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Feedback on the rules for Only War
Moderator: FFG Andy FischerFFGAntonFFGMarkFFG_Sam Stewartynnen Topics: 186 | Posts: 2094
Ogryn - What they are vs what they should be…
Published on 24 June 2012 - 13:17:13
Page 2 of 10 (143 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 24 June 2012 - 16:58:36

I have to agree that Ogryns don't really need a Comrade. I'd rather have a (quite expensive) Bone 'Ead upgrade.

BYE

The views expressed in the above post are my own viewsunless stated otherwise I do not, in any way, shapeform, speak foron the behalf of Fantasy Flight Games.

Writing Credits so far: The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War, Hammer of the Emperor, Tome of Blood, Tome of Fate, Tome of Excess, Church of the Damned. 


There are no female Space Marines. Don't believe me?

Gender & Appearance
Due to the special nature of the zygotes that make up a Space Marine's geneseed, all Space Marines are male.
- Deathwatch, Core Rulebook, Page 28.

So enough with the Female Marine threads…

Reply #17 | Published on 25 June 2012 - 15:30:14
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I agree…I think that Ogryn should have access to some sort of Bone' Ead advance or cybernetics purchase option.

 

I also think that they should have access to further levels of unnatural strength and toughness as future advances.

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Reply #18 | Published on 25 June 2012 - 15:31:20
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MorioMortis said:

Darklordofbunnies said:

Remove the comrade rules too, they way it's presented is  little silly for an Ogryn especially with the "little 'un" buff being so amazing.

 

I agree with this; the Ogryn should not have a comrade, and the reduction in power and durability should be reinvested into making the Ogryn tougher and stronger.

 

Indeed.

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Reply #19 | Published on 25 June 2012 - 16:51:42

H.B.M.C. said:

Durandal7 said:

I'd also be inclined to make the Ripper Gun a heavy weapon! No way your average guardsman is going to be able to fire it, let alone lift it! They would then need Bulging Biceps talent from the off to balance that, but again, not unreasonable.


 

 

Good point. I had not considered the Ripper Gun.

Ripper Guns are themselves the size of Marines (give the gun Hulking? ). Heavy Weapon is a must, as is an increase in the weight of the weapon. Right now it weighs less than the (much smaller) Heavy Stubber. If anything it should be 40kg, same as the Autocannon.

BYE

 

Ripper guns are indeed somewhat…huge…40kg? Yeah sounds about right.

Though I think its range could do with a boost. Yes, it's a shotgun. That shoots cartridges the size of your head. Other shotguns also have a 30m range, so maybe 50m for the Ripper? Remember, most firefights happen under 50m, so all the lasgun/regular basic weapon toting IG are getting +10 to hit for short range too..

Another thing to bear in mind is that Ripper guns are meant to have RoF limiters (like Vietnam era M16's) to stop Ogryns excitedly shooting all their ammunition in the first five seconds of combat. Maybe a semi-auto option? Or are we taking as red that the 6 rounds for Full Auto is representative of a burst mode.

Reply #20 | Published on 25 June 2012 - 17:22:25

I keep having flashes to the 1986 Transformers: the Movie; picturing the scene with Blur trying to get the Dinobots on board of the shuttle to evacuate…  Ogryn "comrade"; or , anybody else really, trying to deal with their "But it Dark in Dere!" rule…

-=Brother Praetus=-

"Truth is so precious it must be attended by a bodyguard of lies."  
(Fortune Cookie)

"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)

Dark Heresy tropes

Reply #21 | Published on 25 June 2012 - 20:03:28

Brother Praetus said:

I keep having flashes to the 1986 Transformers: the Movie; picturing the scene with Blur trying to get the Dinobots on board of the shuttle to evacuate…  Ogryn "comrade"; or , anybody else really, trying to deal with their "But it Dark in Dere!" rule…

-=Brother Praetus=-

 

Yet another reason that it should be mandatory to attach to a commander.

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Reply #22 | Published on 25 June 2012 - 20:54:42

Dulahan said:

I will remind that many regiments can start with a  Tank, or at least Armored Troop Character, so an Ogryn is hardly more powerful than that no matter how good you make it.

 

While this is true, vehicles require a fair amount of maintenance and the downsides for relying too heavily on a vehicle are much greater than on counting on a single ogre to handle the bulk of your combats. Also, tanks and troop carriers allow and rely on all the PCs making worthwhile contributions, as opposed to ogryns, which are already an enormously specialized class and would become even more so if they were revised to follow the fluff more closely. That being said, I agree that it would probably be best as far as cohesion between fluff and rules are concerned if Ogryn was not a PC class, but they are also far too characterful to remove.

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Reply #23 | Published on 25 June 2012 - 21:19:01

Tremere777 said:

I agree…I think that Ogryn should have access to some sort of Bone' Ead advance or cybernetics purchase option.

 

Honestly I figured that's exactly what the player ogryns would be, normal ogryns are so dense as to really kill a lot opportunity for them to engage in encounters, the Bone'Ead upgrade makes them smart enough to function on a level closer to the rest of the group whilst still clearly being the 'big dumb brute' of the group.

I think perhaps losing the comrade and giving them the Bone'Ead upgrade with slightly different penalties might work a lot better, though I freely admit i'm not sure what would be more appropriate.

 

Reply #24 | Published on 25 June 2012 - 21:25:13

Suthainn said:

 

Tremere777 said:

 

I agree…I think that Ogryn should have access to some sort of Bone' Ead advance or cybernetics purchase option.

 

 

 

Honestly I figured that's exactly what the player ogryns would be, normal ogryns are so dense as to really kill a lot opportunity for them to engage in encounters, the Bone'Ead upgrade makes them smart enough to function on a level closer to the rest of the group whilst still clearly being the 'big dumb brute' of the group.

I think perhaps losing the comrade and giving them the Bone'Ead upgrade with slightly different penalties might work a lot better, though I freely admit i'm not sure what would be more appropriate.

 

 

 

 

Yeah, this is from the entry on Nork…

 

"By Ogryn standards, Nork is a genius, given that he can write his name (or at least the first initial of it), count as high as four and even speak in short sentences.  These are rare (if not unique) achievements in Ogryn development."

 

And he's had -additional- enhancements beyond just BONE…

 

That's my fundamental reason for why I don't see them as good PC options, they're not even smart enough to communicate!  They can mostly grunt and say one or two words… that's not a good thing.  And even with BONE counting is difficult and short sentences a rarity.

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Reply #25 | Published on 26 June 2012 - 01:42:10

H.B.M.C. said:

 

So my eventual solution would be:
 

  • +10 Strength
  • +10 Toughness
  • -15 Intelligence
  • -10 Agility
  • Size (Enormous)
  • Unnatural Strength (+4)
  • Unnatural Toughness (+4)
  • Wounds: 1d5+25


The Ogryn in the Chapter 11 would have a base starting wounds of 30, plus whatever edits these changes would require.


But those are my thoughts on what Ogryn should be, however they may not be your thoughts. So, I'd like to hear other solutions to this problem and even people who don't think the Ogryn (as written) are a problem. This is a big thing to get right, so let's go over it carefully.

BYE

 

 

Having read the comments here is my idea, let me know what you think.

+10 Strength and +10 Toughness and -15 Intelligence are fine. And with out the incress in size the -10 to Agility isn't needed which I will deal more with to follow.

Size (Hulking) works well as it makes them the same as Space Marines in armor which in fluff they are only slightly bigger than them in armor, and most orks (even Warbosses) are only high end Hulking, as the Chimera is Size (Enormous) I think that’s a bit too much.

Both Unnatural Strength and Toughness ought to be (+3) as I believe the Black Crusade book said that the old (x2) is akin to (+2-+4) I think +3 is a good increase without over shadowing the other PC.

Wounds I like your idea, 1d5+25 is good I think.

I like the thoughts about the Ripper you all have put up. But doing that to my mind means they need to have Bulging Biceps and I think they ought to have them anyway.

Also I agree that they shouldn’t get a comrade but should get something like this for maybe around 2000 exp:

Bionic Ogryn Neural Enhancement (Very Rare);

Bionic Ogryn Neural Enhancement, also known as Biochemical Ogryn Neural Enhancement is a procedure sometimes performed on Ogryns who have demonstrated intellect and insight above the norm. Using a combination of Augmetic implants, biochemical treatments, electro-shock therapy and surgery, the subject’s brain is enhanced, allowing it to operate more efficiently than a normal Ogryn’s brain. An Ogryn who has undergone this procedure is known as a BONE’ead, a title which is worn with pride by those granted it.
An Ogryn BONE’ead gains a Permanent +5 Intelligence. With an additional +5 to Fellowship when dealing with other Ogryn.

This doesn’t offset the -15 completely but does make them a little less stupid and gives them a boost to Fellowship when doing what they are meant to,

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Reply #26 | Published on 26 June 2012 - 01:39:35

I'm alright with baby ogryn. 

Very few people are going to play up the disadvantages.  In my group, I have a couple of guys that forego buying intelligence to boost combat stats, and will spend hour upon hour justifying how they might be able to come up with some incredible plan.  Having a lesser combat monster makes curbing them easier.

While the argument has been made that a tank or a lascannon wielding guardsman could easily dispatch the ogryn, it lacks what happens in places where tanks and lascannons cannot go.  The ogryn will not be operating at diminished capacity for not having a tank or lascannon. 

Campaign with one for a couple of months and see if it's still just a baby at the end.

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Reply #27 | Published on 26 June 2012 - 08:00:09
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also keep in mind, that Frenzy gives a -20 on int. So any ogryn who takes  or goes frenzy will feint.

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Reply #28 | Published on 26 June 2012 - 10:27:42

vogue69 said:

also keep in mind, that Frenzy gives a -20 on int. So any ogryn who takes  or goes frenzy will feint.

Frenzy gives a penalty, not characteristic damage. A frenzied Ogryn doesn't faint anymore than a guy in Terminator Armor gets paralyzed for having a low Agi score. It's clarified in the BC errata if you don't believe me.

Iron within, Iron without!

"it wouldn't be 40k if no skulls were involved"

-Cifer

Reply #29 | Published on 26 June 2012 - 11:10:42

 Ogryns receive the Auto-Stabilised trait, they don't need bulging biceps

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"Innocence Proves Nothing"


Reply #30 | Published on 26 June 2012 - 11:34:15

Armand23 said:

I'm alright with baby ogryn. 

Very few people are going to play up the disadvantages.  In my group, I have a couple of guys that forego buying intelligence to boost combat stats, and will spend hour upon hour justifying how they might be able to come up with some incredible plan.  Having a lesser combat monster makes curbing them easier.

While the argument has been made that a tank or a lascannon wielding guardsman could easily dispatch the ogryn, it lacks what happens in places where tanks and lascannons cannot go.  The ogryn will not be operating at diminished capacity for not having a tank or lascannon. 

Campaign with one for a couple of months and see if it's still just a baby at the end.

 

First, I can't think of anywhere an Ogryn could fit that a Lascannon couldn't…

 

Second, the problem with 'Baby Ogryn' is that they don't have a chance to become 'adult' ones without some more unnaturals.  Remember, this is a race that's as big as the largest Orks… and just as tough and strong.

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