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Dust Warfare General Discussion
A place to talk about all elements of Dust Warfare
Moderator: FFGAnton Topics: 120 | Posts: 860
Tactical Challenge: Beat the SSU!
Published on 22 January 2013 - 08:49:39
Page 2 of 2 (19 messages) « First page... 1 2
Reply #16 | Published on 31 January 2013 - 18:58:13

Stop letting them get in 6 inch range? Supression and reactions are the key to this game. Axis can supress and outrange a good deal of units pretty easily.

Reply #17 | Published on 31 January 2013 - 21:57:08

They're an annoyance, not a major force. You know, flankers and scouts? Point-filler. And that extra 4 dice can be useful; they can pin a much larger and more dangerous unit, while taking little but suppression in response.

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Reply #18 | Published on 31 January 2013 - 22:42:55
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I have to agree that the observers serve little purpose.  The only effective use I've found for any of the observer teams is joining a Soldeir 2 command section hero to them to give the hero Team and a pair of radios.  Beyond that, they are not of much use and the points are often spent better elsewhere.  I think the main reason for their lack of purpose is that any Artillery weapon can direct fire with a range of 36" and make a Sustained attack.  It isn't that hard to get LOS to your target which is all the observer team provides.

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Reply #19 | Published on 01 February 2013 - 08:49:39
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I feel your pain Warboss - I too play in a campaign against the SSU.  My opponent however likes to field Winter Child - so any of my S2 units take a beating.  He just finally figured out how to make him deadly effective - he's like a flying harasser.  At first I threw a ton of energy into attempting to take down the SSU force - but now I have to simply rely on an overall strategy of beating him via the misison parameters.  I still have to apply some tactical shifts to my plans - meaning I cannot afford to lose too many units - but sometimes a group of zombies makes for an oustanding piece of bait.  As an axis player I have learned NOT to sit idley by.  I'm not even sure how to play the axis as a defense team - save for adding dig in.  Angela is your friend - so are your snipers.  Blutzkrieg will get you as close as you need to be to soften him up.  I have used Hans in the past - but I'm trying out some new options.  One option I did a while back was take Manfred as CO + a beobachter - thus two radio commands + weiber serum (you MUST make yourself remember to use it).  Heavy Flak Grenadiers - are amazing.  You only have to use the burst feature IF they are in cover - if not - light him up.  It's 9 dice - all you are looking for is suppression - not a table wipe.  Also - if your opponent isn't too "cheeky", meaning he's stacked his campaign with heavy armor or WC, use Heinrich against his guys.  That's another 30" range vehicle.  Again - he can help keep the suppression on.

Here's a couple of the campaign playtest armies I used - I have included the outcomes best of memory.

Key Positions - Snow - 

 

Dust Warfare - Force Builder Faction: Axis ( 150 / 150 )

--- Heroes Manfred (15) - Survived

--- SturmgrenadierePlatoon(135) 

Upgrade: Improved Command (5)
Command Section: Kommandotrupp (25) - Survived

1st Section: Heavy Flak Grenadiers (26) - Survived

3rd Section: Laser-Jagdgrenadiere (25) - Survived

4th Section: Recon Grenadiers (17) - Dead as hell

Support: LPW I-C "Hans" (25) - Destroyed

Support: Sniper Grenadier Team (12) - Survived

Outcome: Mission won with moderate losses.

 

Symbolic victory, unpreparred, none


	
Dust Warfare - Force Builder
Faction: Axis ( 150 / 150 )

---  Sturmgrenadiere Platoon (150)
Upgrade: Extra Panzer Support (10)
Command Section: Manfred (15, Hero) - Survived
1st Section: Heavy Flak Grenadiers (26) - Survived
2nd Section: Axis Gorillas (24) - Dead
3rd Section: Battle Grenadiers (17) - Dead
Support: Beobachter Team (8) - Dead
Support: MPW III-A "Wotan" (50) - Survived

Outcome: Win with severe casualties

I am undefeated against my SSU opponent in 300 pt games - and although I won these two - the casualites versus the AP recovery cost hurt. I lost my patrol game embarrassingly when he deployed a chopper (the anti troop one) on my side of the table and within round 2 command phase had taken out my VIP - which was as schwer platoon. I had NO way of beating him as his command AP was only 25 - so I had to eat a very humbling patrol loss. I say that to mean - You CAN do it - just don't let him walk up on you. Do your best to balance your mission objectives without losing sight of your forces. If you're in a pinch - call a fallback - discretion is the better part of valor.

Good luck!!!

 

 

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