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Only War Beta
Lead the charge against the enemies of mankind
Moderator: FFG Andy Fischer Topics: 107 | Posts: 1645
Upper Echelons of Power (fixed?)
Published on 24 July 2012 - 17:49:31
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 24 July 2012 - 16:47:03

KommissarK said:

One minor thing, but if you want to have any hope of achieving Fel 64 on that guy (and do it by the rules), there may be a few things in the way:

1. Max starting characteristic is 40, by rolls its a 20 + 2d10 system, point buy caps at 40.

2. Drop troops as a regimental doctrine gives a -3 Fel penalty

3. Sergeant (what most likely the character would be), does get +5 Fel

4. Advances cap out at the +20 point.

 

In other words, you would find yourself at 62 Fel in the best case. I doubt it matters that much. Its more an FYI, OW doesn't have the last 2 characteristic advances that Ascension adds.

You could choose a home world that could give +3 Fel, and that would put the goal in reach.

Krueger is Cadian, all the way, so HE could sneak out of the drop troop thing. As for the silly Fellowship stat, he had that to reflect the sillyness of being an Ascension/DW-level character. In a game more like Only War, it isn't necessary to be that high. So long as he can get Command +20, maybe Talented (Command), and any other "important" Fellowship skills where he needs them to usually work, the base stat could be a much more believable number, and within the game's system. He only has 60+ so that it was a little higher than Vess's, my benchmark, as it were, when I originally statted the cheese. Overall, in many ways, I'll just have to say, and with very little objections, this is NOT Ascension; some things will not carry over. Other things, I'll still be silly, and go hog wild; that's the joys of him being an NPC, and one who seems to spend many days melee fighting Orks, once they are too close for the plasma pistol and flamer.

"You were warned, and chose not to heed our words. Thus, your fate is your own."

Reply #17 | Published on 24 July 2012 - 17:49:31
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"To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."  - 40k Wiki
 

If there is an element in the Imperium that would hesitate to nuke an orphanage/kitten rescue center I have yet to hear of it. Hell, look at the Istvanites in DH, Inquisitors who foster conflict within the Imperium because somehow turning productive worlds into ash and ruin makes us all stronger. *facepalm* And those are the good guys.

As for the Dark Eldar, they are a bunch of hollow-souled torture monkeys. In theory becuase it pleases Slaneesh and keeps her from eating their souls. But Slaneesh is also a god of pleasure and creativty. But there is none of that in Dark Eldar culture. They could have been portrayed as compex beings torn between the competeing desires of the Prince of Chaos, but no. They are simplistic, cartoonish charicatures of evil without a single redeeming, or (for my taste) interesting feature.

The closest you come to good in 40k, as most modern humans would define it, are the Tau. And the fan boys complained that they weren't grimdark enough and so GW retconned in some hints of nastiness and implied the Ethereals are mind controling their followers and tricked the Vespids into wearing control helmets.

Which is not to say there aren't good people in the 40k universe, but for the most part the Imperium values ruthlessness far more than compassion. Or efficiency for that matter.

… All of which is extremely off-topic. Sorry for the thread-jack. If anyone want's to keep chatting about it let's start a new thread. ^_^

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