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Braddoc said:
Not only that there are more workman (read well used) vehicles not covered… Salamander, Arvus Lighter, Aquila Lander, Rhino (it isn';t just used by the Space Marines people!)
Also as a point of correction the Tauros is not used by just one Regiment but rather one entire Army structure. There are HUNDREDS of Elysian Drop troop Regiments… NOT JUST ONE!
Don't get me wrong I love the Elysian Drop Troops, they are my favorite non Mechanized Army in the game. That being said, they are a specialized force not a main line force. If you try to hold a world with just them against any enemy of the Imperium of Man you will likely lose the world quickly.
Lets not forget though since this is a discussion about WHAT the changes that have already been done look like (For balance not just for your personal opinion of what an Ogryn should look like,) Week 1 we had the favored weapon Special Equipment doctrine given to us but there was no price associated with it in the PDF. Week 2 we now have a choice between Lasgun and Solid Shot weapons training based upon our specialization type. I would suggest a major change here.
Most militaries of the real world train there people not just how to fire their assigned weapon but the basic operation of those they might come across in the field. EG the US Army teaches it's men and women the basics of the Kalashnikov series of Russian rifles. I suggest any Specialization should have basic weapon trainings eliminated. Instead they should be part of the HOME WORLD that the regiment is based upon. High Tech worlds would get both trainings, Normal tech worlds would get 1 of the basic types of training (Solid shot or Las) and low tech worlds would get neither instead getting the Low tech weapons training. HOWEVER the Low Tech worlds would grant you an XP bonus to purchase ONE of the weapon trainings should you choose to do so (giving a reason to choose a low tech world type.)
Yes this is a pretty major overhaul of the current regimental creation choices but it provides reasons to choose all type of worlds rather than just a select few.
Please remember your regiment’s training and structure is completely dependant on your home world.
That being said so is your regiment TYPE.
Food for thought.
Pappystein
Perhaps allow the spending of a fate point to staunch bleeding
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Here is another thing my players commented on; The way information is given to the players before being explained what's what.
Example: Talk about Comrades' special orders you can buy, before mentionning what comrades are; comrades orders and such are in the combat chapter rather than in the character generation chapter (so a player only have a couple of chapter to check ot make regiment/character+comrade), the XP tables for how much skills/talent/attributes are not in a single place: the talents table is in the Talents chapter rather than being in chargen chapter, skills XP cost table is not in the skills chapter but in chatper 3.
Long story short; the layout of the information is a little spreaded out everywehere, making it for alot of page flipping (or clicking in case of PDFs), meaning a new player or someone not used to the setting or system will be easely confused/lost with the current layout of important player information.
My Dark Heresy Game
http://dark-heresy.wikispaces.com/Dark-Heresy+Redux
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