EotE treats lightsabers the way they deserve to be treated :) Deadly.

Lets imagine an Imperial Marauder [Brawn 4 / Melee 3, Frenzied Attack, Feral Strength, Lethal Blows] armed with a lightsaber.

His attack pool is (after suffering 1 strain): 4 [Proficiency] + 2 [Difficulty] + any Defense and/or situational modifiers

His Damage is 10 + 1 (Feral Strength) + any successes vs. 0 soak (Lightsaber's Breach eats up to 10 soak)!

Also any [Advantage] is a Crit, with extras adding 10 to Crit roll (with +10 already from Lethal Blows)

Lemme just roll for fun… I'll add a Boost and 2 Setbacks…

1 Success + 1 Triumph + 1 Advantage (not the best really but ok)… that is 13 wounds & Crit Injury at +20

Now, when I think about giving the marauder 2 sabers (Ventress style), I shudder…

…for a Triumph or 2 Advantages I probably hit for 13 more unsoakable wounds, unless the extra Difficulty somehow messes with my roll.

And that is using the rules as we know them, without ANY Force support to combat skills.

Behold the awesome power of the elegant weapon :)   

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Reply #1 | Published on 29 August 2012 - 16:33:31

It also has Vicious 2 as a quality, meaning that Critical is increase by +20. XD I love the lightsaber in this, especially since all characters have to use it "untrained" (unless the GM brings in the Lightsaber skill as a custom one). 

Swift & Bold

 

 

Reply #2 | Published on 29 August 2012 - 16:40:36
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Technically, the Forsaken Jedi in the adversaries chapter has the Lightsaber skill, so it's in the book.  Sorta.

Rick Astley is Borg.  So much has been explained.

Reply #3 | Published on 29 August 2012 - 16:42:01

 Yeah, I forgot about Vicious :) I'm now picturing a wave of minions being cut to shreds.

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Reply #4 | Published on 29 August 2012 - 16:44:14

Timberboar said:

Technically, the Forsaken Jedi in the adversaries chapter has the Lightsaber skill, so it's in the book.  Sorta.

Yeah, it's mentioned as a skill, but not one that's accessible to EotE characters by default (I'd imagine it would be available to PCs from Force and Destiny); but the GM has the option of incorporating it as a "custom" skill for this segment of the SWR game.

Swift & Bold

 

 

Reply #5 | Published on 29 August 2012 - 17:07:56

I'm almost wondering if maybe they went too far with lightsabers.  I know in the d20 versions it was considered something of a lame weapon (unless you were a high-level Jedi in the OCR/RCR versions).

Between Breach and Vicious 2, there's almost no way anyone's going to survive getting smacked by a lightsaber, especially since it's Crit value is paltry 1; a single Advantage is enough to trigger a critical hit.  That means whoever you hit is going to wind up with a lasting injury, even if they somehow do survive getting swatted with an ever-glowing beatstick o' doom.

Personally, I'm thinking that the base damage should be set at 8, putting it about on par with a heavy blaster pistol but not quite as much raw damage as a blaster rifle.  This is fine because the blaster rifle doesn't have the ability to completely negate the target's Soak value like a lightsaber does, so far more of the lightsaber's damage is going to get through in the first place.

I would imagine when we do get Jedi Careers and Specializations, there'll be talents that up the damage on a lightsaber to reflect that while it's a dangerous weapon to start with, in the hands of a trained Jedi it's downright murderous.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #6 | Published on 29 August 2012 - 17:20:03

I suppose the counter-points to that are that, given the time period, lightsabers are supposed to be EXTREMELY rare; furthermore, PCs have to use it untrained (as Lightsaber is the skill that is used, and it's considered a "custom" skill for the purposes of EotE that only gets brought in if the GM deems it appropriate); and finally… lightsabers are meant to be that devastatingly deadly, as per all of the SW media that includes them. :)

Swift & Bold

 

 

Reply #7 | Published on 29 August 2012 - 17:49:46

Shakespearian_Soldier said:

I suppose the counter-points to that are that, given the time period, lightsabers are supposed to be EXTREMELY rare; furthermore, PCs have to use it untrained (as Lightsaber is the skill that is used, and it's considered a "custom" skill for the purposes of EotE that only gets brought in if the GM deems it appropriate); and finally… lightsabers are meant to be that devastatingly deadly, as per all of the SW media that includes them. :)

Well, a PC that's maxed out the combat applications of Sense can easily score a single Proficiency dice should they get their mitts on a lightsaber, plus anything a merciful GM might permit by way of a Lightsaber skill.

Contributing Author of the GSA at http://gsa.thegamernation.org/

"If you've never seen an elephant ski, then you've never done acid."
- Eddie Izzard

Reply #8 | Published on 29 August 2012 - 17:57:42

Timberboar said:

Technically, the Forsaken Jedi in the adversaries chapter has the Lightsaber skill, so it's in the book.  Sorta.

They actually state in one of the Skill area sidebars that Jedi use a lightsaber skill, if you need one, just add it… so it is literally as easy as writing it on the blank areas of the Character sheet if your GM is going to allow it.

BrashFink - Writer, musician, artist, network ninja, gamemaster.

Reply #9 | Published on 29 August 2012 - 18:48:59
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Shakespearian_Soldier said:

I suppose the counter-points to that are that, given the time period, lightsabers are supposed to be EXTREMELY rare; furthermore, PCs have to use it untrained (as Lightsaber is the skill that is used, and it's considered a "custom" skill for the purposes of EotE that only gets brought in if the GM deems it appropriate); and finally… lightsabers are meant to be that devastatingly deadly, as per all of the SW media that includes them. :)

I think it is worth remembering that while Edge of the Empire may not need rules for it, the system will eventually need to be able to generate the kind of Jedi action we know and love from the movies and supplementary media (I like The Force Unleashed), and the system really needs to be designed around it now as trying to patch it in later will probably not work.

*I, not II, which is a hate crime

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #10 | Published on 29 August 2012 - 19:55:35
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 If a lightsaber hits it should severely wound, dismember, or kill. I hope they don't back down from that. Video game sabers are silly. Hit a stormtrooper 3 times? Think not. Jedi and sith can block and dodge them. Everyone else, use your ranged gadgets, learn to melee dodge, find some cortosis, or disarm them. No plan when fighting a saber should entail, "yeah I can take a few hits"

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Reply #11 | Published on 29 August 2012 - 20:43:32
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usgrandprix said:

If a lightsaber hits it should severely wound, dismember, or kill. I hope they don't back down from that. Video game sabers are silly. Hit a stormtrooper 3 times? Think not. Jedi and sith can block and dodge them. Everyone else, use your ranged gadgets, learn to melee dodge, find some cortosis, or disarm them. No plan when fighting a saber should entail, "yeah I can take a few hits"

 

I don't think you would want a system for Jedi duelling where 1 round in three someone (as in your character) fails their block roll and gets murderised or crippled though. It is going to feel very random and not very satisfying.

Or if block rates are up at 90% or something you could be there forever rolling attacks and defences, and then suddenly someone (as in your character) fails one and gets gutted. Also unsatisfying.

In short, ideally you want a system that reliably generates satisfying lightsabre fights and better lets them generate a decisive outcome without killing someone every time they happen. To keep the PCs alive and allow for recurring villains.

 

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #12 | Published on 29 August 2012 - 20:43:57
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 Let's not forget that they've seriously upped the lethality of EVERY weapon in this game, not just lightsabers. You're probably not going to be able to eat more than two, maybe three direct hits from a blaster pistol, and the rifles and explosive weapons are even rougher. The prospect of getting shot at is scary

The critical wound system makes it so that you can cinematically keep on fighting, but you're definitely going to be hurting after getting nailed a couple of times with any weapon. 

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Reply #13 | Published on 29 August 2012 - 23:01:22
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Cyril said:

 Let's not forget that they've seriously upped the lethality of EVERY weapon in this game, not just lightsabers. You're probably not going to be able to eat more than two, maybe three direct hits from a blaster pistol, and the rifles and explosive weapons are even rougher. The prospect of getting shot at is scary

The critical wound system makes it so that you can cinematically keep on fighting, but you're definitely going to be hurting after getting nailed a couple of times with any weapon. 

I guess as much as anything, while that might be for this game, how is the system going to handle other playstyles where getting in gunfights and lightsabre duels is just something that happens?

...every single one of them is a Space Marine, a guy who single handedly can take on a modern infantry division with ease... -Alan Merrett, Head of IP, Games Workshop

 

Reply #14 | Published on 29 August 2012 - 23:18:01

AluminiumWolf said:

usgrandprix said:.

Or if block rates are up at 90% or something you could be there forever rolling attacks and defences, and then suddenly someone (as in your character) fails one and gets gutted. Also unsatisfying. 

 

Like Qui-Gon? Or Darth Maul? Or Count Dooku? Or Obi-Wan? Or… pretty much ever character that we have ever watched get killed by a lightsaber? In fact, the only character I can think of ( and I am sure I might be wrong) who takes more than one blow from a Saber and comes out of it with fight left in him is Darth Vader.

It seems that the definition of lightsaber combat is that the people involved are incredibly skilled, and it only takes one blow to kill. I for one would embrace that style with all my heart, as it would allow for really cool and epic lightsaber duels.

*Something deep*

Reply #15 | Published on 29 August 2012 - 23:46:49
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AluminiumWolf said:

Cyril said:

 

 Let's not forget that they've seriously upped the lethality of EVERY weapon in this game, not just lightsabers. You're probably not going to be able to eat more than two, maybe three direct hits from a blaster pistol, and the rifles and explosive weapons are even rougher. The prospect of getting shot at is scary

The critical wound system makes it so that you can cinematically keep on fighting, but you're definitely going to be hurting after getting nailed a couple of times with any weapon. 

 

 

I guess as much as anything, while that might be for this game, how is the system going to handle other playstyles where getting in gunfights and lightsabre duels is just something that happens?

Why should it need to? There's a perfectly functional system for that kind of play style in Star Wars Saga Edition. 

But obviously the system is going to handle gunfights and lightsaber duels and was built with them in mind, because they *are* going to happen. It's Star Wars after all. They're just going to be over much quicker than they are in the more recent iterations of the game. Characters and enemies don't have the health resources to fight in long, pitched battles that take half of a gaming session, and that's something I look forward to when I finally get it on the table. Being able to tell more story in a short amount of time is a wonderful thing. My Skype group just wrapped up what was nearly a year long Saga Edition campaign, playing three hours a night once a week. By the time we got around level 10-11, we had combats that spanned multiple weeks, because all of the numbers had inflated and while damage output scaled to some degree, it wasn't as fast as health resources. 

*shrug*

I guess I feel there's lots of places for cinematic coolness to happen in the existing framework of these rules, jockeying for position on swoops, grappling on a desert skiff over the Great Pit of Carkoon, but always knowing that while you're the hero of the story, things can and do go badly for the heroes at times, and that's what this is going to emulate. 

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