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So here we go. I've decided to kick off a GM Resource thread. I think someone had wondered why Duros were not among the playable races, so here is my humble first attempt at an option playable character race.
Duros
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The Duros are one of the earliest known space faring races in the galaxy, and were one of the first to design a hyperdrive engine capable of faster than light travel. Naturally curious, the Duros took to the stars and explored the galaxy, navigating many of the hyperspace lanes used for commerce and travel today. Soon, the Duros could be found throughout the galaxy from the Outer Rim to the Core Worlds as they continued to colonize worlds far from their heavily polluted homeworld of Duro.
Duros are tall, green or blue skinned humanoids with large, red eyes and a lipless mouth. They are usually a calm and peaceful race, but can be intense and are quick to jump at the opportunity to explore or adventure. The Duros possess and almost uncanny affinity for starship operations and are natural astrogators and pilots.
Species Abilities
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Duros begin the game with one rank in either Astrogation or Pilot (Space). They still may not train Astrogation or Pilot (Space) above rank 2 during character creation.
Characteristic Rating:
Brawn: 1
Presence: 2
Intellect: 3
Cunning: 2
Agility: 2
Willpower: 2
Without Signature
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I have no way of knowing if this is a good write up, as I don't know the game - so I can't give you any feedback in that way. But if this is the usual write up of species' its nice to know and it's good to see the Duros with stats 
"What about the future…? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
thank-you for this, the Duros species and this thread, its great that even with a beta can stat-up some homebrew goodies.
If you're taking requests, is there a chance we can get sullustan stats? Possibly some of the other races such as Gotal, Devaronian and Bith would be awesome as well.
Also a breakdown of how you went about building the races. I don't have the book yet, so I don't know if there are species that are more powerful and thus have less xp to spend.
If there is a more powerful race - I can't think of any right now, I'd like to see there stats. Mainly to Judge the XP value - which I'm assuming a stronger race = less xp to spend.
Without Signature
Starting with Characteristics, every player character race starts with a base of 12 points from which to work. In the book most races have two points for each stat, for example humans are rated 2 across the board. Other races usually have one stat rated a 3 while they drop another to 1. In the case of the Duros I opted to raise Intellect to 1 since both WEG and D20 state how skilled they are with Astrogation which is an Intellect skill.
Under species abilities I kept Wound and Strain thresholds where most races start. Some races may have a higher rating in these categories, but they appear to take a 10 point hit with starting XP in those cases. As with most races, I did not feel this change was necessary as their reduced Brawn already took into account their less than sturdy nature. And finally, I felt the one point skill payout for either Astrogation or Pilot (Space) was a fair advantage for the race due to their natural affinity for space exploration.
Tonight I will stat up a couple of more races.
Yancy
Without Signature
Ithorian

For most Ithorians, environmentalism is a spiritual path. The Ithorians emigrated away from the surface of their lush homeworld onto massive orbiting herships in order to preserve its ecosystem. Eventually, the herdships became capable of interstellar flight and the Ithorians integrated into the Republic. Although generally pacifists and deeply reflective, the Ithorians' gregarious and curious natures drew them into wider galactic culture as merchants and most notably as experts in restoring ecologically devastated planets. Violent individuals are unknown in Ithorian communities because they are exiled from the herdships.
Ithorian height ranges from just under through just over two meters. Their skin and eyes are various shades of brown. Although most Ithorians never have occasion to employ it, their two mouths and four throats are capable of extremely loud screams. Because of their distinctive facial structure, Ithorians are sometimes called "hammerheads" which they find derogatory. Female Ithorians exhibit two humps on their upper backs while males exhibit one.
Species Abilities
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Ithroians begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Characteristic Ratings:
Brawn: 2 Cunning: 2
Presence: 2 Agility: 1
Intellect: 2 Willpower: 3
"You can't win. But there are alternatives to fighting." Obi-Wan Kenobi on internet arguments
Awesome Manchu, the only thing I would add a mechanic to simulate the concussive effects of the Ithorian bellow.
Yancy
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IIRC, none of the established species options have such mechanics. I reasoned that although all Ithorians could be loud, only some could be loud enough to use their scream as a sonic weapon -- and even then (barring some special training that would not be culturally relevant to Ithroians generally) the effect would depend upon the target. I think Ithorian screams make more sense as context-based rulings rather than generalized rules. For example, someone playing an Ithorian trying to talk over a large, distracted, and noisy crowd could ask the GM for an advantage die. As for species-specific "talents," that might be worth seeing in a supplemental rulebook.
"You can't win. But there are alternatives to fighting." Obi-Wan Kenobi on internet arguments
That's a good thought. The only reason I suggested it was both WEG and D20 included a mechanic for that.
Without Signature
Because of the general cultural and moral standards of Ithorians, I would guess that even the rowdier individuals would have little capacity to naturally weaponize their bellow. I'm thinking of it as a kind of "martial art" that would require training (an assumption on my part; obviously others have disagreed!) and that would make more sense as a talent than a potentially imbalancing starting ability. I'll stat out my version of this talent later tonight.
"You can't win. But there are alternatives to fighting." Obi-Wan Kenobi on internet arguments
Yes, I envisioned it as a stand-alone talent with prereqs (perhaps Brawn 3).
"You can't win. But there are alternatives to fighting." Obi-Wan Kenobi on internet arguments
You know I was just looking at my WEG books and it appears bellow was not part of the Ithorian "canon" until the D20 days, so it certainly should not start as a standard racial ability.. Needs to be so.ething you pay into.
Yancy
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How about a Special Ability which can only be activated by expending a Destiny Point for the attack… That way its not just used willy nilly but is available to Ithorian PCs.
Just some thoughts.
yancy
Without Signature
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