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Hello all,
The developers have posted their weekly update! Please use this thread if you wish to discuss its contents.
Thank you for your continued support.
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Yay, my vocal poking for the experience system to change worked! 
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
Hooah!
It's nice to know the devs pay attention to their players and work so hard to much such great games.
Looking at the characteristic advance table I believe that the expert advance for 0 matching characteristics should have been changed. In my copy of the errata it is still at the 2,500 point value as the original beta while the trained version has decreased dramatically, as has the expert level with one matching attribute
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skinny dragon said:
Looking at the characteristic advance table I believe that the expert advance for 0 matching characteristics should have been changed. In my copy of the errata it is still at the 2,500 point value as the original beta while the trained version has decreased dramatically, as has the expert level with one matching attribute
Which is exactly as it is in Black Crusade - they've basically just changed the Only War characteristic advances costs to match BC, and it worked fine in that game.
~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~
Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester
Star Wars: Edge of the Empire Playtester
I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.
One of Three Founders of Dark Reign
Lovely stuff. Hoping for more work on Orgryn, and something for Lasgun settings.
And despite being told that it won't happen, I'm quietly hoping for a Tauros statblock to appear.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
Plushy said:
Yes, please.
Musclewizard said:
Plushy said:
Yes, please.
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
Santiago said:
Musclewizard said:
Plushy said:
Yes, please.
Would like to see that…so please!!!
Quoted for support.
"Vimes cupped his hands around the flame, sucked on the foul tobacco, tossed the match into the gutter and
slouched off down the damp, puddle-punctuated alley.
If there was anything that depressed him more than his own cynicism, it was that quite often it still wasn't as
cynical as real life."
Terry Pratchett Guards! Guards!
More lasguns etting, less turos for me; a buggey's a buggey after all, known to be used by a SINGLE type of Regiment (from a single world), compared to everyone using a lasgun.
My Dark Heresy Game
http://dark-heresy.wikispaces.com/Dark-Heresy+Redux
Variable setting lasguns would certainly be nice.
As far as vehicles… I'd rather see a salamander over a tauros. But I think they already have the core vehicles accounted for.
Given that week 2 testing is supposed to cover early play, I definately have to make another plug for the issues I've with Blood Loss, how common it is, and how difficult it is to treat. While I respect that it should be a very high tension moment, I think there simply are not enough ways to properly treat it (currently it appears classed as a -10 medicae check). The only gear that helps the problem is a medicae mechadendrite, which not every group is going to have.
The only gear that helps the problem is a medicae mechadendrite, which not every group is going to have.
Also and more to the point, the Squad medic won't have it and if there's a medic, the techpriest probably won't take it. Meaning that you'd actually be better off if you don't have a medic in your squad. 
Ceterum Censeo Dezmond Ignorandum Esse.
The lack of a Pen rating on lasguns turns the average fight into a multi-turn slog, even against relatively weak Guardsmen. If your party is small, and lacks a Heavy Gunner or a Weapon Specialist, you're kind of stuck hitting and dealing zero to three damage for a while. Variable settings or some other kind of change would be nice.
I've converted Dark Heresy to the Only War system. Please take a look!
https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit
My group and I started "Against the Savages" yesterday. We didn't get far, only the landing and first firefight (still in it, it ws getting late).
They made a hunter-killer regiment, 1 sgt, 1 weapon spec 1 heavy.
Overall, they seemed to had a blast, they only killed a pair of Grots (as of yet, dice Gods were not on them for shooting actions) ignore the engine fire (which exploded on round #3) Unfortunate that the Dice gods arrived to save everyone from the fire (even the Orks/Grots got saved) making it the most anti-climatic dramitic explosion ever in any game (stupid dices). At least I got back at the other troopers in the transport burning and such.
One thing I noticed was the furrows being at 50meters, the Pcs spend 2-3 rounds of combat merely running, making it a bit meh (I was on mIRC, not face-to-face)
Another thing; The awareness test and tech-use tests were replaced by perception (at -10) and intelligence tests; as Awareness is not a skill any class starts with (despite being almost mandatory for guardsmen) and every player would have rolled under zero to understand the pilot telling about the landing zone and no one had tech-use- granted it would make it more grimdark, but they are the heroes; might as well give them soem chances.
I recommend the test be replaced by attributes rolls rather than awareness/tech-use, because if they lack an operator or tech-priest or ratling, or bought the skills at chargen, they will never pass those rolls (as it'll be at -30 and -20 repectively, so under 10% to get it, if any)
My Dark Heresy Game
http://dark-heresy.wikispaces.com/Dark-Heresy+Redux
I could not edit my previous post, but I got a wiki for the Only War game, including the session of the first part of Against the Savage (we started late, so didn't ahd time to get very far)
http://dark-heresy.wikispaces.com/Onlywar
My Dark Heresy Game
http://dark-heresy.wikispaces.com/Dark-Heresy+Redux
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